About this mod
Adds several lore-friendly Daedra from Shivering Isles to Oblivion Gates. Gives some Daedra more varied loot.
- Permissions and credits
- Donations
-Didn't remove Grummite completely, because I like them, but I made them very rare.
-Added Auroreans (very rare spawn, since I doubt many would serve Dagon. But in his whole army? He might have a few out there)
Oblivion Gates are a slog to clear. We all know that. This does it's part to make the more interesting and rewarding by changing the Daedra leveled lists to be more varied, and to give more lore friendly loot.
What this mod does:
-Adds several Daedra from Shivering Isles to the Deadlands. For example, you will find that Hungers quite commonly. Less commonly you will find Dark Seducers or Flesh Atronachs. There might be a Golden Saint or two out there.
-Gives the Dremora, Dark Seducers, and Golden Saints in the Oblivion Gates more varied and better loot. For example level Dremora now have some chance to spawn with Dwarven weapons. Why? Because they did in Morrowind. At higher levels, they sometimes will have glass and ebony weapons. As a general rule, they will start spawning with these weapon tiers 2-3 levels before bandits in the vanilla game will. This gives you a reason to actually go clear Oblivion gates.
Mod conflicts:
This mod edits all the Daedra leveled lists (I don't change the ones around conjurer's though). If another mod edits those, just load this after mod after that one if you want this mod to overwrite that one. Or vice versa.