This was requested by a fellow guildmate of mine on ESO so here we are lol. What this does is it allows you to pretty much have as close to max charge capacity (65535) for weapons while also attempting to reach the highest possible soul gem enchantment value. See pictures for details. Added a balanced version requested by morf113 and Wootboot354
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This was requested by a fellow guildmate of mine on ESO so here we are lol. What this does is it allows you to pretty much have as close to max charge capacity (65,535) for weapons while also attempting to reach the highest possible value for the soul gem enchantment value (2,000,000,000). I tried to get as close to the 2,000,000,000 enchantment limit of the soul gems as possible while also trying to get as close to the 65,535 enchantment charge value. Sadly it is not as simple as opening the Construction set and going into gameplay>settings and changing the enchantment (2,000,000,000) and soul values 65,535. They are tied in together and it gets extremely buggy after a certain point so I set the enchantment values to 2,000,000,000 and the soul values to 262,209,504. Now I am sure it is possible to get closer however once you get to a certain point the soul values round to the nearest 65,536 which puts you at a 0 charge capacity and you wont be able to use your enchantments. Sometimes I was able to get 65,534 charge capacity but no matter what I did I always got a prompt saying I didn't have enough charge even thought I had over 10,000 uses but its whatever lol. I ran with the numbers I did since they seem to work the best. There should be no issues
Yes all of my mods are compatible with gamepass and pc versions of Oblivion. They will continue to be universal unless stated otherwise
Does your enchantments carry over without my mod and also to console? Yes. According to all of my testing they all carried over flawlessly. How did I make it? I used the construction set for the original oblivion. How did I save the mod? I had to copy the DLCShiveringIsles.esp and rename it and go from there... Don't worry there is nothing conflicting lol. For some odd reason the construction set refuses to save a new .esp file with the remaster. I have no issues with the original game oddly enough.
So pretty much go to where oblivion is installed at and find the folder OblivionRemastered\Content\Dev\ObvData\Data You will know it is the right folder when you see your dlc files and .esp files. This is where you will put the .esp file in the downloaded .zip file at. I forgot to mention but you need to add the EnchantingUnleashed.esp to the plugins.txt file. Just open plugins.txt in a text editor and put EnchantingUnleashed.esp (you will do this for every single mod that is a .esp file)
I added BalancedEnchanting.zip and it contains nineteen different .esp files that scale the default vanilla values by that multiple (X2/X3/X4/X5 all the way to X20) - Requested by morf113 and Wootboot354 and many others (If you want something different like say X25 or whatever then just request it in the comment section. The installation is the same as EnchantingUnleashed (Use either unleashed or one of the balanced NOT both or all)