Does this also cover Staves, or only enchanted Weapons? Also, I've noticed that the Uses in your screenshots are still low, does this mod not increase the available Uses?
Im having an issue the enchanted weapon says its fully charged, but when i attack it says its not charged. Tried recharging it but it doesnt show in the list of things that need recharged
how to increase the use capacity for player made enchanted weapons? i use staffed for premade enchanted weapons but is there a way to increase uses for player made enchanted weapons?
great mod btw, would be cool if you could make the mod for multiple enchants on armour or jewelry
Ok so I'd like to know, what exactly will this be compatible/incompatible with? Since we currently do not have merging tools for the game, I assume anything else that modifies weapons, armors, etc will conflict?
So this mod is only incompatible with other mods that change the fEnchantLimit and iSoulValue gameplay settings (even then it will still work just not as intended) but there won't be any permanent damage if there is an incompatibility. Now mods that manually change a selected items charge and enchantment (per item) is compatible. A perfect example of a compatible mod is https://www.nexusmods.com/oblivionremastered/mods/256
You must also edit the plugins.txt file to contain the name of the mod you installed. It's in the same folder as the plugins where you put the mod. There's a bit about this in the mod description as well.
76 comments
I hate that I can only put one effect on per item, when items exist in the world with 2 or more.
great mod btw, would be cool if you could make the mod for multiple enchants on armour or jewelry
Having some issues with getting this installed. I've put the esp file into the correct folder and the values aren't changing in game. Any idea?