0 of 0

File information

Last updated

Original upload

Created by

Glocklan

Uploaded by

Glocklan

Virus scan

Safe to use

317 comments

  1. Glocklan
    Glocklan
    • supporter
    • 5 kudos
    Locked
    Sticky
    F Key Edition (No A/D Navigation) 0.4.5: I have just released another version of the F Key edition, this time without the A/D navigation. This feature seemed to have been causing some people annoying conflicts so I have uploaded another version without that navigation. This means that you cant use A/D for sliders like quantity and wait time
  2. Glocklan
    Glocklan
    • supporter
    • 5 kudos
    Locked
    Sticky
    Just made a quick article with some questions that have been asked etc. this was done on my phone so excuse formatting.

    https://www.nexusmods.com/oblivionremastered/articles/48
  3. Glocklan
    Glocklan
    • supporter
    • 5 kudos
    Locked
    Sticky
    What's in the Works:

    • Modular Configurations:

      • I’m currently testing modular versions for better configurations to provide customizable input layouts. However, Unreal Engine has some quirks with IMC load orders, which means it’s taking a little longer than expected to get everything working as smoothly as I'd like.
    • Hold to Walk Instead of Toggle:

      • Hold to Walk option instead of toggling. Trying to get this working, its currently a bit janky in my tests

    • One-Button Dodge (Work in Progress):

      • I’m exploring the possibility of adding a one-button dodge functionality, but I’ve run into some challenges locating where the input mapping is stored in the engine. I’m looking into whether it's tied to a deeper Blueprint or IMC asset.


    Recommended in game settings changes.

    Z/X Navigation Through Menus:

    • Navigate through menus using the Z and X keys instead of A/D. This change was made to avoid conflicts with slider controls for quantities and other menu interactions.
      (Note: In the in-game menu screen, A/D by default are used to change menu tabs, which caused issues with the previous bindings.)

    E Key Edition: If you're using the E Key Edition, you’ll need to change the Next Menu binding from 'E' to 'R'.


  4. Samarah
    Samarah
    • member
    • 1 kudos
    Will this mod change having to press tab or escape to exit every menu? Like press M  (open map) press M again... doesn't close the map, have to use tab or escape? I know it's a meager issue lol.. but it is annoying with so many menus to close... thanks!!
  5. CaptainArchov
    CaptainArchov
    • premium
    • 0 kudos
    It does not appear to work on the Fast Travel confirmation dialogue. Other confirmation windows have worked for me though.
  6. EeryeVysage
    EeryeVysage
    • supporter
    • 11 kudos
    Wanted to suggest a Space Key Edition but I noticed there's a configurable version in the works. Can't wait! Must-have mod.

    And just to suggest something anyway if I may lol: Could you slap "Hold to Sprint" on that list? I hate toggling...
  7. Yeskamesh
    Yeskamesh
    • member
    • 0 kudos
    Thank you for developing the game for Mr Todd Howard.

    Sincerly, their customers.
  8. DemonSinger
    DemonSinger
    • member
    • 0 kudos
    Hi there,im using the E edition and pressing E still just closes the window/ inventory/ item im searching without taking anything, right click to close doesnt work either, tysm
  9. DatzBolshevik
    DatzBolshevik
    • premium
    • 0 kudos
    thank you thank you thank you
  10. Omenpapa
    Omenpapa
    • member
    • 2 kudos
    I would like a small extension for this mod focusing on the alchemy menu. Now we can select herbs with E which is great, but we have to manually click the create icon on the right to make a potion. Would be great if we could press a button for that instead of manual clickage like we are in the dark ages.
  11. CookieCaleb
    CookieCaleb
    • premium
    • 1 kudos
    New update 0.6 is great!

    I have one issue still (using E Key Edition 0.6) the "A and "D" key binds in Character panel for switching between attributes/skills/etc are not working. The buttons show "none", but the "A" and "D" work in the Inventory and Magic screens.
    1. Glocklan
      Glocklan
      • supporter
      • 5 kudos
      Under the bindings change it from A/D to something like Z/X. This is due to the conflict of being able to do sliders for quantities and other menus with A/D and something im not fully aware of how to fix
    2. CookieCaleb
      CookieCaleb
      • premium
      • 1 kudos
      Oo, that makes sense. Also I tried Z/X and the X will conflict with the "Show Active Effects" bind on the character menu (F1) so maybe I need to find a different keybind if I don't want any to conflict.
  12. Tarik18
    Tarik18
    • member
    • 0 kudos
    How can I savely uninstall? This fucked ip my inventory navigation and even if i remove the mod files keybinds for inventory navigation stay "none" .
    Which ini did this mod change so I can unchange it?
    1. Glocklan
      Glocklan
      • supporter
      • 5 kudos
      No in ini changed. Delete the files in the ~mods folder of your game directory 
    2. Lucidaeris
      Lucidaeris
      • premium
      • 0 kudos
      +1

      There seems to be remnants of this mod existing somewhere that is causing unexpected behavior. What is the exact path of the files modified so I can delete them and re-verify my game?
  13. HOGERatKroger
    HOGERatKroger
    • member
    • 0 kudos
    E supremacy!

    E power! E power!