For those asking the mod author to make versions with other scaling rates, you can just open the lua script in the mod with a text editor and adjust the scaling numbers to whatever you want. You can even make the numbers higher than the vanilla values to have more health than normal instead of less.
THANK YOU, genuinely, indeed just changed it to 0.2222 and 0.1111 respectively and now it feels kinda nice on adept. Just the restoration spells heal almost too good :D
Perfect mod would be x3 damage dealt to player, like on Expert, but x1 damage dealt, like on Adept, at least in my opinion. But this is damn fine now!
I must be doing something wrong. I am changing the original 0.4444 and 0.2222 values to 0.2222 and 0.1111 respectively and relaunching the game and my total health does not change.
I removed the mod and relaunched the game, checked my health and it was back to normal. Put the mod back in the folder, relaunched, health was reduced like it was supposed to. Again, changed the values to 0.2222 and 0.1111 and relaunched and it didn't reduce any further.
The mod is clearly working, but my editing of the lua is not reducing the total health any further. I close the lua and reopen it and see my value changes are saving. I'm at a loss as to why it's not reducing the total health anymore when it seems like a straightforward change. Obviously I'm missing something.
Can you please make a version with 30% of original health? I use Difficulty Remastered + More damage to get x1 damage dealt and around x3 damage received, would be awesome to have a cleaner simple health reduction + adept difficulty, as right now on adept I feel too unkillable, thank you!
aye my thoughts exactly. This seems to achieve the same outcome as all that more damage editing but being much more mod compatible and no "edge cases" that aren't handled etc etc, and a lot easier to tailor to taste
Hey it would be very helpful if you could say how to find the formulas for attributes like health? I've been searching for them in scripts from oblivison.esm through construction kit
In the original game, your base health is endurance * 2.
I'm not 100% sure what the new formula is, only that there's 3 new variables.
This mod uses two of them, but all 3 variables are printed to the logs and you can also see all 3 in the mod script with their defaults if you'd like to tinker.
You can open the .lua file in notepad if you don't have an IDE.
A great idea for a mod considering the difficulty level drama. This mod paired with the x2 Fixed Difficulty Slider mod will probably be a nice sweet spot for damage received and dealt. Could you by any change also prepare a version that has a 50% less overall health? Thanks!
Works for me. I used UE4SS_v3.0.1 (not zDev, that for some reason crashed my game on startup). My health is retroactively recalculated on existing saves.
Edit: You can easily change the values yourself by opening the main.lua file in LowerHealth\Scripts\main.lua and changing SettingInstance.PCHealthNewFormulaEnduranceMult and SettingInstance.PCHealthNewFormulaStrengthMult as you desire. I reduced it down to 0.2222 and 0.1111 respectively, do get 33% HP.
got that version too, just cant get it to work. Is your path also .../Win64/RE-UE4SS-3.0.1/ ? or should all the folders inside the "RE-UE4SS-3.0.1" folder be in .../Win64 ?
My path is: G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64
Inside the Win64 folder I have simply extracted the contents of the UE4SS_v3.0.1.zip-file. That means that the following files are now in the Win64-Folder: G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Mods G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Changelog.md G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\dwmapi.dll G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\UE4SS.dll G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\UE4SS-settings.ini
Afterwards I downloaded the script from this mod page and added it to G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Mods
so that I have G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Mods\LowerHealth
24 comments
There's tons of oblivion ini config ie; https://cs.uesp.net/wiki/fPCBaseHealthMult or https://cs.uesp.net/wiki/fStatsHealthLevelMult
Does this do the same thing?
Perfect mod would be x3 damage dealt to player, like on Expert, but x1 damage dealt, like on Adept, at least in my opinion. But this is damn fine now!
I removed the mod and relaunched the game, checked my health and it was back to normal. Put the mod back in the folder, relaunched, health was reduced like it was supposed to. Again, changed the values to 0.2222 and 0.1111 and relaunched and it didn't reduce any further.
The mod is clearly working, but my editing of the lua is not reducing the total health any further. I close the lua and reopen it and see my value changes are saving. I'm at a loss as to why it's not reducing the total health anymore when it seems like a straightforward change. Obviously I'm missing something.
My guess is you didn't save your changes to the script.
Keeping an eye on this with interest
You'll notice after you download, your health will be that much less on your characters.
Will be very grateful!
Edit: Just just changed lines 13 and 14 in main.lua script to 0.2222 and 0.1111 respectively, seems to be damn fine now!
This just changes that math, so it can be removed or added at any time with no chance of save corruption.
I'm not 100% sure what the new formula is, only that there's 3 new variables.
This mod uses two of them, but all 3 variables are printed to the logs and you can also see all 3 in the mod script with their defaults if you'd like to tinker.
You can open the .lua file in notepad if you don't have an IDE.
Could you by any change also prepare a version that has a 50% less overall health?
Thanks!
Edit: You can easily change the values yourself by opening the main.lua file in LowerHealth\Scripts\main.lua and changing SettingInstance.PCHealthNewFormulaEnduranceMult and SettingInstance.PCHealthNewFormulaStrengthMult as you desire. I reduced it down to 0.2222 and 0.1111 respectively, do get 33% HP.
Inside the Win64 folder I have simply extracted the contents of the UE4SS_v3.0.1.zip-file. That means that the following files are now in the Win64-Folder:
G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Mods
G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Changelog.md
G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\dwmapi.dll
G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\UE4SS.dll
G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\UE4SS-settings.ini
Afterwards I downloaded the script from this mod page and added it to
G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Mods
so that I have
G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Mods\LowerHealth
Then it worked.
Now it is working, thanks alot 🙂