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Grendel

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ImmortanJoel

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24 comments

  1. GRUmod
    GRUmod
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    Anyone know if there's an .ini tweak that achieves the same thing?

    There's tons of oblivion ini config ie; https://cs.uesp.net/wiki/fPCBaseHealthMult or https://cs.uesp.net/wiki/fStatsHealthLevelMult

    Does this do the same thing?
    1. Corvah
      Corvah
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      The implementation of this mod doesn't directly affect your save file so it's much cleaner than console commands or even an .esp file.
  2. HiFiSi
    HiFiSi
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    For those asking the mod author to make versions with other scaling rates, you can just open the lua script in the mod with a text editor and adjust the scaling numbers to whatever you want. You can even make the numbers higher than the vanilla values to have more health than normal instead of less.
    1. EnoHlaalu
      EnoHlaalu
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      THANK YOU, genuinely, indeed just changed it to 0.2222 and 0.1111 respectively and now it feels kinda nice on adept. Just the restoration spells heal almost too good :D

      Perfect mod would be x3 damage dealt to player, like on Expert, but x1 damage dealt, like on Adept, at least in my opinion. But this is damn fine now!
    2. MZ21
      MZ21
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      I must be doing something wrong. I am changing the original 0.4444 and 0.2222 values to 0.2222 and 0.1111 respectively and relaunching the game and my total health does not change.

      I removed the mod and relaunched the game, checked my health and it was back to normal. Put the mod back in the folder, relaunched, health was reduced like it was supposed to. Again, changed the values to 0.2222 and 0.1111 and relaunched and it didn't reduce any further.

      The mod is clearly working, but my editing of the lua is not reducing the total health any further. I close the lua and reopen it and see my value changes are saving. I'm at a loss as to why it's not reducing the total health anymore when it seems like a straightforward change. Obviously I'm missing something. 
    3. ImmortanJoel
      ImmortanJoel
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      Check the logs in UE4SS to see if it changed. I print the values before and after the mod changes them.

      My guess is you didn't save your changes to the script.
  3. EnoHlaalu
    EnoHlaalu
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    Can you please make a version with 30% of original health? I use Difficulty Remastered + More damage to get x1 damage dealt and around x3 damage received, would be awesome to have a cleaner simple health reduction + adept difficulty, as right now on adept I feel too unkillable, thank you!
    1. mallard7
      mallard7
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      aye my thoughts exactly. This seems to achieve the same outcome as all that more damage editing but being much more mod compatible  and no "edge cases" that aren't handled etc etc, and a lot easier to tailor to taste

      Keeping an eye on this with interest
    2. ImmortanJoel
      ImmortanJoel
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      This mod is a reduction of the players health by ~33.33%.

      You'll notice after you download, your health will be that much less on your characters.
    3. EnoHlaalu
      EnoHlaalu
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      Yep, I understand, I ment around perhaps 66% player health reduction if possible, just worded it differently :D

      Will be very grateful!

      Edit: Just just changed lines 13 and 14 in main.lua script to 0.2222 and 0.1111 respectively, seems to be damn fine now!
  4. GRUmod
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    Does it need a new game or can it be added mid-playthrough and have an effect?
    1. Thorzelan
      Thorzelan
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      Worked mid-playrhrough.
    2. ImmortanJoel
      ImmortanJoel
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      Variables are read when the game is loaded every time. So even without mods, it does math on load to determine all your stats.

      This just changes that math, so it can be removed or added at any time with no chance of save corruption. 
  5. PranaavS
    PranaavS
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    Hey it would be very helpful if you could say how to find the formulas for attributes like health? I've been searching for them in scripts from oblivison.esm through construction kit
    1. ImmortanJoel
      ImmortanJoel
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      In the original game, your base health is endurance * 2.

      I'm not 100% sure what the new formula is, only that there's 3 new variables. 

      This mod uses two of them, but all 3 variables are printed to the logs and you can also see all 3 in the mod script with their defaults if you'd like to tinker.

      You can open the .lua file in notepad if you don't have an IDE.
  6. Grim3D
    Grim3D
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    A great idea for a mod considering the difficulty level drama. This mod paired with the x2 Fixed Difficulty Slider mod will probably be a nice sweet spot for damage received and dealt.
    Could you by any change also prepare a version that has a 50% less overall health?
    Thanks!
    1. Thorzelan
      Thorzelan
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      did you get this to work?
    2. Grim3D
      Grim3D
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      Just tested it and sadly it does not work.
    3. Myrmodon
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      Works for me. I used UE4SS_v3.0.1 (not zDev, that for some reason crashed my game on startup). My health is retroactively recalculated on existing saves.

      Edit: You can easily change the values yourself by opening the main.lua file in LowerHealth\Scripts\main.lua and changing SettingInstance.PCHealthNewFormulaEnduranceMult and SettingInstance.PCHealthNewFormulaStrengthMult as you desire. I reduced it down to 0.2222 and 0.1111 respectively, do get 33% HP.
    4. Thorzelan
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      got that version too, just cant get it to work. Is your path also .../Win64/RE-UE4SS-3.0.1/ ? or should all the folders inside the "RE-UE4SS-3.0.1" folder be in .../Win64 ?
    5. Myrmodon
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      My path is: G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64

      Inside the Win64 folder I have simply extracted the contents of the UE4SS_v3.0.1.zip-file. That means that the following files are now in the Win64-Folder:
      G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Mods
      G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Changelog.md
      G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\dwmapi.dll
      G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\UE4SS.dll
      G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\UE4SS-settings.ini

      Afterwards I downloaded the script from this mod page and added it to
      G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Mods

      so that I have
      G:\SteamLibraryG\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\Mods\LowerHealth

      Then it worked.
    6. Thorzelan
      Thorzelan
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      Ok, I did not go to Releases and download the right version, I just downloaded the one on the first main page.
      Now it is working, thanks alot 🙂
    7. Aumnescio
      Aumnescio
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      The UE4SS_v3.0.1 releases didn't work for me, but the experimental pre-release version did work. Issue was crash on startup. (On Linux/Steam/Proton)
  7. Thorzelan
    Thorzelan
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    -solved-