somehow i have over 500 stolen items although i have not touched a single red item in my game, could this have something to do with this mod? also is it safe to put items in white chests like in the mages guild for storage?
When I mouse over crops I see the red hand indicating that taking them is theft, but after taking them they aren't flagged as stolen and I can sell them to any vendor. I also don't get a bounty for stealing them, even if I do it right in front of the owners.
Does this require OBSE64 to work? I'm not currently using it.
Not a typical use case for a script extender or iow no it does not also it is not mentioned and when you check the download content it shows it is only an esp file.
Question about Blackwood Company Hall in Leyawiin, I just went in here and everything was available to take, is this intended? I haven't done the Fighter's Guild quest line yet so I haven't joined the faction. Thanks for your work!
Nice mod thank you for making this as it felt a lot like a take away. This said there are some locations that might need some fine tuning. Example in Anvil, mages guild in the library section there is a room with a bed. The bed is set to owned however all the items in the room are set to unowned. I assume this bed belongs to the Anvil guild leader so likely the items shoud be put as owned to the guild leader. In general I think that most display cases should be set to owned. In that same guild building the player can lockpick display cases and run away with the loot without getting caught as the case and items are set to unowned.
Will the containers you added be shown with red icons for stealing? I just entered Moslin's Dry Goods and there were many containers not marked with red icons but taking something resulting in getting marked as Thieve.
"You'll gain access to containers in the Arcane University and Arena District by joining the right factions. In the vanilla game, are you normally able to take all the alchemy equipment, books, and so on without it being marked as stolen? I just joined the Chorrol Mages Guild and sold a bunch of the free items lying around. With the Valuable Clutter mod, I ended up making over 1500 gold! Maybe you could consider making a more balanced version or a patch for Valuable Clutter?" Or I could just not grab it, I know. But that's not the point lol
Thanks for porting your mods over so quickly, Push. Looking forward to the rest.
About this one - I noticed that some items in Mages Guild buildings are flagged as owned, but some are not. For instance, the Bruma mages guild has a small room past the front counter where everything is ownership flagged, but the stuff outside that little room isn't. Is this intentional? Just wanted to check since I can't remember if it was part of the original mod.
I was wondering why the boxes in the city weren't red when i approached them. Huh. Any way to exclude crops from the list? i dont think grabbing a random mushroom should be a problem, but containers, crates, and boxes makes 100% sense.
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Does this require OBSE64 to work? I'm not currently using it.
In the vanilla game, are you normally able to take all the alchemy equipment, books, and so on without it being marked as stolen? I just joined the Chorrol Mages Guild and sold a bunch of the free items lying around. With the Valuable Clutter mod, I ended up making over 1500 gold! Maybe you could consider making a more balanced version or a patch for Valuable Clutter?" Or I could just not grab it, I know. But that's not the point lol
About this one - I noticed that some items in Mages Guild buildings are flagged as owned, but some are not. For instance, the Bruma mages guild has a small room past the front counter where everything is ownership flagged, but the stuff outside that little room isn't. Is this intentional? Just wanted to check since I can't remember if it was part of the original mod.
Would it be possible to make getting caught sneaking a crime?