EDIT: It dawned on me today; I need to load Valuable Clutter first, then Weightless Items. I did. I'm no longer encumbered. But the value has not changed. I don't think these mods work together right now.
Hello!
I want the Valuable Clutter part - I've made a thief and like to load mods that increase the price of stuff like silver clutter.
However, when I loaded her, I got that she was over-encumbered. I chose not to use the combined Valuable Clutter and Weightless file, because I'm using Weightless Items mod, and that would be redundant. Even so, with just the Valuable Clutter file, I got over-encumbered. When I removed the mod, all was normal again.
Is this compatible with Ascension ? Since this mod makes modifications to item values and all
Edit for those interested : Yes, it works. The last version 1.7 works like a charm, as long as you put "DR_Weightless All In One.esp" at the very end of the plugins.txt file
Does the all in one or the arrow mod also include the DLC arrows? IF not, is it okay to install "Weightless Arrows including DLC" alongside this mod? (most likely putting it after yours in the loadorder)
Does this only work with newly dropped arrows? My Arrows (with your 1.7 update) are still weighed in at 0.1, even after dropping and recollecting.
+I now gave me via console command "player.additem 000872A5 156" the same amount of field arrows i had and these newly spawned also weigh 0.1 sadly
Thank you :) I uninstalled your mod now, loaded my save, saved and closed the game, installed your update and voila: on restart of the game all arrows weigh 0.0 :)
Make sure mod is loaded after the main ones --- Plugins.txt --- Oblivion.esm DLCBattlehornCastle.esp DLCFrostcrag.esp DLCHorseArmor.esp DLCMehrunesRazor.esp DLCOrrery.esp DLCShiveringIsles.esp DLCSpellTomes.esp DLCThievesDen.esp DLCVileLair.esp Knights.esp AltarESPMain.esp AltarDeluxe.esp DR_Weightless Arrows.esp
Edit: Or below any mod you have that changes arrows
Hey, this seems to conflict with "All Items Are Weightless" mod: https://www.nexusmods.com/oblivionremastered/mods/1214
Tried loading it before and after in load order, either items gain weight again but clutter has new values, or the clutter values dont go in to effect, but items are weightless.
I see you have some versions for weightlessness, but they dont seem to cover all items in game.
If you have a chance to make an alternate version where all items are weightless+valueable I'll install it, but for now I have to choose.
Hi, I was wondering if there was any way to manually edit some of the values. Right now I feel like some of the items have a value that is way too high (Silver nugget 600 / gold nugget 500).
I see a lot of issues being resolved with load order... i should caution folks that load order will fix conflicting edits between plugins only by choosing a winner (ie by chosing A.esp to win over B.esp). the only way to get all the updates is by making a patch. you can do this in xedit by copying the record from A.esp and forwarding key edits by B.esp into the same patch record.
I'm running Apparatus Weightless, Soul Gems Weightless, and Potions Weightless, but only Soul Gems is working as expected. Is there a load order I need to adjust?
Thanks for these. It makes playing a pure mage much more fun :)
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Hello!
I want the Valuable Clutter part - I've made a thief and like to load mods that increase the price of stuff like silver clutter.
However, when I loaded her, I got that she was over-encumbered. I chose not to use the combined Valuable Clutter and Weightless file, because I'm using Weightless Items mod, and that would be redundant. Even so, with just the Valuable Clutter file, I got over-encumbered. When I removed the mod, all was normal again.
Should I be using the main file instead anyway?
If so, then load this mod at the very end of the list?
Thanks!
Edit for those interested : Yes, it works. The last version 1.7 works like a charm, as long as you put "DR_Weightless All In One.esp" at the very end of the plugins.txt file
"Includes: WeightleIncludes: Weightless V..."
Kind regards
Does this only work with newly dropped arrows? My Arrows (with your 1.7 update) are still weighed in at 0.1, even after dropping and recollecting.
Thank you :) I uninstalled your mod now, loaded my save, saved and closed the game, installed your update and voila: on restart of the game all arrows weigh 0.0 :)+I now gave me via console command "player.additem 000872A5 156" the same amount of field arrows i had and these newly spawned also weigh 0.1 sadly
Kind regards
--- Plugins.txt ---
Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
DR_Weightless Arrows.esp
Edit: Or below any mod you have that changes arrows
Thank you for your time you invest in this <3
Tried loading it before and after in load order, either items gain weight again but clutter has new values, or the clutter values dont go in to effect, but items are weightless.
I see you have some versions for weightlessness, but they dont seem to cover all items in game.
If you have a chance to make an alternate version where all items are weightless+valueable I'll install it, but for now I have to choose.
Thanks for these. It makes playing a pure mage much more fun :)
What items are you still having weight with?