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KeinZantezuken

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KZekai

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107 comments

  1. KZekai
    KZekai
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    Locked
    Sticky
    =================================
     KNOWN ISSUES
    =================================
    1. If you need to preserve output image calibration settings like brightness from options, then you have to either enable
    bUseGameCam=True
    in Engine.ini as per Readme or run console command
    vtconf bUseGameCam True

    2. Hi-res screenshot functionality is gutted in Bethesda's UE, you have to make your own screenshots
  2. Swatman
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    this mod worked for me one day and suddenly the next it does not. not sure the fix.
    1. KZekai
      KZekai
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      You have installed something that interferes.
      Otherwise, provide a reproducible example, 1:1, step by step.
    2. MISTERSMELLIES
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      You likely upgraded to the version that removes simple mod loader and "just works" and now you have to get it from the link in requirements. 

      EDIT: I now have both installed and pressing backspace does nothing.
    3. KZekai
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      Because you did not read updated readme
      Install the combined version instead then
  3. MISTERSMELLIES
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    Why did you remove SML from latest version?
  4. CSquaredd
    CSquaredd
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    The bUseGameCam setting / vtconf bUseGameCam True command doesn't seem to be working, I get the error:
    [VTSpectator] :: ERROR: Disabling bUseGameCam - no camera detected on pawn
    And my freecam image settings still look different than the game cam
    1. KZekai
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      Update to latest version.
    2. MISTERSMELLIES
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      "vtconf bUseGameCam True"  in the console does make my photo mode the same brightness as the gameplay but it introduces a bug. After a few times entering photo mode my camera gets messed up and gets stuck separated from my body even during gameplay. Hard to explain but it will be stuck inside something or moving in the sky etc.  I have to save in third person then exit game then go back in and reload that save to fix it.  Do you know what is causing this? It only happens when doing that console command with photo mode so it is related.
    3. KZekai
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      bUseGameCamis experimental. I'd need a clear reproduction case I can repeat  with 100% success to look into it
    4. MISTERSMELLIES
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      Just now I went in to photo made and used "vtconf bUseGameCam True" and then left photo mode and my camera was still frozen in place while I was able to move my character around. Maybe you can reproduce that. For me I can't use photo mode more than handful of times after enabling that setting without the camera glitching.
    5. KZekai
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      Just now I went in to photo made and used "vtconf bUseGameCam True"`bUseGameCam` needs to be used only once after a level/save reload, not every time you go into a photomode
  5. easy2use
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    Would there be any way to disable camera input thru the keyboard and enable character input, while keeping camera input thru controller?
    1. KZekai
      KZekai
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      Just remap keys?
  6. PockyPunk1
    PockyPunk1
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    Do we still need Simple BP Mod Loader ? It seems to have vanished...
    1. KZekai
      KZekai
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      Wrong link https://www.nexusmods.com/oblivionremastered/mods/1172
      
  7. redlooksgoodonyou
    redlooksgoodonyou
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    damn! works perfectly, been looking for exactly this since launch. thanks!
  8. SavleCZ
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    Unfortunately, my %LOCALAPPDATA% does not contain the folder OblivionRemastered. I have no idea where to find my screenshots. Any ideas?
    1. KZekai
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      Hi-res screenshots do not work for bethesda's gutted UE
    2. SavleCZ
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      ... then what is the point of the mod? I'm talking about photos taken through this mod. They're just nowhere to be found.
    3. KZekai
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      You still can use PrintScreen
    4. MISTERSMELLIES
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      You can take screenshots in the same way you take them without this mod still.
  9. DGrath
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    I'm sure the answer is spelled out plainly in the readme, but if it is, I'm too dense to understand it. How do I use this? What key do I push to activate it?
    1. FailedIncarnate
      FailedIncarnate
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      backspace
    2. Swatman
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      Na, they did not make it obvious and I had to read your comment to find out as well.
    3. MISTERSMELLIES
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      What is SML? What is BP?
    4. PsymonPrime
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      I'd like to know this too, can we get a less 'inside baseball' explanation?
      please and thank you
    5. PsymonPrime
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      I'd like to know this too, can we get a less in baseball explanation?
      please and thank you
    6. urbon
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      There is a .txt file with all the instructions and hotkeys. There is also a readme file on the doc section about instructions and hotkeys.
    7. MISTERSMELLIES
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      Yeah I have the mod working now. The readme doesn't explain what those terms mean either though. It's a great mod but would be nice if we could also hide stuff like the pickpocket prompt with ctrl 2. Rest of UI gets hidden. Overall great mod ty very much @KZekai !
    8. PsymonPrime
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      Same the readme does not explain those terms. Why else would folks ask
    9. KZekai
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      I will return full UI hide next version
    10. Orselias
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      SML is "Simple Mod Loader" BP is short for "Blueprint" which is a system that Unreal Engine uses. So if you see a BP mod, it's for the Unreal Engine side of things. Similar to the ESP or ESL or Plugins for the script extender that most of us are familiar with on the Bethesda/Embryo/Construction Kit side of things.

      We'll likely end up seeing a lot of mods requiring UE4SS, which is the Unreal Engine 4 Scripting System. Similar to the Script Extenders you see with most Bethesda games. UE4SS includes w BP Mod loader too, so I think you could use that instead if you've already installed UE4SS, since it was released on like day 1 or 2 of the remaster being out and it's very possible some people already have it.
    11. PsymonPrime
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      That was concise and clear explanation. thank you. Recommend something like that in the readme
    12. MISTERSMELLIES
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      ty!
  10. Kruatz
    Kruatz
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    I had installed a prior version and everything worked correctly, but now... I am beginning to feel dumb cause I can't make it to work after latest update. Let's see:

    Inside my ~mods folder I have Simple_Photomode.pak/ucas/utoc and also SML.Pak, SML_P.pak/ucas/utoc. That's correct, right? Every version of this mod had all these files included, and then I just went into the game, pressed backspaced and it just worked... in the Readme now it says we have to type "mod add /Games/Mods/VTSpectator/ABPML_Mod_VTSpectator" in the console, and it just doesn't work for me... and the mod doesn't work anymore, so I don't get it. I am talking about version 0.1.10.

    0.1.9 works perfectly fine for me and I think you complicated this more than needed (no offense)
    1. PsymonPrime
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      same ... I copied the line from the readme to console, nothing happens. was using previous version fine

      [edit] ah wait, this picked up a requirement that I missed. hence why it wasn't working most likeley
    2. KZekai
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      I've uploaded classic All-in-1 setup in Miscellaneous Files
    3. gloomyfates
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      the console command in the readme fixed it for me too when updating. my fault for not reading it fully
  11. GRY2048
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    hi! when i use the mod add /Games/Mods/VTSpectator/ABPML_Mod_VTSpectator command, SML fails to locate asset. i have the mod installed in the paks/~mods
    1. KZekai
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      My bad, readme has an error in it. I fixed it
      /Game/Mods/ not /Games/Mods