Initial test of adding custom models and textures to OR.
Porting my Baldur's Gate 3 content to the Oblivion remaster; which includes Kukris and Swords; custom models made by me: https://www.artstation.com/bek
Initial test only includes one model that replaces the Steel Shortsword model.
Permissions and credits
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Author notes
don't rip these assets or reuse/reupload/port anywhere else or i'll be sad
File credits
Teslov for documenting the basic process for making this happen FModel for being free and open source huwie for the OR FModel mappings
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Early test. Replaces the Steel Shortsword with a Chitlange Kukri. Note that the sheath will appear broken (wrong material).
NOT WORKING / FUTURE IDEAS if I don't refund OR
The sheath is broken because there is no custom replacement model ready yet. So you have the original sheath with the wrong material applied. 0.11 adds a workaround to disable the original sheath mesh.
Figure out custom materials; currently these seem to crash on launch but it should be fixable.
Port over other content
Fix bloodsplatter mask and other sockets for specific VFX Fixed with version 0.12
Figure out how to setup files as unique items using the oldblivion toolkit so these can be unique items rather than replacing base game content
Make custom sheaths/scabbards for weapons.
Credits: Teslov for documenting the basic process for making this happen FModel for being free and open source huwie for the OR FModel mappings