I play without fast travel and mark and recall is perfect for my run, just want to mention the mark disapear when quiting the game, don't know if it's intentional or just impossible for now to make it permanent. Thanks for the mod, it is awesome
Been testing this mod out and I wanted to share my experience since I read in the comments that you are working through some bugs.
Downloaded Mark and Recall and Resurrect as separate files, the most updated as of this comment's posting. Neither worked. Then I changed my load order to load Richer Vendors and Higher Thieves' Guild Fence Amounts before your two spell .esps. Resurrect loaded fine, although it has the NL tag and has a missing string of text in the description. I tested it spell out on a nearby guard and it worked as intended. Mark and Recall did not appear in Edgar's available spells list, despite waiting many days and reloading the cell multiple times. Kinda bummed because that's the one I wanted to use the most. Not sure how to fix that on my end. But I'll update my comment if anything changes before you upload new versions.
Thanks for all the work you put into this mod, regardless. Good luck with the bugs!
Got the same issue, it looks like I can't use both resurrect and mark & recall. For me whichever load after the other seems to overwrite making the mod loaded first not work. Seems like the author is working on a fix though so gonna have to wait it out.
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Downloaded Mark and Recall and Resurrect as separate files, the most updated as of this comment's posting. Neither worked. Then I changed my load order to load Richer Vendors and Higher Thieves' Guild Fence Amounts before your two spell .esps. Resurrect loaded fine, although it has the NL tag and has a missing string of text in the description. I tested it spell out on a nearby guard and it worked as intended. Mark and Recall did not appear in Edgar's available spells list, despite waiting many days and reloading the cell multiple times. Kinda bummed because that's the one I wanted to use the most. Not sure how to fix that on my end. But I'll update my comment if anything changes before you upload new versions.
Thanks for all the work you put into this mod, regardless. Good luck with the bugs!