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Pande4360

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  1. pande4360
    pande4360
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    Locked
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    For More Detailed SUPPORT from the whole community, please join the Flat2VR Discord

    Index users download this, follow install instructions carefully
    https://github.com/mark-mon/uevr-index-controls  
  2. amazingmao
    amazingmao
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    I'm on the Quest 3 and there seems to be no discernible way to open the in game menus. I'm talking about inventory, options or journal.
    I've tried all possible button combinations but it just won't work?
    1. pande4360
      pande4360
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      lcontroller at left side of head
    2. Forsaker85
      Forsaker85
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      Did you figure it out amazingmao?

      I'm on Quest also and this doesn't work for me. At best I can get it to pull up the favorites wheel. I think what he's saying here is controller at left side of head but I've done that and it doesn't work. I tried literally every button combo left side of my head and it doesn't do anything more than the favorites wheel.
  3. M300
    M300
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    you are amazing thank you😊
    1. Forsaker85
      Forsaker85
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      How did you get the inventory to pull up?
  4. Forsaker85
    Forsaker85
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    I can't get my inventory to pull up. I've put the controller to my head and pressed every button nothing happens. Y pulls up favorites wheel that's it.
  5. ScaledArmor
    ScaledArmor
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    I start UEVR with Win64 installed, put on my headset (quest 3), start Steam Link, start Oblivion in Steam, alt tab to UEVR and inject and get tons of errors. Like : CONFIG:lua.18 attempt to call a nil value (field 'get_tag_long'). and so on. I get about six or so of those. Closing them brings up the game and I have to close the UEVR and sometimes I get into the game and it clearly isn't set up correctly, and other times UE5 just crashes. What did I do wrong?
    1. pande4360
      pande4360
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      You didnt follow along the tutorial. 
      1) incorrreect UEVR version
  6. f00dl3a
    f00dl3a
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    This breaks the left stick on the XBox 360 controller. I was able to get functionality back by uninstalling this profile and just using UEVR with factory settings. But it's not as .. friendly.

    It's strange, because on the offbrand Voyee 360 controller the left stick worked fine. It just does not work on the official Microsoft one.
    1. pande4360
      pande4360
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      This was indeed intended to be used with Motion Controllers only, as it has to recalculate vectors for correct working a  normal gamepad probably breaks stuff
  7. lakavalka
    lakavalka
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    iam hope you will complete your titanic work, it will great with fully hand to hand support in VR man, with hand collisions and block support)
    1. QueenNinja
      QueenNinja
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      Praydogs UE VR injector what's doing the hand to hand and collisions. The mod maker just posted a profile for the game to take advantage of what the UE5 injector currently offers. So we will need to wait for the injector to support it before the profile can. Making the profile still took work too though many thanks to the mod author!
    2. pande4360
      pande4360
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      Not really the injector offers an API. EVerything in this profile is taking advantage of what UNREAL and the game offers. The API of UEVR is already very good to access anything in UNREAL and the GAME.

      To be more clearly. UEVR is NOT what makes hand to hand collisions. these features already exist in unreal and the game itself i simply can modify when where and what it does usign the uevr API, i could also use ue4ss for that or any other modloader. Sure some features directly use UEVR´s out of the box features, e.g. basic VR implementation for Camera and motion controller recognition.  but most featrures here are additional scripts to get the game to do what i want.

      I can certainly add in hand to hand combat any time. i just didnt have the time yet.
  8. dzzjj
    dzzjj
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    Instructions unclear, game crashes upon injection
    1. pande4360
      pande4360
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      you need uevr 1046+, no frame gen, also try HAGS on/off
    2. dzzjj
      dzzjj
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      Can confirm that it works now with Frame Gen off. Also any Reshade is not compatible.

      Additionally, I would like to use your newest profile but not in 1st person VR but with 3rd person VR + Gamepad. Which modifications are necessary?
    3. pande4360
      pande4360
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      Hmm i guess you dont need any profile at all. 
    4. dzzjj
      dzzjj
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      VR with Gamepad not with VR hands etc.

      Old Gamepad profile crashing after menu opening.

      What to change?
    5. dzzjj
      dzzjj
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      downloaded the newest nightly uevr. gamepad version from discord works great now. gj
  9. kilplixism
    kilplixism
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    Is the turning speed with the bow a limitation? Just wondering if it's possible to match my turn speed with weapons/unarmed or adjust turn speed with the bow in general without resorting to snap turning.
    1. pande4360
      pande4360
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      increase the snapturn speed
    2. kilplixism
      kilplixism
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      Ah, So then it's not possible for universal turn speeds for smooth turning? the speeds are very different from when holding a sword than holding a bow. I never use snap turning, hate it. shame.
    3. pande4360
      pande4360
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      It´s not snapturning just use the slider to adjust smooth turn speed
    4. kilplixism
      kilplixism
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      edit; yep, the slider under snap turning also adjusts smooth turning with the bow. i thought that it was for snap turning only. thanks.
  10. wolfbrother9025
    wolfbrother9025
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    help i got the controls working buy i am stuck in the floor looking at the boards in it
    1. pande4360
      pande4360
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      reload, reset height.
  11. f00dl3a
    f00dl3a
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    Not to be the person that asks a huge favor - but this isn't necessarily for this mod but for the community in general. UEVR is great - but as a Linux user, it was working but now no longer works as it causes the game to just lock up after the injector "hooks" into the game window. And yes, DLSS frame generation is off, and all settings reset to defaults after a clean install.

    Is there any way that the community could make a stand-alone VR version of this game sort of like Skyrim had a stand-alone VR version? Or would that be nearly impossible due to copyrights - something Bethesda would have to do?
    1. VinceCrusty
      VinceCrusty
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      Modding is generally fair game as long as it's non-commercial and doesn't harm anyone or violate distribution rights. So in theory, yes, anyone could try to make a standalone VR version just like with Skyrim VR. But realistically, I doubt you'll find someone here in this relatively small Nexus thread who's both interested and capable of taking on such a massive project just for Oblivion Remastered.
      If you're serious about the idea, your best bet would be to ask in the Flat2VR Discord or over on r/flat2vr on Reddit. That's where most of the active VR modding community hangs out.
      That said, UEVR is evolving fast. Give it a few months and it'll likely be good enough that hardly anyone will bother with a native mod, especially considering how niche the demand is. Right now, the focus is on compatibility and refining support, so if you're hitting issues on Linux, maybe bring it up in the UEVR GitHub or their Discord. They might help you troubleshoot or at least track the regression.
    2. pande4360
      pande4360
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      I mean the game is UNREAL engine. THere is no "better" way than UEVR. your best bet would be to rather ask for osmeone or praydog himself to add linux support