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SpiderAkira

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SpiderAkira

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31 comments

  1. Alcatraz993
    Alcatraz993
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    Not sure why, but it does nothing for me.
    Is my torch supposed to do something to enemies?
    1. Jayslayerson
      Jayslayerson
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      No this is for standing fires if an npc walks thru an open fire
  2. HouraiV
    HouraiV
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    I'm assuming the reason why the npcs don't chatch on fire was because some issue with pathfinding/npc randomly catch on fire, so I'm kinda scared to install this mod...
    1. Novantico
      Novantico
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      • 2 kudos
      lol, I was thinking the same thing. Well, worst case scenario we end up havin to remove the mod I guess.
    2. NightmareBlade10
      NightmareBlade10
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      • 1 kudos
      Well exactly this happens in my game. In that initial ayleid ruin right outside the sewers gate I found 2 or 3 dead bandit corpses right inside the bonfire. They die so quickly to it for whatever reason. Might just be the difficulty I play on.
    3. SpiderAkira
      SpiderAkira
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      OG Oblivion pathing went around hazards, they would only go through while chasing after the player. Not so sure about Remastered...
    4. killgore
      killgore
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      they clearly have no hazard pathfinding in the remaster they stand in fireplaces
    5. Dodkwai3
      Dodkwai3
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      bethesda said the game logic is still based on the original gamebryo engine, so if they stood in fire in the original, they will also in remastered
  3. PunishedNimbo
    PunishedNimbo
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    It's better if we adjust this mod only to affect enemies, not just any NPCs, since that could cause massive problems.
  4. Chiisaki
    Chiisaki
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    • 1 kudos
    May Chaos Take The World!
  5. bloodmosshunter
    bloodmosshunter
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    is NPCs Catch Fire.esp
    supposed to have blank spaces between words in plugins.txt? 
    1. EeryeVysage
      EeryeVysage
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      • 11 kudos
      It's the exact name of the file itself, so yes. Now, will the game be able to read it though? Inconclusive.
    2. SpiderAkira
      SpiderAkira
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      Yep same as the mod name, it just works.
    3. 7minutesdead
      7minutesdead
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      It seems the game only parses new line characters in plugins.txt to differentiate between entries, so using spaces is okay.
  6. sandmoose13
    sandmoose13
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    Can we burn corpses with this?
    1. Drackore
      Drackore
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      Seconding this question!
    2. SpiderAkira
      SpiderAkira
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      No, not in this mod. Maybe for another mod to do.
  7. Looking forward to trying this.. but can you make THE obligatory companion mod.. you know.. Fire Arrows ! I know we have fire spells but the fire arrows would really be sweet with this to round out the archery. LOL
    1. SpiderAkira
      SpiderAkira
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      OG Oblivion has this mod so I will see about that...
  8. sgtsmith15
    sgtsmith15
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    I have a bug in my game where when I equip the torch, you guessed it! I'm the imperial torch now
    1. chimpoforevah
      chimpoforevah
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      This made me lol.
    2. DarkKojin
      DarkKojin
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      Thank you for the laugh haha
  9. bloodmosshunter
    bloodmosshunter
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    hehehehehehehehhe
  10. highlandish02
    highlandish02
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    will npc's marked as important catch fire? do they die and break quests?
    1. SpiderAkira
      SpiderAkira
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      This is Oblivion my friend, fire doesn't discriminate.
    2. Primaris82
      Primaris82
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      • 3 kudos
      LMAO
    3. MhiaSummers
      MhiaSummers
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      • 39 kudos
      best reply ever
    4. JuiceSymbiote
      JuiceSymbiote
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      <3
    5. SmolxDuck
      SmolxDuck
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      Important NPCs won't die as they are important, but I assume this kind of thing affects only the player for a reason. It's a funny mod, though. XD