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Venatrix

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sohnano

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28 comments

  1. Inconspicuousnes
    Inconspicuousnes
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    Can you make a version where all creatures have eternal summoning? either until death or banishment? also have the angels of mania and dementia from the trembling isles dlc.
    I'm also interested in whether you can create a spell from the console command - kill.?
  2. Maegfaer
    Maegfaer
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    I'd like to request a vanilla "bug" fix in two spells that this mod affects. Look at the following elemental shield spells:

    https://en.uesp.net/wiki/Oblivion:List_of_Spells_by_Effect#Frost_Shield
    https://en.uesp.net/wiki/Oblivion:List_of_Spells_by_Effect#Shock_Shield
    https://en.uesp.net/wiki/Oblivion:List_of_Spells_by_Effect#Fire_Shield

    Frost and Shock have an Apprentice, Journeyman and Expert spell each that are consistent in magnitude and duration. Then we have Fire, which has an Apprentice, Expert and Master spell, where the Expert and the Master have the same magnitude but the master has the double duration. It has no Journeyman spell, and a pretty big spell upgrade gap as a result.

    To me this seems completely inconsistent, and since this mod already affects the spells in question, I think it would be good if the Fire shield spells could be brought in line with Shock and Frost by this mod. Thanks for listening!

    Edit: I just now noticed the Master spell actually has EditorID "StandardFireShield3Journeyman", so this is almost definitely a vanilla mistake.
    1. sohnano
      sohnano
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      I had a long week, I'd be happy to help but could you summarize what you need a bit more?

      Check your messages
  3. sohnano
    sohnano
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    2x added but untested. Appreciate feedback. Will do a 3x one later.
    1. Tarik18
      Tarik18
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      Many thanks :)
    2. Tarik18
      Tarik18
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      Working like a charm, just tested them. showing correct time and holds the new time active.
    3. sohnano
      sohnano
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      TY for testing
    4. kain200
      kain200
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      Thanks for this mod! I would also like to see an increased utility mod. 3x would be good but heck, why not make it 10x like the base mod? Either way, thanks!
  4. Aidayen
    Aidayen
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    Can you make 10x utility spells?
  5. NanakoMagojiro
    NanakoMagojiro
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    • 7 kudos
    Please do conjuration too. Make summoned creatures last 2-3 longer

    and make summoned equipment last a LOT longer
  6. ExemplarEzekiel
    ExemplarEzekiel
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    Hi, quick question, does this affect spells you create yourself or is it only premade spells? Thanks!
    1. sohnano
      sohnano
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      I am unsure.
    2. DreGWriter
      DreGWriter
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      • 9 kudos
      Pre-made spells only. It does nothing to custom-made/player-made spells.
    3. sohnano
      sohnano
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      Keep an eye out then. I'll be making one
    4. NanakoMagojiro
      NanakoMagojiro
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      • 7 kudos
      im glad to hear this!
  7. BassZ1890
    BassZ1890
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    I hope you consider doing this for other schools like alteration and illusion.
    1. Jstewart45
      Jstewart45
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      Me too, the fortify spells in restoration are a pain the keep up.
    2. sohnano
      sohnano
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      Fortify are covered in my optional util spells
  8. Lycan2189
    Lycan2189
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    its not working for me for some reason. and yes i did the plugin txt thing like i do for all the mods. but for some reason protect still lasts only 30s.
    1. sohnano
      sohnano
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      please make sure all the esp files that have ALTAR in the name load before it
  9. sidoriny
    sidoriny
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    Is it possible to make the progression, the higher the skill the longer spell duration? 
  10. sohnano
    sohnano
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    Added 2x utility spell duration as well (THERES a lot I covered). Also untested. Enjoy!