Magicka costs aren't too high when you remember that magicka costs are decreased as you level the associated skill - in this case, all the spells added are Mysticism spells. (The shop is bugged and says Illusion - when you buy them, the spell list properly says Mysticism.) The magicka cost difference between level 5 Spellcasting and level 100 Spellcasting is INSANE because it's rather exponential.
The Grand Soul gem creation, for example is 652 magicka cost at 35 (!!) Mysticism. At Myst 60, Grand Soul cost is 442, Greater is 316, Common is 202 at 75, Grand is 316, Greater is 225, and Common is 114 At 85, Grand is 232, Greater is 166, Common is 106 If you're 100 Mysticism, the Magicka cost for a Grand is only 140, Greater is 100, and Common is 64.
All-in-all, I'd say this mod is actually very balanced.
The spells added also don't seem to have an actual level requirement themselves like most spells, meaning *technically* you can cast them all at Myst 5 if you had the magicka to do so.
So for anyone not seeing the spells in Edgar's list (probably due to conflicts with other mods that edit Edgar), here's the spell base IDs for all of them, from smallest to largest magnitude:
xx000ce8 xx001b9d xx001b9e xx001b9f xx001ba0
You can do player.addspell <ID> in the console to add them immediately to yourself, or click on Edgar and do addspell <ID> on him ("1FBAC".addspell <ID> should also work) to add them to his shop.
Obviously, if you care about achievements, use one of the myriad of mods that re-enabled achievements for using console commands.
This mod overwrites the RefID for Edgar, and conflicts with any other mod that also affects Edgar. Modifying load orders causes mods to overwrite one another. I am using this and "Simple Teleport Spells" and only one mod works at a time, whichever is last in the load order. Be careful of mods like this that change ActorIDs, this is a very "dirty" mod.
Okay I have this at the bottom of the load order (under another mod that adds a spell to Edgar's list), waited an in-game week, nothing. Tried putting it before the other mod that affects Edgar, still nothing.
Hi! Amazing mod. Would you consider adding an alternate version with reduced spell costs? Not looking to totally cheat, just save a bit of the tedium of casting the spell once, wait an hour, cast once, wait, etc.
I sure put the esp correctly in the correct folder and this mod is just don't work, i wait 9 days in game, there is no spell named recharge weapon selling on the Edgar's shop, and this is my first mod on Oblivion Remastered,
50 comments
The Grand Soul gem creation, for example is 652 magicka cost at 35 (!!) Mysticism.
At Myst 60, Grand Soul cost is 442, Greater is 316, Common is 202
at 75, Grand is 316, Greater is 225, and Common is 114
At 85, Grand is 232, Greater is 166, Common is 106
If you're 100 Mysticism, the Magicka cost for a Grand is only 140, Greater is 100, and Common is 64.
All-in-all, I'd say this mod is actually very balanced.
Level 35 Myst - 74 Magicka for Petty, 149 Lesser, 298 Common, 466 Greater, 652 Grand
50 Myst - 60 Petty, 120 Lesser, 240 Common, 376 Greater, 526 Grand
60 Myst - 50 Petty, 101 Lesser, 202 Common, 316 Greater, 442 Grand
70 Myst - 40 P, 81 L, 163 C, 256 Great, 358 Grand
80 Myst - 31 P, 62 L, 125 C, 196 Great, 274 Grand
90 Myst - 21 P, 43 L, 87 C, 136 Great, 190 Grand
100 Myst - 16 P, 32 L, 64 C, 100 Great, 140 Grand
The spells added also don't seem to have an actual level requirement themselves like most spells, meaning *technically* you can cast them all at Myst 5 if you had the magicka to do so.
xx000ce8
xx001b9d
xx001b9e
xx001b9f
xx001ba0
You can do player.addspell <ID> in the console to add them immediately to yourself, or click on Edgar and do addspell <ID> on him ("1FBAC".addspell <ID> should also work) to add them to his shop.
Obviously, if you care about achievements, use one of the myriad of mods that re-enabled achievements for using console commands.
Mod works great tho, despite the little hitch at the end.
Forgot it`s a thing in BG games o.O