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SausageSatan

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SausageSatan

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50 comments

  1. orokinlonewolf
    orokinlonewolf
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    Sticky
    Magicka costs aren't too high when you remember that magicka costs are decreased as you level the associated skill - in this case, all the spells added are Mysticism spells. (The shop is bugged and says Illusion - when you buy them, the spell list properly says Mysticism.) The magicka cost difference between level 5 Spellcasting and level 100 Spellcasting is INSANE because it's rather exponential.

    The Grand Soul gem creation, for example is 652 magicka cost at 35 (!!) Mysticism.
    At Myst 60, Grand Soul cost is 442, Greater is 316, Common is 202
    at 75, Grand is 316, Greater is 225, and Common is 114
    At 85, Grand is 232, Greater is 166, Common is 106
    If you're 100 Mysticism, the Magicka cost for a Grand is only 140, Greater is 100, and Common is 64.

    All-in-all, I'd say this mod is actually very balanced.
    1. orokinlonewolf
      orokinlonewolf
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      Breakdown of some of the numbers for more clarity

      Level 35 Myst - 74 Magicka for Petty, 149 Lesser, 298 Common, 466 Greater, 652 Grand
      50 Myst - 60 Petty, 120 Lesser, 240 Common, 376 Greater, 526 Grand
      60 Myst - 50 Petty, 101 Lesser, 202 Common, 316 Greater, 442 Grand
      70 Myst - 40 P, 81 L, 163 C, 256 Great, 358 Grand
      80 Myst - 31 P, 62 L, 125 C, 196 Great, 274 Grand
      90 Myst - 21 P, 43 L, 87 C, 136 Great, 190 Grand
      100 Myst - 16 P, 32 L, 64 C, 100 Great, 140 Grand

      The spells added also don't seem to have an actual level requirement themselves like most spells, meaning *technically* you can cast them all at Myst 5 if you had the magicka to do so.



  2. Schiffy94
    Schiffy94
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    So for anyone not seeing the spells in Edgar's list (probably due to conflicts with other mods that edit Edgar), here's the spell base IDs for all of them, from smallest to largest magnitude:

    xx000ce8
    xx001b9d
    xx001b9e
    xx001b9f
    xx001ba0

    You can do player.addspell <ID> in the console to add them immediately to yourself, or click on Edgar and do addspell <ID> on him ("1FBAC".addspell <ID> should also work) to add them to his shop.

    Obviously, if you care about achievements, use one of the myriad of mods that re-enabled achievements for using console commands.
    1. auldur
      auldur
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      thanks
  3. PainMasta
    PainMasta
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    Can you make a no charge mod instead, like in the original, Script extender is out so it should be possible.
  4. Giftig
    Giftig
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    • 9 kudos
    Extremely expensive, costs way too much magicka.
  5. ThatsVile
    ThatsVile
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    making this cause that much magicka is certainly a decision
    1. Giftig
      Giftig
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      • 9 kudos
      It's an incredibly stupid decision, what a waste of a mod.
  6. Tyllandian
    Tyllandian
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    This mod overwrites the RefID for Edgar, and conflicts with any other mod that also affects Edgar. Modifying load orders causes mods to overwrite one another. I am using this and "Simple Teleport Spells" and only one mod works at a time, whichever is last in the load order. Be careful of mods like this that change ActorIDs, this is a very "dirty" mod.
  7. Schiffy94
    Schiffy94
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    Okay I have this at the bottom of the load order (under another mod that adds a spell to Edgar's list), waited an in-game week, nothing. Tried putting it before the other mod that affects Edgar, still nothing.
  8. Nethira
    Nethira
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    • 7 kudos
    Hi! Amazing mod. Would you consider adding an alternate version with reduced spell costs? Not looking to totally cheat, just save a bit of the tedium of casting the spell once, wait an hour, cast once, wait, etc.
    1. Souflay
      Souflay
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      I agree.  the mana costs are too high.  I am stuck using lesser souls and have 264 mana.   

      Mod works great tho, despite the little hitch at the end.
  9. eddie19970817
    eddie19970817
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    I sure put the esp correctly in the correct folder and this mod is just don't work, i wait 9 days in game, there is no spell named recharge weapon selling on the Edgar's shop, and this is my first mod on Oblivion Remastered,
    1. SausageSatan
      SausageSatan
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      if mod is working Edgar should have [NL] in his name, spell should too
    2. eddie19970817
      eddie19970817
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      edit the pluins.txt and add "Recharge Spell.esp now it's working good, 
  10. PITUFITO
    PITUFITO
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    theres no spell on Edgar's named recharge weapon.
    1. MatrixGuitar
      MatrixGuitar
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      • 5 kudos
      +1
    2. Oblivion6871
      Oblivion6871
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      If you have any mods affecting merchants make sure this loads after
    3. SausageSatan
      SausageSatan
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      • 49 kudos
      Wait a couple of ingame days and it will appear
    4. MatrixGuitar
      MatrixGuitar
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      • 5 kudos
      Load order fixed it thanks ^^
      Forgot it`s a thing in BG games o.O
    5. PITUFITO
      PITUFITO
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      where did you place it? mine still hasn't poped on Edgard's
  11. captainconrad
    captainconrad
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    • 0 kudos
    Instructions in description is a little confusing.
    1. SausageSatan
      SausageSatan
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      Sorry, im not a native speaker😓
    2. captainconrad
      captainconrad
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      It is okay! Thanks for the mod. Hopefully someone here can help me out.