Thanks to an update to UE4SS Game Settings Loader, I can now change a lot more of the settings. Blocking behavior and damage multipliers are now more easily adjustable! I've provided several presets
Update: Thanks to the release of Better Difficulty - OBSE, I can now adjust all damage sources uniformly, so spells and creatures will no longer be weaker than weapons
This works like a charm, been using it for awhile and is way more inclusive than CCO, don't gotta make or download a patch for everything multiple times over for every weapon or mod to increase damage.
Я очень благодарен автору. Я использовал модификатор x3 с момента появления мода и недавно перешел на x5. Все остальные моды слишком глобальны и перерабатывают многие вещи, которые мне подходят, но это простое изменение почти полностью решило проблему с губкой.
Leaving this comment here encase anyone else is having issues with this mod not working. If you use the steam overlay parameter/command: "C:\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\obse64_loader.exe" -- %command%" (or whatever your directory is, you should recognise this if you do use it) to launch OBSE with steam then this will bug out/stop Better Difficulty from working. It causes a missmatch with the file directory so it can't find its' own ini file (I'm not sure the exact filepath/bug). Spent ages wondering why this mod wasn't working properly/if at all lol once I removed that line from steam the mod started working properly.
TL:DR Better Difficulty mod doesn't workwith the custom parameter on steam "C:\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\obse64_loader.exe" -- %command%"
I've been playing around with armor balancing. You can add the following line to the Deadlier Combat.ini fi fArmorRatingBase = 1 ;default 0.35 That setting almost doubled my steel chestplate (from 6 to 11) Im currently at 46 heavy armor
Alternatively, you can use the dev console to set that variable in game if you want to tweak the settings in combat, which is much faster setgs fAmorRatingBase 1
Do you mind telling me where you got those UE5AltarPairing.VOblivionInitialSettings from? I want to tweak other stuff as well but cannot find a list of valid variables to change.
78 comments
Update:
Thanks to the release of Better Difficulty - OBSE, I can now adjust all damage sources uniformly, so spells and creatures will no longer be weaker than weapons
"C:\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\obse64_loader.exe" -- %command%" (or whatever your directory is, you should recognise this if you do use it) to launch OBSE with steam then this will bug out/stop Better Difficulty from working. It causes a missmatch with the file directory so it can't find its' own ini file (I'm not sure the exact filepath/bug). Spent ages wondering why this mod wasn't working properly/if at all lol once I removed that line from steam the mod started working properly.
TL:DR
Better Difficulty mod doesn't work with the custom parameter on steam "C:\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\obse64_loader.exe" -- %command%"
Any chance this concept can be applied to armor rating?
-Fuzzy
I've been playing around with armor balancing.
You can add the following line to the Deadlier Combat.ini fi
fArmorRatingBase = 1
That setting almost doubled my steel chestplate (from 6 to 11);default 0.35
Im currently at 46 heavy armor
Alternatively, you can use the dev console to set that variable in game if you want to tweak the settings in combat, which is much faster
setgs fAmorRatingBase 1
Just change 1 to whatever values you want
Did you tweak the values in-game? I've been trying to play around with the modifiers to the best of my liking but I can't set them with setgs
or set.
Thanks!