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nicholasdwebb

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  1. nicholasdwebb
    nicholasdwebb
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    Thanks to an update to UE4SS Game Settings Loader, I can now change a lot more of the settings. Blocking behavior and damage multipliers are now more easily adjustable! I've provided several presets
  2. Vendarr
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    Thanks for the mod!
    3x damage works well for me.
  3. kentuckyfry3
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    I cannot for the life of me get this to work with either method - been at it for more than 2 hours now and I'm so confused between OBSE, UE4SS (2 different kinds depending where you get it from?), Game Settings Loader, and UE4SS Settings Loader. Could you please provide an easy setup guide or something? Or multiple if there are different versions of the mod with different dependencies? Thank you 🙏

    EDIT: I have just checked by downloading a different mod, and my Game Settings Loader is working. I reduced the Magika requirement for my spells by 90% using the "Altered Spell Costs - Game Settings Loader Version." However when I put the your ini in the same spot it doesnt do anything. I will be doing more testing.

    EDIT2: I have FINALLY gotten it to work, but the reason i downloaded this mod was to get blocking stamina cost under control as suggested by "More Damage - Custom Combat Overhaul." I could only get the Game Settings Loader version to work and none of the variables you can play with in there fixes the block cost problem. Setting all blocking related fatigue values to 0 does literally nothing..... I guess I'll just not block? idk. I'm tired and just wanna play the game now lol
    1. T2av
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      Did you figure it out?
    2. kentuckyfry3
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      @T2av see my second edit. The Game Settings Loader version is easier. At this point my whole folder is a mess of like 20 different things but I'm pretty sure it goes like:

      1. Get https://www.nexusmods.com/oblivionremastered/mods/282 (Oblivion Remastered Script Extender (OBSE64)) - download it and put the DLL's, Exe, and everything into 'Oblivion Remastered\OblivionRemastered\Binaries\Win64'
      2. Download the 'Deadlier Combat - Game Settings Loader Version'
      3. Drop the "GameSettings" folder from that download into 'Oblivion Remastered\OblivionRemastered\Binaries\Win64\OBSE\Plugins'
      4. LAUNCH THE GAME WITH obse64_loader.exe. Read Oblivion Remastered Script Extender (OBSE64) for more information.
    3. helexcroat
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      Still does not work for me even with OBSE64 loader.
    4. nicholasdwebb
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      I've added installation instructions to the description. Make sure you have all requirements installed.
  4. BZFLATER
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    Does this affect spells and enchantments?
  5. Priler
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    Apparently, it doesn't work no matter what I do and where I put it.
    All other Game Settings & OBSE mods works fine, but this one does not.
    UE4SS mods working fine, but for some reason Game Settings Loader doesn't, and thus this mod also doesn't work.

    UPD: I've made a small patch to make it work with UE4SS Game Settings Loader.
    Check the comments, if someone is facing same issue.
    1. Panthon13
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      Hey! I had the Deadlier Combat AnyX working with your patch on the Game Settings Loader, but did you get the Configurable Item Degradation working? I can enable it with a 0.2 reduction, or set it to zero, or disabling the mod completely, and I'm taking the exact same durability damage on my shield/armor regardless of that ini setting.
    2. Panthon13
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      Okay, I got the durability degradation to work. I needed to rewrite that .ini entirely using these:

      [GameSettings]
      fDamageToArmorPercentage = 2.0 (Default is 9)
      fDamageToWeaponPercentage = 0.06 (Default is 0.06, which translates to 6% of damage you deal is transferred to the weapon's durability)

      (These settings seem to be reasonable without too much testing, yet)
    3. Priler
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      Afaik Configurable Item Degradation mod doesn't work through UE4SS, but rather with OBSE64.
      I wonder if you talking about other mod.

      UPD: Oh, I see, you are using optional file here, that works through game settings.
  6. Darkaxt
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    Thanks for the investigation!

    Could you provide the default values for the suggested settings so that we can get a more in-depth understanding on how much more strict or relaxed they are?

    I am using Ultimate Settings Compilation (https://www.nexusmods.com/oblivionremastered/mods/840), and since there is a placeholder there, I might just enable them.
    1. nicholasdwebb
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      Unfortunately, since the combat related settings seem to largely get re-interpreted by the unreal layer and do not correlate with their original usage or defaults, I'm not sure what the current "real" default values are. My best guess would be that fDamageSkillMult is effectively disabled and set to 0, but it's still referenced so we can juice the damage by increasing it.

      Here is the list of all settings that the unreal layer interprets in some way that we can currently change with the UE4SS Settings Loader. No idea what the defaults are

          fMoveCharWalkMax = "DefaultMoveCharWalkMax",
          fMoveCharWalkMin = "DefaultMoveCharWalkMin",
          fMoveCreatureWalkMax = "DefaultMoveCreatureWalkMax",
          fMoveCreatureWalkMin = "DefaultMoveCreatureWalkMin",
          fMoveEncumEffect = "DefaultMoveEncumEffect",
          fMoveEncumEffectNoWea = "DefaultMoveEncumEffectNoWea",
          fMoveNoWeaponMult = "DefaultMoveNoWeaponMult",
          fMoveRunMult = "DefaultMoveRunMult",
          fMoveSneakMult = "DefaultMoveSneakMult",
          fMoveWeightMax = "DefaultMoveWeightMax",
          fSneakRunningMult = "SneakRunningMult",
          fSneakBootWeightBase = "SneakBootWeightBase",
          fSneakBootWeightMult = "SneakBootWeightMult",
          fSneakLightMult = "SneakLightMult",
          fSneakSkillMult = "SneakSkillMult",
          fSneakBaseValue = "SneakBaseValue",
          fSneakSleepBonus = "SneakSleepBonus",
          fSneakSoundLosMult = "SneakSoundLosMult",
          fSneakTargetAttackBonus = "SneakTargetAttackBonus",
          fSneakTargetInCombatBonus = "SneakTargetInCombatBonus",
          fDamageSkillMult = "SkillDamageMultiplier",
          fArrowSpeedMult = "ArrowInitialSpeedMultiplier",
          fArrowWeakSpeed = "ArrowWeakSpeedMultiplier",
          fArrowAgeMax = "ArrowLifeDuration",
          fMoveRunAthleticsMult = "DefaultMoveRunAthleticsMult",
          fMoveSwimRunAthleticsMult = "DefaultSwimMoveRunAthleticsMult",
          fMoveSwimRunBase = "DefaultMoveSwimRunBase",
          fMoveSwimWalkAthleticsMult = "DefaultMoveSwimWalkAthleticsMult",
          fMoveSwimWalkBase = "DefaultMoveSwimWalkBase",
          fSneakUnseenMin = "SneakUnseenMin",
          fSneakNoticedMin = "SneakNoticedMin",
          fSneakLostMin = "SneakLostMin",
          fSneakMaxDistance = "SneakMaxDistance",
          fSneakExteriorDistanceMult = "SneakExteriorDistanceMult",
          fDetectionNightEyeBonus = "DetectionNightEyeBonus",
          fMagicProjectileBaseSpeed = "MagicProjectileSpeedMultiplier",
          fActorStrengthEncumbranceMult = "DefaultStrengthEncumbranceMult",
          fCombatHitConeAngle = "CombatHitConeAngle"
    2. nicholasdwebb
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      UE4SS Game Settings Loader now provides a list of all settings and defaults
    3. Hello! Do you know how does fSneakTargetAttackBonus work?
      I saw it was set to 100.0000 in the game esm, but is it a % of the sneak attack bonus damage?

      Thank you!
      [edit: after testing, no, doesn't look like it. At least not for giving it higher damage: at 500 it doesn't do anything different damage-wise.]
  7. DrakeZoa24
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    Can I use this with Difficulty Slider Fixed? or they conflict? 
  8. AxelXander
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    Hi! I've got a hero who's a little too resilient. And enemies die from 2 or 3 hits. How can I make my hero not so survivable?
    1. nicholasdwebb
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      I recommend Difficulty Slider Fixed (1.5 option) and then you can just move to expert or master difficulty to make smaller adjustments to damage on top of this mod.
    2. AxelXander
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      Oh, I'll give it a try, thanks!
  9. Savardaman
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    Hey, I am interested in downloading this mod to be paired with More Damage by Myrmodon (x2) 
     https://www.nexusmods.com/oblivionremastered/mods/269?tab=files. There is an issue with his mod where stamina consumed when blocking is doubled because damage is doubled. Is there a way to use your mod to only change the stamia consumption of blocking, and nothing else?
    1. nicholasdwebb
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      See my sticky - this mod accomplishes the same goal, but with a setting rather than updating all the weapon/creature entries. This makes it more compatible, but it doesn't do anything about the increased blocking stamina consumption.

      I've reduced the hit window to compensate so you can rely more on dodging - but at the moment, I don't believe there is a way to reduce stamina consumption on blocking without changing other behaviors. Hopefully better modders than I will make that happen soon
    2. Savardaman
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      Interesting, thank you for response. 

      Does the mod also affect spell damage? I remember seeing in the mod description that your mod only affected weapon damage and not spell damage, but it seems you've edited it, and I no longer see it. 

      And also, does it affect creature damage?
    3. SknTheLisper
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      Short and sweet; No it does not affect magic, magic unlike weapon/h2h does not use a damage multiplier, only spell magnitude.
    4. Savardaman
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      I see. Then can I delete all the lines in the file that is not block stamina? or do I set every multiplier to 1, and keep the block stamina to the mod default?
  10. Priler
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    Can you add 4x version?
    Thanks.
  11. kentuckyfry3
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    Sorry for spamming comments

    bug report: 'Deadlier Combat - Game Settings Loader Version' blocking costs way too much. Maybe the UE4SS Game Setting Loader version is the only one that works for this?