Can u make a version whit this Please Weaknes Fire on stage 1>2>3>4 = 20%>30%>40%>50% Weapon Resistance on stage 1>2>3>4 = 20%>15%>10%>5% Attributes on stage 1>2>3>4> = 20>15>10>5 Skills on stage 1>2>3>4 = 20>15>10>5 Sunlight Damage 1>2>3>4 = 0>1>4>8
This way when feed we are stronger and weaker starving
i understand how it works now, but spells are not inversed, and text is wrong... (i pray a fix lol !!!)
(correct me please if i'm wrong) but,
here's how it works after fed :
phase 1 - strong vampire skills but you got only vanilla phase 1 spells and its written (wrongly as we understand) 25pts 25% vampirism.... ... ... phase 4 - low vampire skills but you got all vanilla phase 4 spells and it's written (wrongly too..) 100 pts 100% vampirism.
->
the mod idea is good but looks not finished : i meant fed so phase 1 should have spells vanilla phase 4 and written 100% vampire, and phase 4 should have only 1 spells (hunt vision) from phase 1 vanilla, written 25% vampire.
that's why some people don't understand, and why it desse'rves a 1.1 with all that fixed.
So many Vampire mods out there... I just wish there was one that gave you:
Waterbreathing at all stages
+20 on all attributes & skills (not just a select few, so all playstyles can benefit from it) at stage 1 - 5 sun damage/second
+10 on all attributes & skills at stage 2 - 10 sun damage/second
-10 on all attributes & skills at stage 3 - 20 sun damage/second
-20 on all attributes & skills at stage 4 - 40 sun damage/second
A spell that is similar to the drain spell in Skyrim that gets weaker the less blood you drink
And these bonuses shouldn't change the stats themselves, they should be added on top of them (so it looks like they're green with a plus symbol); making these bonuses change the stats themselves means they're capped at 100 and are no longer useful, but with it added on top as a bonus, it allows you to push beyond 100 in stats.
First, thank you, Mirazent, for making this. Something like this is a hard thing to do when the game is fresh off the release line. I myself do enjoy being a vampire in Oblivion and in Skyrim, and having a mod like this makes it more enjoyable, so thank you.
Because you become weaker when you don't consume whatever it is you require to survive and gain energy. In this case blood. If you're not drinking the blood of mortals, you become weaker.
Ohhh okay yeah I get it now. Then the only thing is that I don't have access to all of the vamp spells from the start. I only have stage 1 spells from vanilla. I fed (thinking that I had to feed to progress stages, and not that I had to feed to maintain peak strength) and got to stage 2 seduction spell, but also had my buffs decrease like normal vanilla vampirism. Fed a third time reset me back to max power and lost the seduction spell.
What about doing what I thought the mod was originally, then? Or maybe an alternative version?
Drinking progresses vampire stages, meaning the more you drink the more powerful you get. (Drink 3 times to get to 100% vampirism, gain the most power. Lose a stage by not drinking for a while)
To do this, you need to touch scripts, and I don't really understand them) I made a rather simple mod so that it would be non-conflicting in the future, with other major mods)
Is it possible to make it so you get the various stage 2-4 extra vampire spells at stage one too? Or do we have to be severely weakened to get those spells?
I haven't changed the scripts, because there are some difficulties with them now. I made a simple but maximally compatible mod in the future, which only changes buffs from stages.
29 comments
Weaknes Fire on stage 1>2>3>4 = 20%>30%>40%>50%
Weapon Resistance on stage 1>2>3>4 = 20%>15%>10%>5%
Attributes on stage 1>2>3>4> = 20>15>10>5
Skills on stage 1>2>3>4 = 20>15>10>5
Sunlight Damage 1>2>3>4 = 0>1>4>8
This way when feed we are stronger and weaker starving
i understand how it works now, but spells are not inversed, and text is wrong... (i pray a fix lol !!!)
(correct me please if i'm wrong) but,
here's how it works after fed :
phase 1 - strong vampire skills but you got only vanilla phase 1 spells and its written (wrongly as we understand) 25pts 25% vampirism....
...
...
phase 4 - low vampire skills but you got all vanilla phase 4 spells and it's written (wrongly too..) 100 pts 100% vampirism.
->
the mod idea is good but looks not finished : i meant fed so phase 1 should have spells vanilla phase 4 and written 100% vampire, and phase 4 should have only 1 spells (hunt vision) from phase 1 vanilla, written 25% vampire.
that's why some people don't understand, and why it desse'rves a 1.1 with all that fixed.
but good mod idea !! :)
I just wish there was one that gave you:
And these bonuses shouldn't change the stats themselves, they should be added on top of them (so it looks like they're green with a plus symbol); making these bonuses change the stats themselves means they're capped at 100 and are no longer useful, but with it added on top as a bonus, it allows you to push beyond 100 in stats.
Why do you lose weapon resistance as you increase your stage, though?
because so far there is not a single mod that would affect the scripts of the vampire stages :(
Drinking progresses vampire stages, meaning the more you drink the more powerful you get. (Drink 3 times to get to 100% vampirism, gain the most power. Lose a stage by not drinking for a while)
I made a simple but maximally compatible mod in the future, which only changes buffs from stages.