For the amulet:player.additem XX000CEA 1where XX is the plugin number in your list. You don't need a command though, the player receives the amulet on start, and if it's too late for that, you can find it in the arena chest...
Also if you chose that version, any vanilla scales item will reduce the weight. Just spawn that one in (the code is the same as in old oblivion)
It's all good now. The amulet is given to the player and also in that arena chest. Optionally, you can have the vanilla Scales items reduce the weight by a chunk. Same formID as vanilla.
The formID of the amulet is potentially something like XX000CEA?
You can edit it during character creation no? And yes anything edited adds this [NL] tag... If it is locked to that, I'll just remove it from the player and just add it to that chest, that's not too big an issue
I had already started the game myself when I made this
Just a minor point, the scales don't seem to have any physical model added to them so if you drop them, doesn't seem that you can pick them up again or see them, honestly not sure if they can even exist outside of your inventory.
Im not sure if im doing something wrong but when i downloaded the mod, there was no plugin txt file, it is just the Featherlight Items.esp. I placed the file in C:\XboxGames\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Content\Dev\ObvData\Data.
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https://www.nexusmods.com/oblivionremastered/mods/466
player.additem XX000CEA 1
where XX is the plugin number in your list.You don't need a command though, the player receives the amulet on start, and if it's too late for that, you can find it in the arena chest...
Also if you chose that version, any vanilla scales item will reduce the weight. Just spawn that one in (the code is the same as in old oblivion)
Mod/File to help resolve the [NL] prefix created when using xEdit. https://www.nexusmods.com/oblivionremastered/mods/136
Optionally, you can have the vanilla Scales items reduce the weight by a chunk. Same formID as vanilla.
The formID of the amulet is potentially something like XX000CEA?
Edit: Opening file in xEdit shows likely that since the player is edited for inventory it forces the name to revert for the modded tagging
And yes anything edited adds this [NL] tag... If it is locked to that, I'll just remove it from the player and just add it to that chest, that's not too big an issue
I had already started the game myself when I made this