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Created by

GuiHart

Uploaded by

GHart11

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52 comments

  1. riverbord
    riverbord
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    • 121 kudos
    perhaps someone better versed with linux could tell me where that file goes if you use steam deck because the documents folder is empty? please
  2. Gingerofthenight
    Gingerofthenight
    • member
    • 0 kudos
    thank you for making this. my pc could barley run it before and now it stays above 40 fps and runs pretty smooth.
  3. RickyH
    RickyH
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    i went from 20-30 fps 720p ultraperformance fsr to 50-60 fps 1080p quality fsr, thank you so much for this, but there is somewhere in the starting area that it drops back to 21 fps before the rats break the wall, pretty weird but still awesome mod for us low range peasants
  4. kaiowafull
    kaiowafull
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    gtx 970 with 3 Gb.... 60 fps ....i love you
  5. Baronysmith12
    Baronysmith12
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    Fyi r.Nanite.Allow isnt a command that exists. You would simply do r.Nanite=0, but that will completely break the game
    1. GHart11
      GHart11
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      • 1 kudos
      The correct parameter is `r.Nanite.AllowTessellation`, which is only used for displacement testing. Meanwhile, `r.Nanite=0/1` does exist and globally toggles Nanite; if you set it to `0` in Oblivion Remastered, the game will fall back to rendering with the old “full-poly” mesh. This doesn’t “break” the executable, but it overloads the GPU/CPU, tanks your FPS, and can cause pop-in or invisible models because the entire project was built assuming Nanite.

      In cases like that, the (incorrect) line is simply ignored (it has no effect).

      Replacing it with `r.Nanite=0` actually disables Nanite—and the result is much worse performance or rendering artifacts, as many users report.
    2. Baronysmith12
      Baronysmith12
      • supporter
      • 2 kudos
      r.Nanite.AllowTessellation is disabled by default, so is also redundant. You seem to be using AI for your replies - and possibly the mod itself, which is fine, but you really should fact check its responses.

      https://xhybred.github.io/UE5-Console-Variables/ is a great resource for this.
  6. gamba6
    gamba6
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    Another thing. After installing this, I can´t drop down the console with the normal key.
    1. GHart11
      GHart11
      • supporter
      • 1 kudos
      I'll check what's going on! Thanks for the feedback
    2. GHart11
      GHart11
      • supporter
      • 1 kudos
      The engine‑tweaks file you just installed only changes render and streaming settings; it never disables or remaps the console key.
      What usually breaks the console is either (a) another mod/INI that rewrites the key binding, or (b) a non‑US keyboard layout where the default “tilde” (~ / `) isn’t recognised.

      How to restore it in 30 seconds:
      - Open your Engine.ini (or Input.ini in ...\Saved\Config\Windows\)
      - At the very end, make sure you have this block — or add it if it’s missing:

      [Engine.InputSettings]          ; ← keep only ONE copy of this section
      ConsoleKey=Tilde                ; US‑layout `~` / back‑tick
      ConsoleKeys=Tilde
      ConsoleKeys=Quote               ; extra fallback (the ' key) for BR/DE/FR keyboards

      - Save the file, launch the game, and press ~ or ' (if you’re on an ABNT or EU layout).

      Still no luck? Temporarily switch your Windows keyboard to “US” and test again; overlays like RTSS/Afterburner can also steal the key, so disable them as a last resort.

      That’s all—no performance settings need to be rolled back.
  7. Mithras666
    Mithras666
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    Hey there, can we get a version removing Film Grain & Chromatic Aberration?

    Nvm just read the description :P
    1. GHart11
      GHart11
      • supporter
      • 1 kudos
      I already downloaded your mods! We have a legend here
    2. Mithras666
      Mithras666
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      • 197 kudos
      Hehe, thank you! And thanks for the mod, already feel the performance getting better <3
  8. gamba6
    gamba6
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    Files show as quarantined and thus cannot be downloaded :(
    1. GHart11
      GHart11
      • supporter
      • 1 kudos
      The files have already been approved! 😀 
  9. AndreizNexus
    AndreizNexus
    • member
    • 4 kudos
    @GHart11,
    This mod is amazing but it still has blocky shadows, so please release an optional file with the shadows fully disabled.
    Please.
    1. GHart11
      GHart11
      • supporter
      • 1 kudos
      I'll check this later, to release a version with soft shadows and counterbalance by reducing other parameters
    2. GHart11
      GHart11
      • supporter
      • 1 kudos
      Sorry for the wait, now you can play with the file with 0 shadows and some more improvements! I just released it, just replace the Engine.ini file
    3. AndreizNexus
      AndreizNexus
      • member
      • 4 kudos
      I have tested and its working good for now, no shadows at all.
  10. Ratu077
    Ratu077
    • member
    • 1 kudos
    tysm for making it playable for rx570 the shadowless version makes the fps go 70+ for me ! with fsr performance and i lower the brightness so it looks decent