Reworked sort order. Added Welkynd Stones and Torches. Added Ingredients addon. I will update to not have [NL] tags or require using the tag remover if possible, ASAP.
Love the concept! But why is the hammer prefixed with "[NI.]" for me? Based on the screenshots it should just be "[Repair Hammer]" as opposed to "[NI.][Repair Hammer]".
I apologize, it does seem that I cannot get this to work without relying on the NL-Tag Remover. As soon as I can figure out how to change the localized name, or whatever it takes, I will include a v1.X fix. I will update the description and dependency, thank you!
Post edited. Please check out where I yoinked this idea- GioGr's mod as an alternative if you do not want to install NL-Tag Remover.
to remove the NL tag you've got to make a proper string file for it. But I don't know how yet either. All I know is I tried putting LOC_FN_ in front of a item name, and then in game it said {STRING FILE MISSING}
Also getting unhandled exception error CTD when looking at venison with tools first - ingredients.esp (no weight change). Was in 3rd person if that helps
It'd be much appreciated if the newer xEdit was used to avoid relying on the the Localization fallback for us avoiding unnecessary addons, even better if you could use a more subtle symbol like periods. The [NL] fallback kind of breaks immersion, knowing it's an engine function.
Glad it helps! I do use the latest xEdit, but afaik I cannot fix the NL issue yet. Any 'new' strings added into the game won't have a variable to point to and that's how this works at the moment. If I have time to find a different method or we figure out the localized strings issue I will definitely get away from any dependencies to remove [NL] tags.
Your Ingredients Light says Ingredients are sorted first, is that worded correctly? I would like it to be sorted to the bottom with lesser weight if that is possible.
Are you sure that the optional file is supposed to be LOWER in the plugins.txt than the main file? I'm asking because it's curious that the optional file, which I assume is something like a "patch" is supposed to be overwritten by the main file. Why does it work like this?
Optional file needs to be above/before the main file as stated. No it isn't really a patch imo, and I'm not versed enough to know why the ingredient changes need to be modified before the other items in this case. The way I understood it, the order shouldn't really matter but in testing the order did.
Due to a minor error, I had noticed I didn't clean my edits properly and this was likely causing the wonky load order. It should not matter now which order they are in! Thank you<3
Getting a CTD when looking up at Welkynd stones in the Ayleid ruin Fanacasecul, when the Ingredients optional is installed (it is installed above Tools in the load order as per Description; Tools basic is installed)
I didn't check all of them (I was just popping in and out of a quicksave to test with one while I was doing the bisecting process, but there had been another one it had happened with, the first time it happened, so it wasn't just one, no). It all definitely functions fine without the Ingredients optional. But you're right, it could well be some weird interaction (I've already got like a couple of dozen mods, .esps, UE4SS and UEOBSE :)
Just to be clear, the CTD happene when I was looking up at the stone, close to it, intending to grab.
(Oh, but doh, I realize just now, I was in third person view, maybe that had something to do with it? Never thought to test it in first person, sorry.)
When merging the changes into a personal esp I made, I noticed you missed some of the remasters value changes for torches, just wanted to give a heads up ^^
Interesting thank you for that. I also noticed there are Welkynd Stones in there. I'd guess if mine load after AltarESPMain.esp my edits still apply, but wont if before? I know we probably shouldn't be ordering below Altar, but I have been since about half the mods don't seem to work without being below.
Hi, Somehow 'Tools First - Tools.esp' doesn't work anymore for me since last update. I took care to also update its name in the .txt file. Edit : to be more precise, ingredients work as intended but my hammers are back to their original place.
Load order : Tools First - Ingredients.esp Tools First - Tools.esp
Is it just hammers or everything covered in the base mod like the Alchemy tools? Do you have any other plugins that could be overwriting my changes? Placing mine below theirs should correct that. Also, just double check the inventory filter is set to alphabetical in game.
I moved them to the bottom of my load order and now it works, so it was indeed because of overwriting plugin(s?). I don't have time for further testing right now but at least it works !
Good to hear. Right, since we can't load plugins another way right now, each line can overwrite the next line in plugins.txt. The bottom most mod wins if they touch the same items and stuff. That might make the other mod not work properly depending on what it is, but it shouldn't hurt anything. In the future this should be achievable without this goofy .esp patch and will largely be avoided I believe.
56 comments
Reworked sort order.
Added Welkynd Stones and Torches.
Added Ingredients addon.
I will update to not have [NL] tags or require using the tag remover if possible, ASAP.
As soon as I can figure out how to change the localized name, or whatever it takes, I will include a v1.X fix.
I will update the description and dependency, thank you!
Post edited.
Please check out where I yoinked this idea- GioGr's mod as an alternative if you do not want to install NL-Tag Remover.
Ashes of Hindaril has its value increased x2.5.
It'd be much appreciated if the newer xEdit was used to avoid relying on the the Localization fallback for us avoiding unnecessary addons, even better if you could use a more subtle symbol like periods. The [NL] fallback kind of breaks immersion, knowing it's an engine function.
Just to be clear, the CTD happene when I was looking up at the stone, close to it, intending to grab.
(Oh, but doh, I realize just now, I was in third person view, maybe that had something to do with it? Never thought to test it in first person, sorry.)
Somehow 'Tools First - Tools.esp' doesn't work anymore for me since last update. I took care to also update its name in the .txt file.
Edit : to be more precise, ingredients work as intended but my hammers are back to their original place.
Load order :
Tools First - Ingredients.esp
Tools First - Tools.esp
I don't have time for further testing right now but at least it works !