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JasmineMcCoy

Uploaded by

JasmineMcCoy

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About this mod

A simple attempt to bring a portable tent to Oblivion Remastered. Based on Simple Portable Tent Khettienna, but with reduced features and changes due to current limitations (including my own lack of knowledge of Unreal Engine modding).

Requirements
Permissions and credits
Translations
  • French
Changelogs
Description

My first attempt to bring a portable tent to Oblivion Remastered, mainly made as a test. Based on Simple Portable Tent Khettienna, but with reduced features and changes due to the current modding limitations (including my own lack of knowledge of Unreal Engine modding).
Adds a small, very basic tent, summonable by purchasing Tent Materials from Jensine at Good As New Merchandise. A tiny place to rest wherever you are.

Installation

Extract the contents of the archive into \steamapps\common\Oblivion Remastered\OblivionRemastered\Content
Activate using a mod manager or manually adding BasicPortableTent.esp"to the Plugins.txt.

Update 0.3

Found a bug in the itnerior door script that might have been causing crashing and weird teleporting issues. 

Update 0.2

Since it appears some people do not like to use furniture, a base version with only a bedroll and a sack has been implemented. If upgrading, remove all your items from the current containers.

Usage 

Purchase "Tent Materials" for 100g from Jensine at Good As New Merchandise. Activate by dropping it. A message box will appear asking you if you would like to set up the tent. Unlike in the original mod, the tent will appear automatically afterwards if you choose "Yes" and no physical visualization of Tent Materials will appear in the game.  If you choose "No", Tent Materials will be readded to your inventory. If you are sneaking when you drop it and additional option will appear "Drop", that will allow you to simply get rid of them. New ones can be rebought from Jensine.

Activate the tent to be teleported inside. Activate the tent when sneaking to get the Message Box with the option to pick up the tent. Unlike in the original, no option to add a platform under the tent is provided, for visual reasons, use flat terrain to set up the tent on.

In version 0.1 the tent has a bed, some containers (all should be not respawning), spellmaking and enchanting stations, a chair and a table with novice alchemy equipment. In version 0.2 the tent only has a bedroll, a sack, and a sconce pretending to be a fire hiding underground (I couldn't figure out how to add an open fire to the cell). Purchase tent Upgrade from Jensine to get the full version. Once the tent is upgarded there is no way tor eturn to the base veersion.

No repairing station is provided. The interior was made using only the original Oblivion resources and no attempt was made to make it resemble the Khettienna's version.

Future planned updates

Bug fixing.

Conflicts

There is currently a very minor conflict with the Ascension mod for the Jensine's sale inventory, since both mdos edit her merchant container. This mod needs to be loaded afterwards to be able to purchase Tent Materials from her. 
This mod makes changes to XPXirethard05 cell (which I believe is unused in the original game) and will conflict with mods using the same cell.
This mod makes changes to lowerclassstalldoor01 door (which I believe is unused in the original game) and will conflict with mods using the same asset (the exterior "Tent" is actually this door masquerading as a tent, since I couldn't figure out how to teleport a static to the player, any suggestions on how to do this properly would be evry welcome).
Changes has been made to the tent door entries that should not affect the doors present in the game, but will conflict with mods using the same assets.

Issues

None that i currently know of, please inform me of any bugs or problems you encounter.

Tool used

Fmodel
Blender
Unreal Engine
Construction Set
xEdit 

Credits

Khettienna for the original mod.
huwiee for Fmodel mapping
thelistenersfury for the link to UE modding
Paigexo for Static Records Injector
MikhailTeslov for a great description of how he created his mod Nordic Muscles
xEdit team

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