Update 0.6: TSMI and TSMI - ML versions now have the tent materials activate when on the ground, interacted with while in sneaking mode (as original mod). 1. Drop the materials as usual. 2. Adjust the positioning (drag it as a regular item) if required. 3. Go into sneaking mode and interact to get the set up menu.
Some bug have been fixed (hopefully) and campfire (basic, not upgraded version) have been changed to another model.
Update 0.2 for Campfire tools: Changed the fire source to the right one. Only the .esp has been changed and only the campfire visuals have been edited.
thank you for making this mod. and for keeping up working on it.
if installed correctly and placed late in load order it works great for me. i love everything about the mod. that is a proper loading screen so you can literally place whatever you want inside. love the updates. that you can place it anywhere. it just works!! great stuff!!
i did lots of testing. experienced worked well..i placed the tent... traveled far.. save game.. loaded went back and tent was there and all. just a very tiny thing i noticited is that when i entered the tent a couple of times. it loaded quick inside and then out again. second time i go in it was fine. could be something on my end.. no idea. but loving the mod!!! i can camp anywhere =)
@JasmineMcCoy I figured out it's a fault of MO2 being unable to determine where the syncmap should go so manual installation is the best workaround for me.
Uninstalled everything to reinstall the 'Basic Portable Tent UM - TMSI - Magic Loader' version after I installed the required mods and it crashes at start for me. I've installed everything correct, help?
If there is nothing in the log, the TSMI is not loading the assets for some reason. Please check that you have installed it correctly and that you put the "SyncMap" folder from this mod in your Data folder (same folder where the .esp is). I believe mod installers (like vortex) do it correctly automatically, but might be worth a check.
Is anyone else getting strange infinite loading screens after leaving the tent and trying to enter another interior cell? I feel like there'd be more people talking about it this mod was the cause of that but im not sure what else would be.
I have the same, lots of times I get infinite loading black loading screens when leaving the tent. It's the only mod I have so it's definitely this mod that's causing it.
Just tried the newest version. Even worse. I went to go buy new tent from Jensine and now it crashes when I enter the store. Removed the mod and I can go into her store again.
I don't know if I'm using it correctly. Currently I can buy the tent and the various upgrade. So Nextly I go by placing the tent on ground, then I go in stealth mode and active the deed for the management. A new window opens. I can so select the downgrade or the upgrade with magic items. But no option about Warrior upgrade (item is in my inventory). Am i missing anything?
EDIT: I have another question. Is it better to use the trio version (U/T/M) or simply the duo version (U/T)? I also use MagicLoader in my setup.
The deed is mainly for solving bugs. What are you trying to accomplish? If you want the warrior upgrade, you need to purchase it from Jensine. Same with the other upgrades. If you want to remove all upgrades you need to use the deed. If, after removing all the upgrades, you need to readd the warrior one, just drop the warrior upgrade scroll and then pick it up again. For the other two, you need to use the deed. Notice that if you use the deed to readd upgrades, you should activate the main one first and the mage one afterwards, or all the clutter on the table will be on the floor instead. In theory, the downgrade is not expected outside of having issues. If you are already using ML, there is no real reason to not use the ML version, since it does not piggy-back on an existing cell.
Sorry, I must have missed your previous post. What instructions are hard to find in the description? I am afraid my original description has now turned into a mess with all the small updates, I need to rewrite it.
I made the post saying i got a bit confused trying to follow the install for the magicloader version, but I managed to figure it out, so i edited my post to not be asking for help anymore, I figured it out~! Loving the mod so far with immersive cyrodiil.
Is this compatible with the Oblivion Needs mod? Like do the bedrolls work with the sleep mechanic of that mod? I know you have a patch for Core Survival, but I prefer the other one.
I have been playing with the survival mod and this mod, but with bedrolls turned off on the survival mod. Seems any sleep with any bed works fine for the survival mod.
If at all possible, could the BasicCampfire Optional file, have a light emitter on the Camp Fire? As it provides no luminance on the environment when lit.
Thank you for the mod, I'm enjoying my adventures with my Camp kit!
Thanks for pointing it out, I actually had changed it with another fire source, but I guess I somehow undid that fix. That poor fire even ended up sideways (the other light source doesn't need rotation while this one does). Will upload the fixed version shortly. EDIT: 0.2 version uploaded.
Amazing mod. Just to report the mod conflicts with NBO Version of Daggerdancer. Either you put the Tent up in the load order, it works and the Daggerdancer is invisible OR you put it after and the Tent is unusable (the door is being rebranded as 'Stall Door' and the tent is rotating on itself while activating the door). I don't know what's happening here and it's a minor inconvenience but I thought it was worth bringing up, loving both mods. Plus, honestly I think it's funny having 2 apparently unrelated mods having those effects on each other. I'll mention it on the other mod posts section as well.
Thank you for sharing your work with the community.
Loving the basic campfire optional file, however I would like to ask how the mod change the spawned bedroll ? I am using it and core survival together but it seems that the spawned bedroll does not count to recover the sleepiness form that mod so was wondering if could be related to this mod (in any way).
Btw awesome mod and thanks in advance.
PD: I have tried putting this mod above and under the Core Survival one.
The bedroll is a new item, I suppose the survival mod doesn't recognise it as a proper bed. I will get a look at how it handles that to be sure and if a patch can be done. Edit: it seams easy enough to fix. I can't try it myself right now though, will have to wait until tomorrow. I uploaded the patch in case somebody wants to do a quick test.
234 comments
TSMI and TSMI - ML versions now have the tent materials activate when on the ground, interacted with while in sneaking mode (as original mod).
1. Drop the materials as usual.
2. Adjust the positioning (drag it as a regular item) if required.
3. Go into sneaking mode and interact to get the set up menu.
Some bug have been fixed (hopefully) and campfire (basic, not upgraded version) have been changed to another model.
Update 0.2 for Campfire tools:
Changed the fire source to the right one. Only the .esp has been changed and only the campfire visuals have been edited.
if installed correctly and placed late in load order it works great for me.
i love everything about the mod. that is a proper loading screen so you can literally place whatever you want inside. love the updates. that you can place it anywhere. it just works!! great stuff!!
i did lots of testing. experienced worked well..i placed the tent... traveled far.. save game.. loaded went back and tent was there and all.
just a very tiny thing i noticited is that when i entered the tent a couple of times. it loaded quick inside and then out again. second time i go in it was fine. could be something on my end.. no idea. but loving the mod!!! i can camp anywhere =)
Can you provide the bottom of your ue4ss.log, please?
load order
Ascension.esp
Ascension - Rarer Loot.esp
Balanced NPC Level Cap.esp
Balanced Unleveled Rewards.esp
Ascension - Balanced NPC Level Cap Patch.esp
Ascension - Balanced Unleveled Rewards Patch.esp
Clutter and Crop Ownership.esp
BasicPortableTent.esp
EDIT: I have another question. Is it better to use the trio version (U/T/M) or simply the duo version (U/T)? I also use MagicLoader in my setup.
If you are already using ML, there is no real reason to not use the ML version, since it does not piggy-back on an existing cell.
As it provides no luminance on the environment when lit.
Thank you for the mod, I'm enjoying my adventures with my Camp kit!
EDIT: 0.2 version uploaded.
Amazing mod. Just to report the mod conflicts with NBO Version of Daggerdancer. Either you put the Tent up in the load order, it works and the Daggerdancer is invisible OR you put it after and the Tent is unusable (the door is being rebranded as 'Stall Door' and the tent is rotating on itself while activating the door). I don't know what's happening here and it's a minor inconvenience but I thought it was worth bringing up, loving both mods. Plus, honestly I think it's funny having 2 apparently unrelated mods having those effects on each other. I'll mention it on the other mod posts section as well.
Thank you for sharing your work with the community.
Cheers!
Btw awesome mod and thanks in advance.
PD: I have tried putting this mod above and under the Core Survival one.
Edit: it seams easy enough to fix. I can't try it myself right now though, will have to wait until tomorrow. I uploaded the patch in case somebody wants to do a quick test.