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JasmineMcCoy

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  1. JasmineMcCoy
    JasmineMcCoy
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    Update 0.6:
    TSMI and TSMI - ML versions now have the tent materials activate when on the ground, interacted with while in sneaking mode (as original mod).
    1. Drop the materials as usual.
    2. Adjust the positioning (drag it as a regular item) if required.
    3. Go into sneaking mode and interact to get the set up menu.

    Some bug have been fixed (hopefully) and campfire (basic, not upgraded version) have been changed to another model.

    Update 0.3 for Campfire tools:
    Added a stool and option to change tent model by interacting with the tent. Added purchasable deed (from Jensine, as usual), which can give unlimited copies of campfire tools. Activate in Sneak mode to use. Meant as workaround for items left alone and deleted by the game.
  2. chiipsiinka
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    Hi, your mod is a must-have for survival gameplay. Still, I have a small suggestion that might be interesting. I'd like to have a possibility to place a wooden stool near the campfire so I could sit there, relax and drink some beer. For now I can only sneak around it XD

    Maybe it would be possible to add extra materials for a stool particularly? Place it anywhere I want? 
    1. sydney666
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      Omg yes! A stool!

      +1 
    2. chiipsiinka
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      Woah, you really added it! Thousand endorsements <3
    3. CaleanWsh
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      DEFINITELY!!!
  3. TheRunescholar
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    The new campfire materials update is amazing and exactly what I’ve been wanting. The large tent just seemed like a bit much, like I wouldn’t be lugging that around while out adventuring. The ability to set it up all individually is really nice. Gives me similar vibes to my real life camping/bushcrafting trips.

    I know some people don’t like the mechanism of dropping it, but I actually do. It all feels more intentional and methodical than a spell or something.
  4. LittleChronic
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    Love the concept but would love to see an option to summon it with a spell rather than dropping materials on the ground I had to chase the roll because it rolled down a hill at one point... Also took me a while to find it in my inventory (I'm a horder...). Other than that love it!
  5. JonR1138
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    I enjoy the this tent mod, the sack in the tent makes for a very easy way to no longer be over encumbered.

    I have however found a bug with it. If you leave the tent up and enter an Oblivion gate, when you return, the tent will no longer be there. Any items in that sack will also be missing. I had to learn this the hard way (twice). Throw your stuff in the sack and pack the tent up before entering the realms of Oblivion (possibly happens when changing loading cells, but I've only tried this with dealing with an Oblivion gate.)
    1. JasmineMcCoy
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      The bug with exterior items (tent and door) vanishing is something I am working on. But all the containers are set to not respawn and the actual cell where the tent interior is should remain untouched even if the exterior items are removed. Which version of the mod are you using? I would like to try to reproduce.  
  6. tricksonafixed
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    Uninstalled everything to reinstall the 'Basic Portable Tent UM - TMSI - Magic Loader' version after I installed the required mods and it crashes at start for me. I've installed everything correct, help?
    1. JasmineMcCoy
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      Check the ue4ss.log. Does it correctly load the tent assets (should be at the bottom of the log). Also, did Magic Loader find the mod when you ran it?
    2. tricksonafixed
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      Magic Loader did find 13 files (I forget how it phrased it) and I assume that was the BPT files. In the log file I do not see anything regarding BPT.
    3. JasmineMcCoy
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      If there is nothing in the log, the TSMI is not loading the assets for some reason. Please check that you have installed it correctly and that you put the "SyncMap" folder from this mod in your Data folder (same folder where the .esp is). I believe mod installers (like vortex) do it correctly automatically, but might be worth a check.
    4. tricksonafixed
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      I am following these instructions to a T:

      ""TSMI - MagicLoader" version, additionally, moves the tent into a separate, new cell. Requires UE4SS, UE4SS TesSyncMapInjector and MagicLoader to work. Extract the content of "Basic Portable Tent Paks - TSMI" into
      \Content\Dev\ObvData\Data\. Run MagicLoader to create the required
      paks. Activate using a mod manager or manually adding
       "BasicPortableTentUM.esp" to the Plugins.txt."

      Why does this keep crashing on me? TSMI is working properly, and it shows in the
      ue4ss.log that the BasicPortableTentUM.esp was loaded. I do not
      understand why this f*cking mod won't work with my game. Any help?
    5. JasmineMcCoy
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      There might be issues with the load order used by TSMI. To check, look at the ue4ss.log or TesSyncMapInjector Log.txt and find the ID mod prefix TSMI gives to the item with ID 0000ed7.  It should like this: [BB's TesSyncMapInjector v0.1.8] 25000ed7 >> 620760791 mesh: "/Game/Forms/items/miscitem/ClothBolt01.ClothBolt01".  
      Take the full id (25000ed7 in this example) and try to execute the following command in the game console "player.additem XX000ed7 1" (where XX is the actual prefix "player.additem 25000ed7 1" in this example). If you get the error message that the item does not exist, that means the order TSMI is using is wrong. If this is your issue, to help debug please provide the mod list, the prefix the TSMI assosiates to the mod and if you have the deluxe version of the game or not.
    6. tricksonafixed
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      Nexus won't allow my actual response to get posted; all I get is an infinite spinning cog. I've refreshed, restarted, etc but hey at least I can leave this useless comment. Glad I pay monthly for this service!
  7. sydney666
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    So the campfire and the bedroll are basically two different mods now? I can use both?

    I think I asked if you could do that a while back so I appreciate you made that! 
    1. JasmineMcCoy
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      The campfire tools (includes campfire, bedroll and a small tent, no interior cell, tent is purely for flavor) is, in practice, a separate mod from the main tent mod (which includes a tent interior in a separate cell, with containers and other furniture). Both can be used separately (or together, but if using together with the non ML version, the campfire tools have to go higher in the load order, or the cell name will be overwritten).
    2. sydney666
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      Is that why it says "camp door to Xirethard" when I drop my tent now?

      Update : Did as you said and the door name fixed! Thanks!
    3. mossethos
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      Is the bedroll cant be pick up after used? I entered sneak, and interact with it, it only shows the option to sleep, no pick up like the other materials... The simple tent and campfire is good tho... i used the Basic Campfire 0.2
    4. JasmineMcCoy
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      When you interact with it in sneak, it should offer the option to pick it up or move it up and down. Maybe some other mod is overwting something? Can you share your modlist?
    5. chiipsiinka
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      Confirm, I also can't pick up the bedroll in sneaking mod. I can pick up a tent, a campfire - well, everything, except for the bedroll.

      Here is my modlist (be ready :D)
      Oblivion.esm
      DLCBattlehornCastle.esp
      DLCFrostcrag.esp
      DLCHorseArmor.esp
      DLCMehrunesRazor.esp
      DLCOrrery.esp
      DLCShiveringIsles.esp
      DLCSpellTomes.esp
      DLCThievesDen.esp
      DLCVileLair.esp
      Knights.esp
      AltarESPMain.esp
      AltarDeluxe.esp
      Unofficial Oblivion Remastered Patch.esp
      Unofficial Oblivion Remastered Patch - Deluxe.esp
      Ascension.esp
      NoWeightPotions.esp
      PreserveStats.esp
      Diverse NPC Level Cap.esp
      Clutter and Crop Ownership.esp
      NoWeightClothing.esp
      UnlimitedRingsRedux.esp
      Guards Carry Torches.esp
      Enemies Carry Torches - AIO.esp
      ValuableClutter.esp
      ValuableClothingAndJewelry.esp
      Enchantedx10.esp
      GemstonesExpanded.esp
      Ascension - UORP Patch.esp
      Ascension - Balanced NPC Level Cap Patch.esp
      Lumiere.esp
      LittleLocations.esp
      TradersWealthRicherVendors_5000.esp
      Simple Hunting Overhaul.esp
      AutoUpgradeRewards.esp
      More expensive regular books.esp
      CarryWeightMod.esp
      NoWeightSoulGem.esp
      NoWeightArrows.esp
      ExpandedGreetingsRedux.esp
      SkillBooksLabelledWeightless.esp
      Lanterns of SI.esp
      Eli_WatersideHouse.esp
      LI_ImperialGateway.esp
      LI_ImperialDock.esp
      Sheep.esp
      MFLeyawiinHome.esp
      Horses.esp
      WithersCRcamp.esp
      LI_ImperialWaterfront.esp
      LI_ImperialGateway_LittleLocations_Patch.esp
      LI_ImperialDock_Lumiere_Patch.esp
      CountyGates.esp
      LI_ImperialGateway_Lumiere_Patch.esp
      LI_ImperialWaterfront_Lumiere_Patch.esp
      ClancyTheDog.esp
      BetterAdoringFan.esp
      Advanced Followers.esp
      Traveling Npcs Carry Torches.esp
      FightersGuild_Refitted_mr.esp
      BlackwoodCompany_Refitted_mr.esp
      BCR_BalancedNPCLevelCap_Patch_mr.esp
      EssentialHorses.esp
      EssentialHorsesDeluxe.esp
      StrongerSoulGems.esp
      Dark.esp
      BetterUmbraEnchant.esp
      EnchantedArrows.esp
      Enhanted arrow X Ascension - Patch.esp
      Beneficial_Enchantment_Glow_Begone.esp
      SSTClimatesRevised.esp
      madShadowSummons.esp
      Sithis Arrow.esp
      Moonveil.esp
      ID_ForgottenKnightArmor.esp
      BretonHero.esp
      Daggerdancer.esp
      LootableSaintsAndSeducers.esp
      DarkHoly.esp
      CrusaderAqua.esp
      eyepatch.esp
      Waterfront Lighthouse Beacon.esp
      BuyableBackyardGardens.esp
      ClutteredBruma.esp
      Demoria.esp
      Scythe.esp
      BasicPortableTent.esp
      BasicCampfire.esp
      TESIVRYak_CheeseForEveryone.esp
      Simple Hunting Overhaul - Pax Naturis.esp
      MastercraftedSteelArmorAndWeaponsSet.esp
      Various City Guard EquipmentDELUXE.esp
      Various Guard Equipment Torch Patch.esp
      WayshrineMapMarkers.esp
      UnlimitedTrainingSessions.esp
      The Vampiric Curse.esp
      Wrathplate.esp
      AdjustedTimescale_10.esp
      PlayableImperialWatchArmor.esp
      MFMoreValuableAyleidItems.esp
      SylvanSentinel.esp
      CoreSurvival.esp
      BasicCampfire-CoreSurvivalPatch.esp
    6. JasmineMcCoy
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      Any ue4ss mods or obse plugins? Oh, I see that Core Survival got updated. Please remove the patch.
    7. chiipsiinka
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      You were right, removing that patch solved the issue!
      Though I'm interested whether it would be compatilbe with Core Survival now? 
    8. JasmineMcCoy
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      Yes, now Core Surival handles sleeping differently so it is by default comaptible with custom beds.
  8. sydney666
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    Sorry its me again xD

    I had my bedroll, campfire and tent all vanish on me after fast traveling. I saved, exited the game for the night. When I went back to my camp, just outside Howling Cave - everything was gone. Even the enclosed tent vanished.

    Unlike the large tent, I am not sure how to use a deed or a receipt to bring back the fire, bedroll and small tent. I don't really want to keep going to buy it when it's stolen (as I am RP'ing it right now lol)

    Anything I can do?
    1. JasmineMcCoy
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      Version 0.3 adds a purchasable deed from Jensine that can give unlimited copies. Unfortunately I don't know any way for the game to keep the items left alone in their place for long.
    2. sydney666
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      Oh I didn't notice a deed for the other items. I will check again! thank you! Shame about the bug that makes things vanish though!

      Im stupid I thought you meant it was already added, didn't realize it was an update that just came out! LOL - I need to go back to bed, my brains not working yet. Haha! Thanks so much!
  9. sydney666
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    Hi

    Sorry if this is annoying but is it possible for the tent to be bigger so I could crouch inside or stand inside? It would be very immersive during a storm!

    Thanks in advance!
    1. JasmineMcCoy
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      Do you mean to use another variant of the tent? Or the same variant but bigger?
    2. sydney666
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      Anything that would allow me to stand under a tent in the rain and keep me dry! <3 That is very immersive for me. The current tent I can't fit, even crouching.

      Thank you for all your efforts so far!

    3. sydney666
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      Hi, you asked for a suggestion before.

      Would this type of tent be possible as well as the simpler one? Maybe as a more expensive purchase?

      https://www.nexusmods.com/oblivionremastered/mods/3144

      This tent is big enough to walk into and can even have a chest or two! It would be fantastic!
    4. JasmineMcCoy
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      In version 0.3 you can choose the two tent model (between the original and that one) when interacting with the tent.
    5. sydney666
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      Oh really? I am so dumb! Thanks!

      Update : Im stupid I thought you meant it was already added, didn't realize it was an update that just came out! LOL - I need to go back to bed, my brains not working yet. Haha! Thanks so much!
  10. ianjoseph1986
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    thank you for making this mod. and for keeping up working on it.

    if installed correctly and placed late in load order it works great for me.
    i love everything about the mod. that is a proper loading screen so you can literally place whatever you want inside. love the updates. that you can place it anywhere. it just works!! great stuff!! 

    i did lots of testing. experienced worked well..i placed the tent... traveled far.. save game.. loaded went back and tent was there and all.
    just a very tiny thing i noticited is that when i entered the tent a couple of times. it loaded quick inside and then out again. second time i go in it was fine. could be something on my end.. no idea. but loving the mod!!! i can camp anywhere =)
  11. Greator2
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    Idk... no matter what I do the game crashes when I enter the shop
    1. vram1974
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      Same. I think it's an issue where you need to put the syncmap folder in the right directory but not sure where. 
    2. JasmineMcCoy
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      The SyncMap Directory should be in the Data folder, same as the .esp.
      Can you provide the bottom of your ue4ss.log, please?
    3. vram1974
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      @JasmineMcCoy I figured out it's a fault of MO2 being unable to determine where the syncmap should go so manual installation is the best workaround for me.