Update 0.6: TSMI and TSMI - ML versions now have the tent materials activate when on the ground, interacted with while in sneaking mode (as original mod). 1. Drop the materials as usual. 2. Adjust the positioning (drag it as a regular item) if required. 3. Go into sneaking mode and interact to get the set up menu.
Some bug have been fixed (hopefully) and campfire (basic, not upgraded version) have been changed to another model.
Update 0.3 for Campfire tools: Added a stool and option to change tent model by interacting with the tent. Added purchasable deed (from Jensine, as usual), which can give unlimited copies of campfire tools. Activate in Sneak mode to use. Meant as workaround for items left alone and deleted by the game.
Hi, your mod is a must-have for survival gameplay. Still, I have a small suggestion that might be interesting. I'd like to have a possibility to place a wooden stool near the campfire so I could sit there, relax and drink some beer. For now I can only sneak around it XD
Maybe it would be possible to add extra materials for a stool particularly? Place it anywhere I want?
The new campfire materials update is amazing and exactly what I’ve been wanting. The large tent just seemed like a bit much, like I wouldn’t be lugging that around while out adventuring. The ability to set it up all individually is really nice. Gives me similar vibes to my real life camping/bushcrafting trips.
I know some people don’t like the mechanism of dropping it, but I actually do. It all feels more intentional and methodical than a spell or something.
Love the concept but would love to see an option to summon it with a spell rather than dropping materials on the ground I had to chase the roll because it rolled down a hill at one point... Also took me a while to find it in my inventory (I'm a horder...). Other than that love it!
I enjoy the this tent mod, the sack in the tent makes for a very easy way to no longer be over encumbered.
I have however found a bug with it. If you leave the tent up and enter an Oblivion gate, when you return, the tent will no longer be there. Any items in that sack will also be missing. I had to learn this the hard way (twice). Throw your stuff in the sack and pack the tent up before entering the realms of Oblivion (possibly happens when changing loading cells, but I've only tried this with dealing with an Oblivion gate.)
The bug with exterior items (tent and door) vanishing is something I am working on. But all the containers are set to not respawn and the actual cell where the tent interior is should remain untouched even if the exterior items are removed. Which version of the mod are you using? I would like to try to reproduce.
Uninstalled everything to reinstall the 'Basic Portable Tent UM - TMSI - Magic Loader' version after I installed the required mods and it crashes at start for me. I've installed everything correct, help?
If there is nothing in the log, the TSMI is not loading the assets for some reason. Please check that you have installed it correctly and that you put the "SyncMap" folder from this mod in your Data folder (same folder where the .esp is). I believe mod installers (like vortex) do it correctly automatically, but might be worth a check.
""TSMI - MagicLoader" version, additionally, moves the tent into a separate, new cell. Requires UE4SS, UE4SS TesSyncMapInjector and MagicLoader to work. Extract the content of "Basic Portable Tent Paks - TSMI" into \Content\Dev\ObvData\Data\. Run MagicLoader to create the required paks. Activate using a mod manager or manually adding "BasicPortableTentUM.esp" to the Plugins.txt."
Why does this keep crashing on me? TSMI is working properly, and it shows in the ue4ss.log that the BasicPortableTentUM.esp was loaded. I do not understand why this f*cking mod won't work with my game. Any help?
There might be issues with the load order used by TSMI. To check, look at the ue4ss.log or TesSyncMapInjector Log.txt and find the ID mod prefix TSMI gives to the item with ID 0000ed7. It should like this: [BB's TesSyncMapInjector v0.1.8] 25000ed7 >> 620760791 mesh: "/Game/Forms/items/miscitem/ClothBolt01.ClothBolt01". Take the full id (25000ed7 in this example) and try to execute the following command in the game console "player.additem XX000ed7 1" (where XX is the actual prefix "player.additem 25000ed7 1" in this example). If you get the error message that the item does not exist, that means the order TSMI is using is wrong. If this is your issue, to help debug please provide the mod list, the prefix the TSMI assosiates to the mod and if you have the deluxe version of the game or not.
Nexus won't allow my actual response to get posted; all I get is an infinite spinning cog. I've refreshed, restarted, etc but hey at least I can leave this useless comment. Glad I pay monthly for this service!
The campfire tools (includes campfire, bedroll and a small tent, no interior cell, tent is purely for flavor) is, in practice, a separate mod from the main tent mod (which includes a tent interior in a separate cell, with containers and other furniture). Both can be used separately (or together, but if using together with the non ML version, the campfire tools have to go higher in the load order, or the cell name will be overwritten).
Is the bedroll cant be pick up after used? I entered sneak, and interact with it, it only shows the option to sleep, no pick up like the other materials... The simple tent and campfire is good tho... i used the Basic Campfire 0.2
When you interact with it in sneak, it should offer the option to pick it up or move it up and down. Maybe some other mod is overwting something? Can you share your modlist?
I had my bedroll, campfire and tent all vanish on me after fast traveling. I saved, exited the game for the night. When I went back to my camp, just outside Howling Cave - everything was gone. Even the enclosed tent vanished.
Unlike the large tent, I am not sure how to use a deed or a receipt to bring back the fire, bedroll and small tent. I don't really want to keep going to buy it when it's stolen (as I am RP'ing it right now lol)
Version 0.3 adds a purchasable deed from Jensine that can give unlimited copies. Unfortunately I don't know any way for the game to keep the items left alone in their place for long.
Oh I didn't notice a deed for the other items. I will check again! thank you! Shame about the bug that makes things vanish though!
Im stupid I thought you meant it was already added, didn't realize it was an update that just came out! LOL - I need to go back to bed, my brains not working yet. Haha! Thanks so much!
Sorry if this is annoying but is it possible for the tent to be bigger so I could crouch inside or stand inside? It would be very immersive during a storm!
Anything that would allow me to stand under a tent in the rain and keep me dry! <3 That is very immersive for me. The current tent I can't fit, even crouching.
Update : Im stupid I thought you meant it was already added, didn't realize it was an update that just came out! LOL - I need to go back to bed, my brains not working yet. Haha! Thanks so much!
thank you for making this mod. and for keeping up working on it.
if installed correctly and placed late in load order it works great for me. i love everything about the mod. that is a proper loading screen so you can literally place whatever you want inside. love the updates. that you can place it anywhere. it just works!! great stuff!!
i did lots of testing. experienced worked well..i placed the tent... traveled far.. save game.. loaded went back and tent was there and all. just a very tiny thing i noticited is that when i entered the tent a couple of times. it loaded quick inside and then out again. second time i go in it was fine. could be something on my end.. no idea. but loving the mod!!! i can camp anywhere =)
@JasmineMcCoy I figured out it's a fault of MO2 being unable to determine where the syncmap should go so manual installation is the best workaround for me.
263 comments
TSMI and TSMI - ML versions now have the tent materials activate when on the ground, interacted with while in sneaking mode (as original mod).
1. Drop the materials as usual.
2. Adjust the positioning (drag it as a regular item) if required.
3. Go into sneaking mode and interact to get the set up menu.
Some bug have been fixed (hopefully) and campfire (basic, not upgraded version) have been changed to another model.
Update 0.3 for Campfire tools:
Added a stool and option to change tent model by interacting with the tent. Added purchasable deed (from Jensine, as usual), which can give unlimited copies of campfire tools. Activate in Sneak mode to use. Meant as workaround for items left alone and deleted by the game.
Maybe it would be possible to add extra materials for a stool particularly? Place it anywhere I want?
+1
I know some people don’t like the mechanism of dropping it, but I actually do. It all feels more intentional and methodical than a spell or something.
I have however found a bug with it. If you leave the tent up and enter an Oblivion gate, when you return, the tent will no longer be there. Any items in that sack will also be missing. I had to learn this the hard way (twice). Throw your stuff in the sack and pack the tent up before entering the realms of Oblivion (possibly happens when changing loading cells, but I've only tried this with dealing with an Oblivion gate.)
""TSMI - MagicLoader" version, additionally, moves the tent into a separate, new cell. Requires UE4SS, UE4SS TesSyncMapInjector and MagicLoader to work. Extract the content of "Basic Portable Tent Paks - TSMI" into
\Content\Dev\ObvData\Data\. Run MagicLoader to create the required
paks. Activate using a mod manager or manually adding
"BasicPortableTentUM.esp" to the Plugins.txt."
Why does this keep crashing on me? TSMI is working properly, and it shows in the
ue4ss.log that the BasicPortableTentUM.esp was loaded. I do not
understand why this f*cking mod won't work with my game. Any help?
[BB's TesSyncMapInjector v0.1.8] 25000ed7 >> 620760791 mesh: "/Game/Forms/items/miscitem/ClothBolt01.ClothBolt01".
Take the full id (25000ed7 in this example) and try to execute the following command in the game console "player.additem XX000ed7 1" (where XX is the actual prefix "player.additem 25000ed7 1" in this example). If you get the error message that the item does not exist, that means the order TSMI is using is wrong. If this is your issue, to help debug please provide the mod list, the prefix the TSMI assosiates to the mod and if you have the deluxe version of the game or not.
I think I asked if you could do that a while back so I appreciate you made that!
Update : Did as you said and the door name fixed! Thanks!
Here is my modlist (be ready :D)
Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
Unofficial Oblivion Remastered Patch.esp
Unofficial Oblivion Remastered Patch - Deluxe.esp
Ascension.esp
NoWeightPotions.esp
PreserveStats.esp
Diverse NPC Level Cap.esp
Clutter and Crop Ownership.esp
NoWeightClothing.esp
UnlimitedRingsRedux.esp
Guards Carry Torches.esp
Enemies Carry Torches - AIO.esp
ValuableClutter.esp
ValuableClothingAndJewelry.esp
Enchantedx10.esp
GemstonesExpanded.esp
Ascension - UORP Patch.esp
Ascension - Balanced NPC Level Cap Patch.esp
Lumiere.esp
LittleLocations.esp
TradersWealthRicherVendors_5000.esp
Simple Hunting Overhaul.esp
AutoUpgradeRewards.esp
More expensive regular books.esp
CarryWeightMod.esp
NoWeightSoulGem.esp
NoWeightArrows.esp
ExpandedGreetingsRedux.esp
SkillBooksLabelledWeightless.esp
Lanterns of SI.esp
Eli_WatersideHouse.esp
LI_ImperialGateway.esp
LI_ImperialDock.esp
Sheep.esp
MFLeyawiinHome.esp
Horses.esp
WithersCRcamp.esp
LI_ImperialWaterfront.esp
LI_ImperialGateway_LittleLocations_Patch.esp
LI_ImperialDock_Lumiere_Patch.esp
CountyGates.esp
LI_ImperialGateway_Lumiere_Patch.esp
LI_ImperialWaterfront_Lumiere_Patch.esp
ClancyTheDog.esp
BetterAdoringFan.esp
Advanced Followers.esp
Traveling Npcs Carry Torches.esp
FightersGuild_Refitted_mr.esp
BlackwoodCompany_Refitted_mr.esp
BCR_BalancedNPCLevelCap_Patch_mr.esp
EssentialHorses.esp
EssentialHorsesDeluxe.esp
StrongerSoulGems.esp
Dark.esp
BetterUmbraEnchant.esp
EnchantedArrows.esp
Enhanted arrow X Ascension - Patch.esp
Beneficial_Enchantment_Glow_Begone.esp
SSTClimatesRevised.esp
madShadowSummons.esp
Sithis Arrow.esp
Moonveil.esp
ID_ForgottenKnightArmor.esp
BretonHero.esp
Daggerdancer.esp
LootableSaintsAndSeducers.esp
DarkHoly.esp
CrusaderAqua.esp
eyepatch.esp
Waterfront Lighthouse Beacon.esp
BuyableBackyardGardens.esp
ClutteredBruma.esp
Demoria.esp
Scythe.esp
BasicPortableTent.esp
BasicCampfire.esp
TESIVRYak_CheeseForEveryone.esp
Simple Hunting Overhaul - Pax Naturis.esp
MastercraftedSteelArmorAndWeaponsSet.esp
Various City Guard EquipmentDELUXE.esp
Various Guard Equipment Torch Patch.esp
WayshrineMapMarkers.esp
UnlimitedTrainingSessions.esp
The Vampiric Curse.esp
Wrathplate.esp
AdjustedTimescale_10.esp
PlayableImperialWatchArmor.esp
MFMoreValuableAyleidItems.esp
SylvanSentinel.esp
CoreSurvival.esp
BasicCampfire-CoreSurvivalPatch.esp
Any ue4ss mods or obse plugins?Oh, I see that Core Survival got updated. Please remove the patch.Though I'm interested whether it would be compatilbe with Core Survival now?
I had my bedroll, campfire and tent all vanish on me after fast traveling. I saved, exited the game for the night. When I went back to my camp, just outside Howling Cave - everything was gone. Even the enclosed tent vanished.
Unlike the large tent, I am not sure how to use a deed or a receipt to bring back the fire, bedroll and small tent. I don't really want to keep going to buy it when it's stolen (as I am RP'ing it right now lol)
Anything I can do?
Im stupid I thought you meant it was already added, didn't realize it was an update that just came out! LOL - I need to go back to bed, my brains not working yet. Haha! Thanks so much!
Sorry if this is annoying but is it possible for the tent to be bigger so I could crouch inside or stand inside? It would be very immersive during a storm!
Thanks in advance!
Thank you for all your efforts so far!
Would this type of tent be possible as well as the simpler one? Maybe as a more expensive purchase?
https://www.nexusmods.com/oblivionremastered/mods/3144
This tent is big enough to walk into and can even have a chest or two! It would be fantastic!
Update : Im stupid I thought you meant it was already added, didn't realize it was an update that just came out! LOL - I need to go back to bed, my brains not working yet. Haha! Thanks so much!
if installed correctly and placed late in load order it works great for me.
i love everything about the mod. that is a proper loading screen so you can literally place whatever you want inside. love the updates. that you can place it anywhere. it just works!! great stuff!!
i did lots of testing. experienced worked well..i placed the tent... traveled far.. save game.. loaded went back and tent was there and all.
just a very tiny thing i noticited is that when i entered the tent a couple of times. it loaded quick inside and then out again. second time i go in it was fine. could be something on my end.. no idea. but loving the mod!!! i can camp anywhere =)
Can you provide the bottom of your ue4ss.log, please?