With V1.2 I fixed some of the issues from the remaster (I used an old version of xEdit when I was first making this mod and forgot to re-add a bunch of stuff from remaster earlier).
Also V1.2 comes with a version that allows you to sell anything to anyone.
I still don't understand the economic system in this game, I bought a lot from a vendor in Cheydinhal and also sell things a lot, but it seems the vendor's gold/money did not increasing or decreasing, it stays 1000 no matter what
The mod works for me and I used Vortex to download. The alchemy mage in Bravil still had 1800 gold, but when I checked a different shop in Bravil, the shop that sells general goods to be exact, she had 8500 gold, which I bumped her up to 9000 gold after investing. So, it seems to work for me. As what it says in the description, some vendors have a minimum of 1200, so can't expect every vendor to have rich gold. hah hah Anyways, I am enjoying the mod. Thank you for the mod.
I'm wondering why you are telling people, in all of your mods, to drop the file in the main game folder and rely on relative archive extraction, when they have to go to C:\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data to edit the plugins.txt file anyway, so you may as well tell them to go to that folder, drop the esp in, and then change plugins.txt in order to avoid any confusion or user error.
so i've used your mods for a few days now and one thing i can't seem to understand is: What is the purpose of the optional file? If i remember correctly, at a specific skill level one can trade any item with any vendor anyways, no?
Normally this would be a good mod to install, but in my case it's not necessary. I don't know what's wrong with my game, but the shopkeepers seem to have infinite money without me modding it. The game is so broken that this was already the case before I started modding it. I'm not complaining, though. 😅
54 comments
With V1.2 I fixed some of the issues from the remaster (I used an old version of xEdit when I was first making this mod and forgot to re-add a bunch of stuff from remaster earlier).
Also V1.2 comes with a version that allows you to sell anything to anyone.
Enjoy
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you missed this part:
ur Plugins.txt file in the:
Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data
Should look similar to this (RicherVendors and any other ESP mods must be added at the end):
Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
AltarESPLocal.esp
RicherVendors.esp
C:\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data
to edit the plugins.txt file anyway, so you may as well tell them to go to that folder, drop the esp in, and then change plugins.txt in order to avoid any confusion or user error.
Some one please help me understand this ^^
Kind regards from germany, heros of kvatch