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pablot

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pablot

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36 comments

  1. Victini0510
    Victini0510
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    Absorb Health makes complete sense with Umbra's lore. Great mod! 
  2. EMELGEE
    EMELGEE
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    Great mod, can you make it compatible with Unlimited Artifacts - Remastered at Oblivion Remastered Nexus - Mods and community please?
    1. wildcatlynx
      wildcatlynx
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      +1
  3. Daedolus
    Daedolus
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    Yeah I didn't get how so many people were gushing over it, saying it was so hard to let go...it's just a sword with soul trap on it?? One of the worst weapons to have soul trap on because you don't want it on your main weapon if it's on any weapon at all, you're just going to waste charges hitting them over and over. Just put it on a dagger and do the killing blow with it, or better yet, learn the spell.
  4. iEx05
    iEx05
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    Tried to use no enchantment version, but seems it does not allow to enchant it.
    There's a [NL] tag appeared, but it still does not allow to enchant it,
    Maybe because it's also a quest item so it blocks enchanting in some way?
    1. DeonDF
      DeonDF
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      1) You can remove NL tag with NL tag removed mod
      2) You need to fully finish quest (i.e. tell Clavicus Vile that you keep the sword) for the item to lose the Quest item status -> Become enchantable.
  5. VikingWynn571
    VikingWynn571
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    Any chance a patch could be made to have it be compatible with this unlimited enchanting charge mod? Using them both together has it to where Umbra always has 0 charge. 
    https://www.nexusmods.com/oblivionremastered/mods/1642?tab=files
  6. TrueProdigy94
    TrueProdigy94
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    doesn't allow me to enchant umbra and it conflicts with another mod that increases umbras damage making it where umbras damage reverts back to normal
    1. szur1
      szur1
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      Yeah the conflict is sad to have to choose between more damage or enchant customization.  I'd love to have another option to combine the double damage and enchant customization!  I'm not smart enough to make that on my own, otherwise I would ASAP.  

      Also you can't enchant Umbra while it's a quest item.  Once you complete the quest, you can freely enchant it.
    2. pablot
      pablot
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      It does allow to enchant Umbra, maybe not when it's a quest Item. About the conflict part, it's a quirk of the engine, nothing I can do about it. This is the reason merge patchs are so famous in OG Oblivion.
  7. ApparitionCat
    ApparitionCat
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    I cannot seem to get enchanting to work on the no enchantment version. It doesn't show up in the altar and it has a NL tag on it. 
    1. cdburrowes
      cdburrowes
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      same here
    2. Rahvin94
      Rahvin94
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      Also experiencing this issue.
    3. szur1
      szur1
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      The quest item version of the sword can't be enchanted, but the quest reward version can.
  8. RpHKrypto
    RpHKrypto
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    For the life of me I can not get the mod to work it just crashes out which is easy to fix but I could use so help on the installation process I did it manually and changed the txt file then i tried a mod manager but both wont get the no enchantment to work. 
  9. Biel196
    Biel196
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    Yeah,this mod just killed my game,now i have to download all again!Thanks!
    1. No it didn't. It's completely your fault and you have no one but yourself to blame and sarcastically thank. Skill issue, git gud learn how to install mods peasant
  10. szur1
    szur1
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    Works perfectly mid-save on an Umbra already equipped and as a quest item.  Thank you!  Is there any chance that you'd be able to have an option remove the enchant entirely to allow for customization?
    1. pablot
      pablot
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      Just added it.
    2. szur1
      szur1
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      Thank you so much!  I've been dying for this.
    3. szur1
      szur1
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      Hmmm.  I deleted the BetterUmbraEnchant and replaced it with UmbraNoEnchant, but the sword still has the original Soul Trap enchantment.  Same mid-save, quest item version of the sword.  Any idea for a fix?  I have the NL Fix mod if that might be affecting it somehow?  Or if you maybe only removed the enchant for the final weighted version of the sword?
    4. pablot
      pablot
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      I just tested with both esp activated and just UmbraNoEnchant, and it worked. Do you have a mod that writes on the same weapon?(maybe a ballance mod)
    5. pablot
      pablot
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      I just tested with both esp activated and just UmbraNoEnchant, and it worked. Do you have a mod that writes on the same weapon?(maybe a ballance mod)
    6. szur1
      szur1
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      Yep you were exactly right.  I'm using a balance mod that affects the damage of weapons.  In my plugins.txt file I moved UmbraNoEnchant.esp to be after the balance mods and the sword is now properly unenchanted (unfortunately losing the damage change of the balance mod, however).  Thank you for the help!
  11. CodemanJams
    CodemanJams
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    Where does it go? Says main but no other mods are there, does this mean the data one?
    1. szur1
      szur1
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      Yep in Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data. And add "BetterUmbraEnchant.esp" to the Plugins.txt file in the same folder.
    2. chembros
      chembros
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      Why not just say exactly this in the main description? Saves people having to look through the comments if they're unsure.
      Thanks for the mod!
    3. chembros
      chembros
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      double post