Makes all leveled items in the game unleveled, because this very concept infuriates me. Like my god, why? WHY? What kind of insanity made anyone think this was a good idea?
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Despite Todd's unbreakable promise that the leveling system in Oblivon had been "fixed" this is, sadly, not the case. When I learned that quest rewards STILL pull from a leveled pool like some sort of troglodyte moron game made for idiots, I was overcome with an impossible incomprehensible fury. I blacked out, but when I awoke this mod suddenly existed, along with a cocoon of trainlike matter that seems to contain the now drained body of the original person who made the executive decision to have quest rewards.
It was a fate they deserved.
Anyway, this mod makes it so that any leveled quest reward in all the base game and all the DLC (I may have missed some so tell me if I did) will always be the best possible quest reward you could get. This is because anything is heinous and unacceptable. Nascent newborn game developers take note: If you do this in your own game I will ensure as similar fate as your predecessor awaits you. I do not suffer this kind of stupidity.
(This is all clearly in jest, of course.)
FEATURES: -All quest reward items are unleveled. -All rewarded items from quests are unleveled. -This includes things in Knights of the Nine, Mehrunes Razor, and Shivering Isles (including the armor that you get from the various deranged craftsmen in New Sheoth).
INSTALLATION: -Take the ESP included in this and add it to OblivionRemastered/Content/Dev/ObvData/Data. Then add the esp included in this mod to your plugins.txt file for Oblivion. If you have the deluxe edition, take that esp and do the same thing so that your plugins.txt file has both esps inside it.
THANKS: -To the Tamriel Rebuilt discord for saving me some time by pointing out that someone had to come in and fix this stupidity.