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animandan

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animandan

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225 comments

  1. animandan
    animandan
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    NEW UPDATE!

    Now has a key for opening the local map directly! (and toggles the maps once open) 
    Also the zoom level is maintained between toggles.
    1. ValueHigh
      ValueHigh
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      Great addition dropped an endorsement
    2. Tendo10do
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      You are doing the work of the nines bro. Bethesda should pay you for the work they didnt bother doing.
  2. Bu11Nuk3
    Bu11Nuk3
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    If you set the Local Map to 'nil' and your toggle button to something other than 'M' (for example 'N'), this mod works with both the 'M' to Close Mod and the Auto Local Map mod.
    1. animandan
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      Thank you for confirming.  I left the toggle button in to leave room for compatibility with those so glad it works.
  3. Bogdanov89
    Bogdanov89
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    Mod works great (tested steam version), just go for the manual install (not Vortex):

    Installation is different between Steam or Gamepass versions of Oblivion Remastered but only in terms of folder paths.

    For steam:
    - Download UE4SS and extract the zip contents to {game directory}\GameName\Binaries\Win64\
    - Extract Local Map Toggle Key to: \Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods\
    - In that same \ue4ss\mods\ folder there is a text file mods.txt in which you need to add LocalMapToggle : 1   below the line BPModLoaderMod : 1 .

    So for example your final path for Steam will look like this:
    Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods\LocalMapToggle\Scripts

    And the relevant part of your mod.txt will look like this:
    BPML_GenericFunctions : 1
    BPModLoaderMod : 1
    LocalMapToggle : 1

    For gamepass I BELIVE the only difference is in the (microsoft customized) Oblivion folder paths (i dont have gamepass to test).
    The mod maker posted this line as the guide so use your deduction skills to compare to the above and make adjustments:
    Oblivion Remastered\Content\OblivionRemastered\Binaries\WinGDK\ue4ss\Mods\
    1. animandan
      animandan
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      Thank you for posting this. I'll sticky this in case anyone needs more help with UE4SS.
    2. YinKuza
      YinKuza
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      I did this and my game just crashed when pressing N
    3. animandan
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      Do you have other mods installed? What version of UE4SS did you download?
    4. YinKuza
      YinKuza
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      only autolocalmap. Using the latest ue4ss
    5. animandan
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      Does it work without the other mod?  And using the latest one marked experimental?
    6. JohnHonza
      JohnHonza
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      so according to the instructions this is the correct path that
      E:\Games\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Binaries\WinGDK\ue4ss\Mods\LocalMapToggle\Scripts
      but mods.txt was not created after the game was turned on
      any other ideas?
    7. YungFattin
      YungFattin
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      If you are getting crashes occasionally with pressing N outside map, or M when closing map (if you are using that mod), install the mod 'close menus' (instead of press M to close map) and from now on only open and close the map using F4 (and avoid ever pressing N outside map). 

      Also unbinding M for map helps.
    8. lightsourced
      lightsourced
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      I am using close menus with M as my hotkey for the map. I have Open Local Map configured like this:

      open_local_map_key = nil,
      toggle_key = Key.N,

      However, I still get crashes when I open the map with M and then press N to switch to local map.
  4. GRUmod
    GRUmod
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    PSA: This mod is broken/buggy.

    Recommended Alternative
  5. ZennStarblazer
    ZennStarblazer
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    Since updating to the latest version of ue4ss, this mod no longer works for me. I wasn't getting any crashes like others, but just nothing happening. 
  6. murarz89
    murarz89
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    Sadly Im dropping this one, it constantly crashes my game.
  7. Asafyasso
    Asafyasso
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    It crashes
  8. Binio
    Binio
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    Like mod but really want one that just use N to open and close local map (not switching between maps)
    It is possible?
  9. ejbranco
    ejbranco
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    I see a lot people are having problems with the mod, which is why I came to the comments in the first place.
    In my case, I'm only using this mod and the latest version of ue4ss and it crashes the game every single time!
    1. Tendo10do
      Tendo10do
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      I too get a lot of crashes when opening the map for some reason, not sure if it has always been there tbh or only started recently
  10. plApophis
    plApophis
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    Is there a way to setup controller key binding?
    1. plApophis
      plApophis
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      To support gamepads you can try to change config.lua to:return {
        --assign nil to a key to disable it
        open_local_map_key = Key.N, -- Key to open the local map directly, if map is open then it will toggle between the world and local map
        toggle_key = Key.M, --  Key to toggle the between the world and local map when the map is already open
        toggle_controller_button = "Gamepad_DPad_Down" -- Buton to toggle the between the world and local map when the map is already open
      }

      Add at top of main.lua script (line 8):
      toggle_controller_button  = { KeyName = FName(config.toggle_controller_button) } --  Button to toggle the between the world and local map when the map is already open
      And add at bottom of main.lua script:
      if not config.toggle_controller_button then
        print("[LocalMapToggle] No controller button bound to toggle_controller_button\n")
      else
        print(string.format("[LocalMapToggle] Button bound to toggle_controller_button: %s\n", config.toggle_controller_button))
          
        LoopAsync(3000, function()
          return pcall(
            ---@param context RemoteUnrealParam<AVEnhancedAltarPlayerController>
            ---@param key RemoteUnrealParam<FKey>
            RegisterHook, "/Game/Dev/Controllers/BP_AltarPlayerController.BP_AltarPlayerController_C:InpActEvt_AnyKey_K2Node_InputKeyEvent_1", function(context, key)
              local button = key and key:get() ---@type FKey
              local button_name = button and button.KeyName and button.KeyName:ToString()
              if not button_name or button_name ~= config.toggle_controller_button then return end

              local player_controller = context:get() ---@type AVEnhancedAltarPlayerController
              if not player_controller or not player_controller:IsValid() then return end

              if player_controller:WasInputKeyJustPressed(toggle_controller_button) then
                ExecuteInGameThread(function()
                  toggleLocalMap()
                end)
              end
            end)
        end)
      end

    2. animandan
      animandan
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      Let me know if it works.  I'm considering remaking this mod as an unreal blueprint which theortically would make it easier to remap controls as well.
    3. plApophis
      plApophis
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      It works in "my version" of a similar script. There may be typos, as I copied it with small adjustments to the naming of variables.
      Feel free to use this code; I make no claims of ownership over it :)
  11. epicwalrus10
    epicwalrus10
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    I'm getting a lot of crashes with this mod enabled. Perhaps it is a conflict with another mod? I'd love to use the mod but currently i can't with all the crashes.
  12. Tendo10do
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    The fact that a simple keybinding the original game had requires a mod now is 10/10 ToddHowards. This shows how much Bethesda plays their own game. But heyy we now have the blue sparkly gaming journalist spell to make up for it, surely nobody will be bothered by having to open the normal map and scroll THRICE to open the nearby map if they get lost every 5 minutes within these crazy tomb dungeons.  suuuuure Todd howard.
  13. SluggoV2
    SluggoV2
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    So I downloaded and installed it via MO2 but it will not work. Any ideas what's going on?

    https://freeimage.host/i/3goAHNf