I've just added an image with all the Runic combinations with this mod ;) enjoy it and don't be afraid to tell me if their is something missing or wrong!
Hey there, I am using this mod in my current playtrough and want to give you some feedback. My favorite thing so far have been the Attunement-specific Buffs, as I am someone who loves utility-spells, especially the ethereal buff is a treat when my scrawny mage is trying to trek back to town with pockets full of loot, but I am using all of them regularly.
The frost projectiles are somewhat wacky, the two-rune combo single shard regularly flies over human sized targets heads, the three-rune combo triple shards hit humans twice, giants and megafauna thrice and miss Beast Golems and similar creatures completely except in point blank distance.
The fire projectiles seem to mess up the enemy hitboxes, forcing me to use AoE-Effects as my only means to even hit them.
Imbue Frost/ Fire can be cast using but not consuming the corresponding attunement regardless if boon is active, Frost Bullet can be cast using and consuming Frost attunement and still consumes Cool boon, if active.
The lightning-spells are somewhat weak compared to the rest.
Mostly, however, this mod has been amazing and I honestly hope you will expand on it in the future. You wanted to show the potential of Outward modding and I say you absolutely did that. Before I finish this comment, I will write down some ideas I had while playing, which you, if you are so inclined, may read and think about at your leisure: - removing Runic Lantern, as it is not that useful, and instead use that combination for lightning attunement, which is missing if I haven't just overlooked it? - removing Runic Blade, instead having this combination imbue the main weapon with the attuned element? - a version of Call to elements which gives you the boon corresponding to your attunement, similar to your modified jinx?
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My favorite thing so far have been the Attunement-specific Buffs, as I am someone who loves utility-spells, especially the ethereal buff is a treat when my scrawny mage is trying to trek back to town with pockets full of loot, but I am using all of them regularly.
The frost projectiles are somewhat wacky, the two-rune combo single shard regularly flies over human sized targets heads, the three-rune combo triple shards hit humans twice, giants and megafauna thrice and miss Beast Golems and similar creatures completely except in point blank distance.
The fire projectiles seem to mess up the enemy hitboxes, forcing me to use AoE-Effects as my only means to even hit them.
Imbue Frost/ Fire can be cast using but not consuming the corresponding attunement regardless if boon is active, Frost Bullet can be cast using and consuming Frost attunement and still consumes Cool boon, if active.
The lightning-spells are somewhat weak compared to the rest.
Mostly, however, this mod has been amazing and I honestly hope you will expand on it in the future. You wanted to show the potential of Outward modding and I say you absolutely did that.
Before I finish this comment, I will write down some ideas I had while playing, which you, if you are so inclined, may read and think about at your leisure:
- removing Runic Lantern, as it is not that useful, and instead use that combination for lightning attunement, which is missing if I haven't just overlooked it?
- removing Runic Blade, instead having this combination imbue the main weapon with the attuned element?
- a version of Call to elements which gives you the boon corresponding to your attunement, similar to your modified jinx?
Thank you very much and goodbye.