A few issues: * Walls look like a mix of brick and rock, and the size of the brick doesn't align with the rocky texture, so it looks quite odd and just wrong. * Stone foundations have a similar issue, but that overlay texture looks more like someone stored some oil-based roofing materials all over the place and left smears. Basically, this is another case of two textures with a rectangular pattern that don't align. No, they don't look like crevices in stones since crevices don't perfectly align with adjacent stones and form a rectangular pattern of their own. The borders are completely screwed and misaligned with the 3D mesh there. Border texture doesn't even align with texture in the middle and looks stretched in comparison. * A flat stone roof should be the same as a stone foundation since, in most cases, it's actually used as a stone floor. Besides, a tiled roof like this would only stop water on a slanted surface, and this one is flat. The same texture on a slanted roof is fine. * Textures on stone foundations, stairs, and floor/roof don't match with each other.
Can't see the images in your links. I know about the borders which are definitely an issue but the mesh was already warped slightly in the floor model. It kind of curves and couldn't think of how to fix it. I don't understand unreal engine so I don't bother touching the mesh. I do see what you mean on the roof and putting the floor texture on that as well.
How so? If it's in the picture that was just for everything to be seen. I don't have any camera or angle mods installed so I can't take good pictures with that. If it's the actual game I wouldn't know. All I did was retexture them. Sorry if I'm confusing you with my confusion.
From what I can see in some of the models is that it curves in some areas, so that might be a reason. But this is also based around old castle design I saw and threw it in.
I like how this looks, but what folder would this need to go into? An could you do the floor as well cause the ceiling piece would look pretty cool to do like a cobblestone type look for the floor, just saying.
16 comments
* Walls look like a mix of brick and rock, and the size of the brick doesn't align with the rocky texture, so it looks quite odd and just wrong.
* Stone foundations have a similar issue, but that overlay texture looks more like someone stored some oil-based roofing materials all over the place and left smears. Basically, this is another case of two textures with a rectangular pattern that don't align. No, they don't look like crevices in stones since crevices don't perfectly align with adjacent stones and form a rectangular pattern of their own. The borders are completely screwed and misaligned with the 3D mesh there. Border texture doesn't even align with texture in the middle and looks stretched in comparison.
* A flat stone roof should be the same as a stone foundation since, in most cases, it's actually used as a stone floor. Besides, a tiled roof like this would only stop water on a slanted surface, and this one is flat. The same texture on a slanted roof is fine.
* Textures on stone foundations, stairs, and floor/roof don't match with each other.
Examples:
* Stone wall and floor/roof
* Stone foundations