Is there a way to make 6-7 and +8 rarity pals have varying levels? Tried all the options in level adjustement but it only seem to affect the 1-5 rarity pals,like they go from 2-3 to 1-7 and stuff,but other rarities stick to the level given in "spawn group setting"
There is a checkbox in spawn group setting for adjusting minimum level of 6-7, 8+ rare pals plus a text box to adjust min level for both and for the max level will depend on level adjustment section settings.
"There is a checkbox in spawn group setting for adjusting minimum level of 6-7, 8+" Yeah lmao its what I said in my comment..
"plus a text box to adjust min level for both and for the max level will depend on level adjustment section settings." I also say that,touching them both change nothing for the 6-7,8+,they keep the minimum one I set with no variance
Those are minimum level settings. If the level is below that, it forces it to that level. If it is at or above, it is unchanged. Therefore, if the pal's level is above the setting, then they will have level variance. There is no feature currently to just add more variance based on rarity.
When I select match vanilla group count with no changes to other variable (test) It gives me Index was out of range. Must be non-negative and less than the size of collection (Parameter 'index'). Obviously I must be doing something wrong but I cant figure it out. Ideas?
uh so im getting some weird EOS error that i've never seen before. its showing before main menu, my save ignore "start" button when im trying to launch it. everything working if i delete generated pak.
UPD: Nevermind, its because im trying 1-70 level caps for everyone + min rarity levels adjusted for that and its just not working together (capping over 60 levels for pals too, unfortunately, i guess its impossible and tool not even intented to do that). So yeah kinda figured it out but not really, at least no errors with my current tweaks, i'll just keep it that way.
The latest randomizer version works great with the new crossplay update. Thanks as always for your good work. continued exploring and playing around with the editor. I've been testing the individual count settings lately, and I think for the % boxes that work in tandem with base count could maybe use two new sections for flying pals overworld and dungeon. Better tune flying pals spawn, the reason behind this is the other pal spawns are set high, it results in flying pals spawning into large group but often converge creating "a biblical angel bird centipede" so having the ability to tune them automatically by generation would reduce the time from having to doing it manually in the spawn page. Also a check box in Spawn Group setting to toggle duplicate flying pal entry restriction per spawn group (with big group size number and flying pal insanity checked on will result with flying pals groups having duplicates due to limited existing variety). Another idea, this one I don't know if it can be done, is a feature that increment additional spawn group chance. A setting that would allow additional spawn groups to spawn additional random groups nearby per spawn point.
Edit: For individual count, "base count" and percentages getting mixed/unexpected results, not quite sure I fully understand. Could use a more detailed and elaborate explanation.
Yeah, I see the issue. The crossplay update seems to have moved the data for pals to another location. I can't fix it until I find where they moved the data.
I am having this same issue. not sure if i am just selecting the worng video but yeah it's not working
edit: so weird thing is I downloaded the update and installed on my gaming pc. I had to install a .net runtime update but when I selected the correct game folder (not the default install) it booted right up. I try to recreatet this on my server pc and it will not pop up after i select the install folder. Thing is that it used to work in the previous version. Not sure what changed.
I have only tested this on the steam platform. Whatever folder you select should have the subfolder path to the file: Pal\Content\Paks\Pal-Windows.pak For example, select the folder 'my\path\Palworld' -> my\path\Palworld\Pal\Content\Paks\Pal-Windows.pak should exist. To be clear, in this example, the folder you are giving to the app is 'my\path\Palworld' (not the subfolders - the app adds those automatically).
If you are using Steam, you can find the installation folder through right-click Palworld in the Library list->Manage->Browse local files
If the window to select the folder is not popping up anymore, then navigate to %LocalAppData%\Palworld-Randomizer\Config.
The file GlobalConfig.json in that folder contains the path the app uses ("InstallationDirectory"). You can edit the file (if you are familiar with JSON format) or just delete it to reset the settings.
Randomizer has settings for group unit count and composition...is there a setting for affecting the number of spawn groups? like for each spawn group a chance range of another random spawn group appearing near/around that particular spawn rather that just one spawn group.
...and Palworld just got an update today. The randomizer throws 2 error messages on startup. "Sequence contains no elements" and "index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')" Remains stuck on "initializing..."
May I have some help understanding where things are going wrong? Things work but then after a while all the pals (including my mount) freeze up or start rubberbanding and I am forced to restart the server. At first I assumed there were too many spawns after a while but even after decreasing I am still running into the same issue. Thanks in advance, the mod is great otherwise :D
Edit: noticing now it seems to happen when I am FLYING while going into a new area, my character disappears until I land, if it doesn't cause the rubberbanding issue. Otherwise that's when I have very little control over my character
It may be because of flying speed? Switching from Shadowbeak to Elphidran and it didn't happen.
I'm not sure if importing an old PAK works. I haven't tested it.
But, as long as you haven't generated anything since (and you're on the same PC), then you can just open the spawn editor and it should still be the last thing generated, from which you can just save a PAK in one step.
These backups are saved as CSV files, which are independent of the game's updates.
261 comments
Tried all the options in level adjustement but it only seem to affect the 1-5 rarity pals,like they go from 2-3 to 1-7 and stuff,but other rarities stick to the level given in "spawn group setting"
Yeah lmao its what I said in my comment..
"plus a text box to adjust min level for both and for the max level will depend on level adjustment section settings."
I also say that,touching them both change nothing for the 6-7,8+,they keep the minimum one I set with no variance
Therefore, if the pal's level is above the setting, then they will have level variance.
There is no feature currently to just add more variance based on rarity.
UPD: Nevermind, its because im trying 1-70 level caps for everyone + min rarity levels adjusted for that and its just not working together (capping over 60 levels for pals too, unfortunately, i guess its impossible and tool not even intented to do that). So yeah kinda figured it out but not really, at least no errors with my current tweaks, i'll just keep it that way.
and playing around with the editor. I've been testing the individual count settings lately, and I think for the % boxes that work in tandem with base count could maybe use two new sections for flying pals overworld and dungeon. Better tune flying pals spawn, the reason behind this is the other pal spawns are set high, it results in flying pals spawning into large group but often converge creating "a biblical angel bird centipede" so having the ability to tune them automatically by generation would reduce the time from having to doing it manually in the spawn page. Also a check box in Spawn Group setting to toggle duplicate flying pal entry restriction per spawn group (with big group size number and flying pal insanity checked on will result with flying pals groups having duplicates due to limited existing variety). Another idea, this one I don't know if it can be done, is a feature that increment additional spawn group chance. A setting that would allow additional spawn groups to spawn additional random groups nearby per spawn point.
Edit: For individual count, "base count" and percentages getting mixed/unexpected results, not quite sure I fully understand. Could use a more detailed and elaborate explanation.
The application also fails to initialize.
Yeah, I see the issue.The crossplay update seems to have moved the data for pals to another location.
I can't fix it until I find where they moved the data.
I pushed version 2.13.6 with the fix to work with the latest patch.
I can't dump it after new update, the game always crashes when I open GUI.
Use this version of UE4SS from the experimental-palworld branch. (Thanks Eljujulo.)
After installing, you use Ctrl + Numpad 6 as documented here. (I don't think there's a GUI.)
You have to click Browse and select your Palworld installation folder. (This is not a bug.)
edit: so weird thing is I downloaded the update and installed on my gaming pc. I had to install a .net runtime update but when I selected the correct game folder (not the default install) it booted right up. I try to recreatet this on my server pc and it will not pop up after i select the install folder. Thing is that it used to work in the previous version. Not sure what changed.
Whatever folder you select should have the subfolder path to the file: Pal\Content\Paks\Pal-Windows.pak
For example, select the folder 'my\path\Palworld' -> my\path\Palworld\Pal\Content\Paks\Pal-Windows.pak should exist.
To be clear, in this example, the folder you are giving to the app is 'my\path\Palworld' (not the subfolders - the app adds those automatically).
If you are using Steam, you can find the installation folder through right-click Palworld in the Library list->Manage->Browse local files
Hope that helps!
The file GlobalConfig.json in that folder contains the path the app uses ("InstallationDirectory").
You can edit the file (if you are familiar with JSON format) or just delete it to reset the settings.
...and Palworld just got an update today. The randomizer throws 2 error messages on startup. "Sequence contains no elements" and "index
was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')" Remains stuck on "initializing..."
It may be because of flying speed? Switching from Shadowbeak to Elphidran and it didn't happen.
Thx for your time, love your work!
But, as long as you haven't generated anything since (and you're on the same PC), then you can just open the spawn editor and it should still be the last thing generated, from which you can just save a PAK in one step.
These backups are saved as CSV files, which are independent of the game's updates.