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  1. SoulOfDarkest
    SoulOfDarkest
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    Is there a way to make 6-7 and +8 rarity pals have varying levels?
    Tried all the options in level adjustement but it only seem to affect the 1-5 rarity pals,like they go from 2-3 to 1-7 and stuff,but other rarities stick to the level given in "spawn group setting"
    1. OddKnight
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      There is a checkbox in spawn group setting for adjusting minimum level of 6-7, 8+  rare pals plus a text box to adjust min level for both and for the max level will depend on level adjustment section settings.
    2. SoulOfDarkest
      SoulOfDarkest
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      "There is a checkbox in spawn group setting for adjusting minimum level of 6-7, 8+"
      Yeah lmao its what I said in my comment..

      "plus a text box to adjust min level for both and for the max level will depend on level adjustment section settings."
      I also say that,touching them both change nothing for the 6-7,8+,they keep the minimum one I set with no variance
    3. ComplexRobot
      ComplexRobot
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      Those are minimum level settings. If the level is below that, it forces it to that level. If it is at or above, it is unchanged.
      Therefore, if the pal's level is above the setting, then they will have level variance.
      There is no feature currently to just add more variance based on rarity.
  2. xMors
    xMors
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    When I select match vanilla group count with no changes to other variable (test) It gives me Index was out of range. Must be non-negative and less than the size of collection (Parameter 'index'). Obviously I must be doing something wrong but I cant figure it out. Ideas?
    1. spacedude1
      spacedude1
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      same problem here. can someone help please.
  3. kuroilost
    kuroilost
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    uh so im getting some weird EOS error that i've never seen before. its showing before main menu, my save ignore "start" button when im trying to launch it. everything working if i delete generated pak.

    UPD: Nevermind, its because im trying 1-70 level caps for everyone + min rarity levels adjusted for that and its just not working together (capping over 60 levels for pals too, unfortunately, i guess its impossible and tool not even intented to do that). So yeah kinda figured it out but not really, at least no errors with my current tweaks, i'll just keep it that way.
  4. OddKnight
    OddKnight
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    The latest randomizer version works great with the new crossplay update. Thanks as always for your good work. continued exploring
    and playing around with the editor. I've been testing the individual count settings lately, and I think for the % boxes that work in tandem with base count could maybe use two new sections for flying pals overworld and dungeon.  Better tune flying pals spawn, the reason behind this is the other pal spawns are set high, it results in flying pals spawning into large group but often converge creating "a biblical angel bird centipede" so having the ability to tune them automatically by generation would reduce the time from having to doing it manually in the spawn page. Also a check box in Spawn Group setting to toggle duplicate flying pal entry restriction per spawn group (with big group size number and flying pal insanity checked on will result with flying pals groups having duplicates due to limited existing variety). Another idea, this one I don't know if it can be done, is a feature that increment additional spawn group chance. A setting that would allow additional spawn groups to spawn additional random groups nearby per spawn point.

    Edit: For individual count, "base count" and percentages getting mixed/unexpected results, not quite sure I fully understand. Could use a more detailed and elaborate explanation. 
  5. FUJIHS
    FUJIHS
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    The pak crashes with the new crossplay update, but the one I only made about Predator doesn't.

    The application also fails to initialize.
    1. ComplexRobot
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      Yeah, I see the issue.
      The crossplay update seems to have moved the data for pals to another location.
      I can't fix it until I find where they moved the data.
    2. ComplexRobot
      ComplexRobot
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      False alarm. I made a silly mistake.

      I pushed version 2.13.6 with the fix to work with the latest patch.
    3. ComplexRobot
      ComplexRobot
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      After loading the new version of the app, just go to Open Spawn Editor->File->Save PAK to resave the PAK.
    4. FUJIHS
      FUJIHS
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      How do you get Mapping File (usmap) for Palworld version 0.5.0.67935?
      I can't dump it after new update, the game always crashes when I open GUI.
    5. adelthesuper
      adelthesuper
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      Its doing same thing as last time, where it just loads Palword installation Folder directory and doesn't allow you to do anything else.
    6. ComplexRobot
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      How do you get Mapping File (usmap) for Palworld version 0.5.0.67935?
      I can't dump it after new update, the game always crashes when I open GUI.

      Use this version of UE4SS from the experimental-palworld branch. (Thanks Eljujulo.)
      After installing, you use Ctrl + Numpad 6 as documented here. (I don't think there's a GUI.)

      Its doing same thing as last time, where it just loads Palword installation Folder directory and doesn't allow you to do anything else.

      You have to click Browse and select your Palworld installation folder. (This is not a bug.)
    7. FUJIHS
      FUJIHS
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      😂I've always dumped Mapping File by using GUI(-DUMPERS - GENERATE .USMAP FILE), never heard of shortcut keys.
    8. adelthesuper
      adelthesuper
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      i do and nothing happens
  6. Meikitty
    Meikitty
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    Sorry to bother you, but when I select my folder where my Palworld is saved in, it wont open up to the main editting programme, any advice? Thank you
    1. Draelee
      Draelee
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      I am having this same issue. not sure if i am just selecting the worng video but yeah it's not working

      edit: so weird thing is I downloaded the update and installed on my gaming pc.  I had to install a .net runtime update but when I selected the correct game folder (not the default install) it booted right up.  I try to recreatet this on my server pc and it will not pop up after i select the install folder.  Thing is that it used to work in the previous version.  Not sure what changed.
    2. ComplexRobot
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      I have only tested this on the steam platform.
      Whatever folder you select should have the subfolder path to the file: Pal\Content\Paks\Pal-Windows.pak
      For example, select the folder 'my\path\Palworld' -> my\path\Palworld\Pal\Content\Paks\Pal-Windows.pak should exist.
      To be clear, in this example, the folder you are giving to the app is 'my\path\Palworld' (not the subfolders - the app adds those automatically).

      If you are using Steam, you can find the installation folder through right-click Palworld in the Library list->Manage->Browse local files

      Hope that helps!
    3. ComplexRobot
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      If the window to select the folder is not popping up anymore, then navigate to %LocalAppData%\Palworld-Randomizer\Config.

      The file GlobalConfig.json in that folder contains the path the app uses ("InstallationDirectory").
      You can edit the file (if you are familiar with JSON format) or just delete it to reset the settings.
  7. OddKnight
    OddKnight
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    Randomizer has settings for group unit count and composition...is there a setting for affecting the number of spawn groups? like for each spawn group a chance range of another random spawn group appearing near/around that particular spawn rather that just one spawn group.

    ...and Palworld just got an update today. The randomizer throws 2 error messages on startup. "Sequence contains no elements" and "index
    was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')" Remains stuck on "initializing..."
  8. Biohuman
    Biohuman
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    May I have some help understanding where things are going wrong? Things work but then after a while all the pals (including my mount) freeze up or start rubberbanding and I am forced to restart the server. At first I assumed there were too many spawns after a while but even after decreasing I am still running into the same issue. Thanks in advance, the mod is great otherwise :D
    1. Biohuman
      Biohuman
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      Edit: noticing now it seems to happen when I am FLYING while going into a new area, my character disappears until I land, if it doesn't cause the rubberbanding issue. Otherwise that's when I have very little control over my character

      It may be because of flying speed? Switching from Shadowbeak to Elphidran and it didn't happen.
  9. 1Chu3
    1Chu3
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    Hey, Complex. For next update, is it possible to add option to copy and paste all pals from one region to another? Please and thank you.
    1. ComplexRobot
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      I thought about adding that. Maybe I will eventually.
  10. juicescrib
    juicescrib
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    If i import my previous randomizer pak will it update it so it works on server?

    Thx for your time, love your work!
    1. ComplexRobot
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      I'm not sure if importing an old PAK works. I haven't tested it.

      But, as long as you haven't generated anything since (and you're on the same PC), then you can just open the spawn editor and it should still be the last thing generated, from which you can just save a PAK in one step.

      These backups are saved as CSV files, which are independent of the game's updates.
    2. 1Chu3
      1Chu3
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      Importing old pak did not work for me. Just had to start new one.