Before posting about a problem here, please take a moment to read the FAQ in the description. Many questions have already been answered. Even if your question is not, you will understand what information you need to provide in order to receive assistance. If you ask about an issue without supplying the necessary information (e.g., a missing log file for a problem with the DLL mod), you can expect a standard reply that may not be helpful.
Trying to use the DDL for client and server but nothing happens, I put the folder into the Steam\steamapps\common\Palworld\Pal\Binaries\Win64\ue4ss\Mods but not even pressing F9 does anything, am I missing something?
Before asking, please read the FAQ first. If your question isn't answered there, make sure to include all the required details—especially the log file—or we can't help you. Skipping the basics just wastes everyone's time.
Yes I read the FAQ, nothing there was useful for the situation.
You must have skipped FAQ no. 1 because you haven't provided anything of this information.
For effective analysis, please provide the following information:
The ue4ss.log file (only needed for the .dll version)
Your game client version
The mod version in use
Whether you are using Steam or GamePass
Whether the issue occurs in single-player or multiplayer mode
But that doesn't matter because this feature is removed. Again, you can find this info in the description under changelog for version 1.44. Your case is directly addressed:
Removed "Disable 'Not enough support'" because everything built without supports immediately got destroyed. Bypassing this would cause snapping issues
There are more limitations, please read the FAQ no. 9 and the comment from OkraOrca including his pastebin.
If there is still something unclear, feel free to ask.
I downloaded the standalone and when extracting it, it says it couldn't extract it because there is a virus or it has no files in it, then it got deleted by itself. I tried to download it again and the browser didn't let me at all :(
You should consider using a different virus scanner, because it's a false positive (see FAQ). Someone already uploaded the current version to Virustotal and the result is 0/72 threats. All virus scanners have an option to restore the file and to add an exception. You should find online tutorials how to do this for your virus scanner. Alternatively, you can use the CE table or .dll.
Mod is broken could you please....oh wait you already did wow that was scary. I was worried the game would be unplayable for more than 5 minutes. Good Job
An update to support version 0.6.2 will be published later today. Please be patient.
Edit: Update is done. The most important changes are: -The limitation regarding the no snapping function is now fixed. Round structures can now be built again, but only in the steam version. -Using DirectX 12 inside the client(starting game with -DX12 parameter) is now supported. The in-game menu should be visible regardless of used DirectX version.
I dont really know how to mod but could you make the mod or a version of it that we can fix the memory address issue? The issue usually made by the game getting updated. If we could edit a txt with the new version number or something to allow it to work again after updates.
That is 'technically' already possible, but not as easy as you think. If you download the cheat table you could update it yourself by finding the changed pointers in memory to inject into. Just open the script in CE and change the aob scan target to the new address you found that points to the respective function. The problem is that every time the game updates, the newly recompiled .exe moves stuff around internally so the addresses for specific functions(like checking for red builds) move around too.
You are correct. The version number isn’t the problem; the problem is that some, but not all, AOBs must be updated every time the game gets a new patch. The mod needs something to find the entry points in the game process memory in order to modify them to allow building where it is prohibited. Hardcoding these address points would mean that all functions break with every patch. By using AOBs, only around 50% to 75% of the functionality is affected because some AOBs still match. Updating the broken ones can be tricky; if the compiler just replaced a near jump with a far jump or some registers, the AOBs no longer match the source. When only a minor change happend by the compiler it can be easy to find the new AOB, however, when the developers directly change the function for a specific building scenario, I have to find the entry and the AOB from scratch. Most of the time, at least one function breaks in a more difficult way. There are always changes is the build system that are not announced in the patch notes.
I dont really know how to mod but could you make the mod or a version of it that we can fix the memory address issue?
No, because you can already update it yourself. The cheat engine tables can be edited, and the C# source code of the standalone is also uploaded here. If you think updates published by me are taking too long, please remember: there are currently 30 AOBs for Gamepass plus 32 AOBs for the Steam version — totaling 62 entry AOBs. Each AOB has a replacement AOB to activate the function. That doubles the number of AOBs to 124. Many of them break with every update, so I have to find new ones. If I do so, keep in mind that there is a cheat table, a .dll, and a standalone .exe, each containing all AOBs. Updating one AOB needs to be done in three different locations. That adds up to 124 AOBs times 3 modules, totaling 372 locations that might need updating. Once the update is done, it’s also necessary to test every function with each module to confirm that the old and new AOBs are working. I usually do just a few tests because I’m too lazy to test absolutely everything. I hope you can now understand why it always takes me some hours (or days in rare cases) of work to publish a new, updated version of the mod.
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The said, I downloaded the new update, the F9 prompt now works and appears, but I still can't extend floors from the foundation more than 2 floors
https://gyazo.com/55bca5e7c25b64d41093ccf0aacd1856
You must have skipped FAQ no. 1 because you haven't provided anything of this information.
But that doesn't matter because this feature is removed. Again, you can find this info in the description under changelog for version 1.44. Your case is directly addressed:
There are more limitations, please read the FAQ no. 9 and the comment from OkraOrca including his pastebin.
If there is still something unclear, feel free to ask.
Edit:
Update is done. The most important changes are:
-The limitation regarding the no snapping function is now fixed. Round structures can now be built again, but only in the steam version.
-Using DirectX 12 inside the client(starting game with -DX12 parameter) is now supported. The in-game menu should be visible regardless of used DirectX version.