PSA : on the first run of the mod, every single chest, fruit and trash pile that was loaded before the mod will have their stock loot , after you loot it and the object respawn, it'll have the new loot, this doesn't apply to dungeon chest as they're loaded after you enter the cave
Update : Mod updated for Tides of Terraria patch, magnet fishing , pond fishing , treasure hunting and some others things were all in the same file, so the file more than doubled in size, I'm tired ...
Already updated, the only difference is that the technical book drop rate which was on the same download page as this one as an requirement was moved into an standalone mod and fixed too.
If you encounter any problem or want to ask something just reply to this post, I'll probably update this mod again soon by boosting coralum max drop by 50%, since repairing the new weapons is quite painful
They both change different files but works for the same thing, so it's safe to use both together , quite how pals and raid boss loot is not on the same file despite looking exactly the same
Is the mod you're talking about the latest one you released.,I just ran the first time I went to the dungeon at the same time.,There's no treasure chest after beating the boss.,I don't know if it's a problem caused by the mod.,I'll test it a few more times.。 Thank you for replying to me so late!
if it was an dungeon you previously cleared before the 1H cooldown it won't have an chest at the end, just in case I'll check here on my end
edit : there was 2 chests in an dungeon that I hadn't looted before in the end, so either you went into an dungeon before it's refresh or some mod conflict
I fell asleep last night, and after that I tested a few more dungeons, and there were no problems, probably I went in before loading, but I don't know why the boss spawns. Later, if I have any problems, I will come here to communicate with you again, thank you again for such a great mod!
This MOD requires Technique Book Drop Rate, right? As far as I know, that MOD hasn't been updated, so installing it will prevent chests from appearing in Terraria dungeons. Incidentally, the same thing happened even when I didn't install any other MODs. I apologize if I misunderstood something.
Yep it should be causing some problems ... forgot to look into it since the main file itself took way too much time fix.
you can use my mod without the technique book drop rate (this one mostly affect dungeon loo), without that mod you'll just face the usual tiny chance of getting books inside dungeons, this will be fixed but probably I won't release an gamepass version of it because somehow I can't open that file properly to save it, last time I had to make the edited file over visual studio and send it to an friend to simply pack it lmao.
on the plus side the magnet fishing drop rate for books is normalized into it's highest drop rate for all areas in my mod, also they drop from 1 to 5 instead of always 1
Thanks for your reply. I'm already using your MOD without the Technique Book Drop Rate. There haven't been any major issues, but there's a bug where the books that should be in the box falling from the sky (I don't know the English term) are missing, leaving one empty slot in the item list. I know you're busy, so there's no rush, but I'm looking forward to the update. There are lots of similar MODs out there, but I think yours has the perfect balance.
They aren't missing, they share the pitiful drop chance of the dungeon ones, i already fixed the file before sleeping, I'll check if I can get someone to pack it so I can upload here
Not think that is work with Terraria dungeon - all time dropped low level cartridge to weapon or metal ingots, and low level schemes. Blue schemes seldom. In open world and treasures - all ok.
I've made then share the exact same chance, what could be wrong is that terraria dungeon does not have 100% chance to drop an schematic (saw this while fixing the book drop rate mod) , I'll see when I can upload it here
Thanks for this awesome mod, I appreciate that chest are worth stopping for now. Can I make a request? Anyway you could make the settings user editable?
I've just finished editing the file, I'll upload it in an bit , just testing if everything is working, the file more than doubled in size this update so it took quite awhile to do.
About editing it, if you have some knowledge about using unreal engine is probably doable , otherwise unless I remake this mod in palschema which allows you to simply open the file with an text editor it won't be so simple to edit the file, what are you trying to change in the file?
I'm playing the update too mate, I need to check what's going on with the drops to see what needs to be changed.
For real I'm waiting to see if pocketpair will drop some hotfix this week since there's some things acting up, I'm personally seeing some weirdly long loading times , lag inside the base and pals cliping into the terrain if you ragdoll then, fixing this mod takes like sightly over an hour since the file structure allows me to just copy the file up to where the update starts so I "only" need to edit 200~300 lines instead of nearly 3000, but if some hotfix drops and this files get touched I'd need to update it again.
Personally I fear having to look into the pal drop file again since nearly no pal has the same name in game that it has in the files so I have to check paldb to see which pal is called raijin daughter (spoiler, is dazzi)
Palschema lags on low end pc? Never heard of it, but if it really happens I can keep both versions for download if I find an way to edit both files without investing too much extra time
the thing that requires palschema to work RE-US4SS can cause lag on low end pc's. im legit having to play palworld with minimal settings just to enjoy it.
so if any mod requires US4SS i simply cant use it. and palschema uses US4SS
I can try to update it but pocketpair changed something that has nothing to do with this update which made things weird for making mods, I'm thinking if I'll try updating it or learn how to use palschema to redo it
[Lua] [BPModLoaderMod] ModClass for 'Herman_Chest_Drop_P' is not valid ObjectPath: PackageName: /Game/Mods/Herman_Chest_Drop_P/ModActor AssetName: ModActor_C
weird, the game launch normally or it crashes on startup? on my testing is didn't crash on startup, while loading in game or while interacting with the modded parts of the mod (which is the 3 parts where you can crash depending of the mod)
Does this mod increases the drop rate of pendants in dungeon chests? Most people are disturbed by schematics, but pendants are also rarely seen, especially the lv2 pendants.
Actually no, the pendants all share the 5% drop rate in all cases, that's pretty much the only thing I didn't touch as I've made pretty much everything have an similar drop rate of then as they can be grindy but definitely obtainable, different of the schematics who have some lottery level of rng behind then, if the pendants do not share the same slot of anything else I can see about boosting then an bit when I remake this mod in palschema when I learn more about it
Hi, i was wondering if maybe u could somewhat achieve a compatibility between ur mod and this mod True monster rancher, having this 2 together is the best of this world, better ranch and actually good chest that is worthwhile stopping. I spoke with the mod author or True monster rancher and the author said it most likely wouldn't be happening on his side. So I figured why not speak with u it's worth a shot :D.
Thanks in advance, and nice work u did with this!!
I'd imagine why he wouldn't want, the ranch animal part of the file is like 50 lines, out of an 2300 lines file, I can try to implement his mod into mine but I'll upload as an special version which I won't update if I do changes to the main file, this mod is just an personal mod I made and use with friends that I decided to upload
Would be such a good combo of mods IMO, a lot of ppl whenever u get more eyes, would love the combo between both but, i do also know u guys do this in ur own free time, so i totally understand if it doesn't go ahead
No they don't, I'll revise this mod and give an look to ranch pals, but I probably won't att drops to the ranch animals as this mod is an personal mod made to play with my friends, what i can is either remove the rng from ranch pals that are condensed or increase their max output , I'll see what I can do
i totally understand but, if by any miracle u could find a way for it to not be in conflict with the other one it would be totally the best of both worlds, if u need ppl to test let me know i am more than happy to help!!!
Any chance that the fusion of the two mods will be released anytime soon? Was going through my mods and realized that these two are incompatible with one another, and then I saw that you might make a merger.
Actually, there's an new method of mod making that started to be worked on recently that should make mod compatibility very easy in the future, since making my mod compatible with the ranch one would be pretty damn time consuming, since the file itself has about 2300 rows with about 10~15 lines each, the part where the ranch pals are is right in the middle of the file, if it was just about changing existing loot without adding any new line it would be easy to do, but they have an number attached to each row that goes from 1 to 2300, the ranch pals are around the 700 to 800 row, so I'm quite sure I'd need to modify the number attached to each row from every line from 800 to 2300 after adding the new items
107 comments
Update : Mod updated for Tides of Terraria patch, magnet fishing , pond fishing , treasure hunting and some others things were all in the same file, so the file more than doubled in size, I'm tired ...
If you encounter any problem or want to ask something just reply to this post, I'll probably update this mod again soon by boosting coralum max drop by 50%, since repairing the new weapons is quite painful
edit : there was 2 chests in an dungeon that I hadn't looted before in the end, so either you went into an dungeon before it's refresh or some mod conflict
you can use my mod without the technique book drop rate (this one mostly affect dungeon loo), without that mod you'll just face the usual tiny chance of getting books inside dungeons, this will be fixed but probably I won't release an gamepass version of it because somehow I can't open that file properly to save it, last time I had to make the edited file over visual studio and send it to an friend to simply pack it lmao.
on the plus side the magnet fishing drop rate for books is normalized into it's highest drop rate for all areas in my mod, also they drop from 1 to 5 instead of always 1
I know you're busy, so there's no rush, but I'm looking forward to the update. There are lots of similar MODs out there, but I think yours has the perfect balance.
Thanks for this awesome mod, I appreciate that chest are worth stopping for now.
Can I make a request? Anyway you could make the settings user editable?
About editing it, if you have some knowledge about using unreal engine is probably doable , otherwise unless I remake this mod in palschema which allows you to simply open the file with an text editor it won't be so simple to edit the file, what are you trying to change in the file?
For real I'm waiting to see if pocketpair will drop some hotfix this week since there's some things acting up, I'm personally seeing some weirdly long loading times , lag inside the base and pals cliping into the terrain if you ragdoll then, fixing this mod takes like sightly over an hour since the file structure allows me to just copy the file up to where the update starts so I "only" need to edit 200~300 lines instead of nearly 3000, but if some hotfix drops and this files get touched I'd need to update it again.
Personally I fear having to look into the pal drop file again since nearly no pal has the same name in game that it has in the files so I have to check paldb to see which pal is called raijin daughter (spoiler, is dazzi)
so if any mod requires US4SS i simply cant use it. and palschema uses US4SS
ObjectPath:
PackageName: /Game/Mods/Herman_Chest_Drop_P/ModActor
AssetName: ModActor_C
Most people are disturbed by schematics, but pendants are also rarely seen, especially the lv2 pendants.
Thanks in advance, and nice work u did with this!!
Oh i see now that they modify the same file, damn. Guess ill have to remove tmf.
Was going through my mods and realized that these two are incompatible with one another, and then I saw that you might make a merger.