Hey man, awesome mod, I am buying the game just to use this mod. Though can you please make a version with long hair? I love mommy Mavuika and her assets of course but her hair are wonderful as well, it would be a shame to not have a version with them, even if they don't move it's fine.
I've noticed a pickaxe bug, an axe bug, etc that doesn't appear to be a problem with my mod, but actually one with the base game. If you use the stone pit or the logging area, or even sometimes the cooking pot, etc, the game's pickaxe/axe/frying pan sometimes don't go away. It's quite comedic in my opinion. Save, leave game, come back, it's fixed. don't use those things if you can help it. Make the pals work, it's their job lol.
Another bug I've seen that is not my mod's fault is if you use a controller and walk really slowly while the katana is equipped, your character's left arm will hold the katana backwards (as in back of hand holds katana instead of palm). Confirmed with vanilla model.
did you fit Mavuika to original female model? i am trying to make character mod as like as your work i fitted origianl model to my one but in game animation reset my one characters skeleton. i followed Kawaii Physics for Player Model Swaps | Palworld Modding Docs this one, just difference is that i fitted original model to my one
how did you solved this? can i get any helpful site about this?
As a note, I did not use Kawaii Physics. Just a straight model swap with MToon shaders.
How I did it is absolutely do not touch the palworld skeleton's orientation. Simply import the .psk file into Blender. Import your model. Scale your model to be the same approximate height/size as the palworld skeleton. Change your model to the T-pose if it's not already. Probably slightly adjust arms, legs, hands to better fit the palworld skeleton (make motions based on your model's skeleton structure). Then you need to set this as the new rest pose. Separate your model's mesh from the skeleton. Separate the Palworld skeleton from the mesh that imported with it. Bind your model's mesh to Palworld's skeleton. Weight paint for dayz. confirm bone motions move mesh appropriately. Oh and make sure after binding your mesh with Palworld skeleton that the armature is called "Armature" ... I changed that once... couldn't figure out for the life of me why things weren't working in game. I wrote up a small document for how I made the model swap mod (for my own future self) but if you're interested I can send it to you.
Seems like the model very vehemently dislikes the Katana/Beam Sword.
Any usage of either results in the model briefly popping offscreen, and then suddenly frame-crushing the game (dropping to 1fps) and being unsalvageable. Otherwise looks really nice and works well.
(Noting now that the reason it seems to frame crush so badly is the model disappearing offscreen during the katana/beam sword attack animation results in hitting several dozen/possibly hundred resource instances, Trees/Stone etc in the moment that the model attempts to clip back to the player, causing the game quite a large amount of processing stress) (More of a correction now from testing personally, The model isn't so much disappearing as it is becoming extremely large, causing the hitbox of the katana/beam sword to also become massive, and by proxy hit a large amount of trees.)
i can not get this working at all, the hide female head mod is working just fine but manually putting MavuikaToonReplacer_P.pak in the Pak folder does nothing, tried putting it in the Mod folder as well but no luck.
Palworld.exe file version is 5.1.1.0, lastest patch notes says v0.4.12
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Another bug I've seen that is not my mod's fault is if you use a controller and walk really slowly while the katana is equipped, your character's left arm will hold the katana backwards (as in back of hand holds katana instead of palm). Confirmed with vanilla model.
did you fit Mavuika to original female model?
i am trying to make character mod as like as your work
i fitted origianl model to my one but in game animation reset my one characters skeleton.
i followed Kawaii Physics for Player Model Swaps | Palworld Modding Docs this one, just difference is that i fitted original model to my one
how did you solved this? can i get any helpful site about this?
How I did it is absolutely do not touch the palworld skeleton's orientation. Simply import the .psk file into Blender. Import your model. Scale your model to be the same approximate height/size as the palworld skeleton. Change your model to the T-pose if it's not already. Probably slightly adjust arms, legs, hands to better fit the palworld skeleton (make motions based on your model's skeleton structure). Then you need to set this as the new rest pose. Separate your model's mesh from the skeleton. Separate the Palworld skeleton from the mesh that imported with it. Bind your model's mesh to Palworld's skeleton. Weight paint for dayz. confirm bone motions move mesh appropriately. Oh and make sure after binding your mesh with Palworld skeleton that the armature is called "Armature" ... I changed that once... couldn't figure out for the life of me why things weren't working in game. I wrote up a
smalldocument for how I made the model swap mod (for my own future self) but if you're interested I can send it to you.Any usage of either results in the model briefly popping offscreen, and then suddenly frame-crushing the game (dropping to 1fps) and being unsalvageable.
Otherwise looks really nice and works well.
(Noting now that the reason it seems to frame crush so badly is the model disappearing offscreen during the katana/beam sword attack animation results in hitting several dozen/possibly hundred resource instances, Trees/Stone etc in the moment that the model attempts to clip back to the player, causing the game quite a large amount of processing stress)
(More of a correction now from testing personally, The model isn't so much disappearing as it is becoming extremely large, causing the hitbox of the katana/beam sword to also become massive, and by proxy hit a large amount of trees.)
Can confirm.
Don't use swords with this mod XD.I'll look into this because Mavuika using swords should be a thing.
Edit: I found the problem and hopefully fixed it with v1.01 uploaded today (1/18/2025)
Palworld.exe file version is 5.1.1.0, lastest patch notes says v0.4.12