Main files
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2.1 Palschema required.
Contains all 6 versions in Palschema format (Jsons)
Pick the one you want to keep and delete the rest.
Contains the same 10 25 40 50 100 500 weight versions that were available before. -
100x chance compared to base game. 500 weight, If you still don't get it, The RNG gods do indeed hate you.
This is mostly for people that just want to get a trait to drop fast so they can start breeding. -
50 weight for all 8 rainbow traits. This is 50% of the normal traits, But its 10x more likely than base game.
Possibly the best option for those wanting rainbows to still be a little uncommon without it being 20 times less common. -
This is the equalizer version. Making Rainbow traits drop at the same rate as every other trait.
Swift returns to where it was at before it was nerfed. 100 weight on all 8.
it's 20x more likely than base game -
10 weight or 2x chance to see a rainbow trait.
Still 1/10th of other traits but maybe you avoid unlucky RNG. -
This makes them very common, double of what every other trait is.
40x what base game is -
Puts the weight at 25 for 8 rainbow traits. Demon god, Remarkable Craftsman, Swift, Vampiric, Diamond Body, Fasting, Unmovable King and Eternal Stamina
Normal traits have 100 weight so this is still 1/4th the rate of other traits but 5x base game