Hi, I have downloaded and followed your steps through all, and I just found out that the base size is only slightly bigger. Changing the "local BaseRange = 300" and it is not working, didn't see the blueline either. Restarted everything, computer and games. I also download the newest UE4SS, followed the instructions for every setting. Can you help me see what's happening? Very thanks
This feature isn't properly implemented. While modifying the configuration did expand the buildable area, a significant issue has emerged during actual usage.Within the original boundaries, structures remain immune to damage from their own attacks. However, buildings located outside the original area but within the newly configured expanded zone can now be destroyed by their own attacks.
It does, but if you have any issues, the latest update broke UE4SS. You will need to update to this specific experimental release, and the mod will work again.
I properly placed UE4SS 3.0.1 in the Win64 folder and extracted the .zip file into the Mods folder. I also set bUseUObjectArrayCache to false. However, the mod is still not working....
Smash and rebuild the Palbox. Not sure if necessary.
Profit. I also have a mod for 100 Pals in a base, and that still works here.
I was never able to get the blue line to move with Teh Extra Base Area even with the client-side mod. I did not have to install the experimental UE4SS to reduce lag.
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If you are experiencing lag while using this mod, please install the latest experimental version of UE4SS.
This will help reduce lag and stuttering.
https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest
New File Structure For Experimental Version Of UE4SS.
Palworld\Pal\Binaries\Win64\ue4ss\Mods
As suggested setting auto-save intervals above 30 seconds in world settings also helps reduce lag/stuttering
Will not work with the latest version
https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld
Self-hosted dedicated Windows server + Windows client.
Converted from "Teh Extra Base Area" which for me no longer worked. Repeated same instructions on client & server.
I was never able to get the blue line to move with Teh Extra Base Area even with the client-side mod. I did not have to install the experimental UE4SS to reduce lag.
This mod's blue line moves appropriately!