This mod was created for Offline mode but as the vast majority of this type of mods also usually work fine if installed on the Server and Users in online mode, I cannot offer solutions for the hundreds of different types of Servers that exist because I am not a programmer or Server Administrator. I hope you enjoy the mod and share the experience of how you managed to get the mod working on your respective servers.
Hello Is it possible to modife or make another mod where this effect also count for pals u get from eggs? Would be great because that way it would be possible to get the legendäry passiv stat on pals that u can only get with parents from the identical pal(im thinking of Xenoguard and Bellanoir here)
All the Pals you acquire (hunting, hatching, breeding, etc...) after installing the mod will have the Passive Skills Lucky and Legend In Level 4 from the beginning.
ok interesting because i am currently breeding Xenoguard and it is not getting both passivs. But every Pal i catch in the wild does get both. The legendäry pals such as Frostallion even the the legendary passiv two times^^ is it maybe that when u breed that i need to use pals with no passives as parents?
i tested it now with breeding some other pals and it seems the mod doesnt give pals that are optained from eggs the legendary and lucky passive. or am i forgetting something? because the mod seems to work because every wild pal i catch has the two passives
It's strange I remember I tried it with two normal PALS and it came out, but maybe it's only with the normal eggs, the new skills can only appear if the third and fourth skill slots are free.
ok then its maybe because of my pals having to many skills in the first place. Will try that later. i also tested it with a normal pal(jormuntide) and it also didnt work but i didnt keep in mind that my jormuntides had already 4 passives in the beginning so i need to try that later too. but i may have found another mod that helps me with my problem of getting the legendary passiv on the special pals. its the Lovander's Unique Pal Breeding mod from ReapersVigilance wich let me breed lovander with the special pals to get special pals so now i just need to breed a perfect lovander and can get the special pals with every passive i want....hopefully^^
But anyway i love many of your other mods and i am really thankfull for them :) I am currently using: Instant Breed Farm with Berries (2 Versions) Remove All Back Weapons (40 Models) Crude Oil Extractor Build Anywhere Low Cost Pals Condensation (Pal Distillation Pod) (Rank Up) (2 versions) -> this when i dont want only alphas(for baseworkers) Gantz79 Modular Game Settings Mod (4097 versions) -> this one for the alphapal breedingmod
All of them work perfectly fine and the best part is that the clients dont need install them if they are on a server. only if they want to use them then they need to install some of them. perfect for players who dont want to install mods but still want to play on my server.
Thank you very much, I always try to do a few tests but lately I am very saturated with so many game mods, work and family, I have been able to test the mod a little more and you are right it seems to work with all wild eggs and Raid eggs, but for some reason not with the breeding ones, I have already changed it in the description, thanks for your information.
I'm sorry to tell you that after the Feybreak update I have gone crazy having to recreate all the mods, so I decided it was time to do a cleanup and remove the least downloaded and one of those mods was “Aggressive or Passive wild pals” which only had 400 users using it, and this way I also start to remove many mods and gather others in the same pages to respect the new Nexus rules and not to decrease excessively my rewards for interacting with the same users.
I disagree a little with your comment, what for you are modifications of s#*! for other users like the one of this publication are very useful mods that if they are interested, but now it is no longer smart to maintain and work on updating so many mods because they reduce my rewards in all games, by the calculation I have been able to make from the first 6 mods you upload or update in a month that a user downloads, the rest will no longer receive any recognition or reward from Nexus if that same user downloads them. This makes that for me who no longer play Palworld decide to update few mods and delete the rest, invest hours in updating mods that I will not use and will not bring me any reward I prefer to delete them and other authors recreate them to share them with all users.
P.S: MyuuNeneko I will try to ask Chazzvc if he wants to recreate that mod.
Just came back here and saw Chazzvc's version of the and thank you very much for asking a fellow modder to update the mod! o7
And I see, 63 mods is indeed a big number to maintain + your Final Fantasy VII mods of 98 too. I'm just glad that I can return to my "Uprising of the Flambelles" world. I just read the new reward system and it looks interesting and helpful for users of the site and how donation points work. Anyways thank you again and good luck on modding future games :]
Chazzvc decided to resurrect the mod and that is something very commendable in his favor, as far as the new policies are concerned I personally don't like them because I usually mod games with very few users like PALWORLD and now once I have created 6 mods wasting hours in sharing or maintaining them is no longer rewarded. Put yourself in my place, what would you do if you have stopped playing a game and you have 101 mods like I had in PALWORLD and now the new algorithm stops counting the downloads of those users who already downloaded 6 of your mods? If these games had the downloads of SKIRYM I wouldn't care because with a couple of mods I would receive more than 100K monthly downloads but in PALWORLD for example I don't have more than 2K in total. What is true is that since this was launched many authors stopped sharing their content for non-popular games and moved to the popular ones on this site, just look how much the collection has risen for some of those games.
I see, I mainly mod games not for the revenue but as a hobby and pass time. All mods or skins/retextures I've made are personal/private and non-profit driven (Minecraft, San Andreas classic, Teardown, Terraria). Palworld is not as popular as it was when the game was released but if a mod developer still enjoys playing Palworld and wants to continue modding the game, it is really up to them to continue their mods profit driven or not.
I ain't antagonizing you sir unlike the other person in the other mod page if you feel that way, but I understand that if modding is your source of income and you do this for profit it is fine and alright. Games will always have modders/mod makers popular or not popular. San Andreas, Subnautica, and Teardown are old and very very dead-ish but there are still a very few who still upload their creations daily or weekly. It is all in their love and enjoyment of the game in the end tbh on both non-popular and popular kinds of games but if you are finished with Palworld that is fine but others would still wish to enjoy Palworld mods like 50k-100k+ players who still enjoy the game like in Steamdb and Steamcharts
Summary: - If you are finished with modding Palworld it is ok and if someone wants to take over the development, better let them do so for the community of any game since some utility mods or simple modifications for certain players of the game are really useful to them I suppose - Other modders still exist both as who do it as a hobby and for fun and profit driven and will mod the game both popular and not popular(dead game)
In the end good luck on modding DBZ and Skyrim I suppose
I mainly mod games for myself and I started to share them losing many hours of my life because the earnings that these mods generate in advertising were shared with me, the truth is that being able to receive something for investing hours of work in uploading and maintaining them was rewarding, now they are shared less for non-popular games and I prefer to spend that free time with my family or playing a game. I don't take any comment as something personal and for me, my work is the main source of income and this was a plus that I also enjoyed.
Right now after these years of modding I take my hat off to those authors who invest 2 or 3 hours a day in maintaining, creating, updating and offering support, completely selfless, I can assure you that a large majority of users are not usually understanding or grateful.
I just now as you comment I have finished sharing my DBSZ mods and after sharing my 31 mods and updating them 3 times, I can assure you that it has not been for money, I perfectly understand the new direction that Nexus is taking to increase more its presence in the networks and change its donation policy to support those modders of games that really will give them soundness in the network, also with this they finish with the polemics of the curators and translators, but as in everything there is collateral damage.
Now I'm creating my mods for FFVII Rebirth something that right now I'm enjoying a lot because I'm a big fan of this game, I don't intend to eliminate all the mods from PALWORLD but I will start to reduce many of them, my presence and participation. I guess when I started I did not think that every few months I would start to play and modify other games and right now it is very complicated for me to maintain so many mods for so many different games, it is a titanic and too laborious task that is no longer remunerated I assure you.
hi my names nemesis and am wondering if you were able to add separate structure sets from the wood, stone, metal, and Japanese structure sets, i only ask because i currently have a mod downloaded that replaces these structures sets to give me more of a Japanese structure feel this is the link to the set i speak of https://www.nexusmods.com/palworld/mods/2059 i like the structures but this also makes it so i cant place down stone walls due to it being replaced. since stone structure set already exists i had an idea where you make a structure set of like black stone, charred wood, maybe even a crystalline Set like using amethyst like the way the meteorite looks or base form hexolite quartz, pure quartz or even paldium, a set that uses pal metal, plasteel for a more divers metal set using the metals in game, a bone set that uses the bons you get when defeating certain pals, an ore set that uses the various ores such as coal or quartz. I'm very sorry if I'm over steeping my bounds asking you for any of this, i have no idea how to make mods myself or even where to start, but I've seen and am using a few of your mods and really like them and was wondering if any of this is even possible
I don't know if it is possible to make those changes, but surely the author of this mod has more knowledge of this topic than me, I'm sorry I can't help you but the truth is that I don't play PALWORLD anymore and for the moment I won't create more mods for it.
Main limitation of Unreal Engine mods are incompatible with other mods that modify similar things, yet every game developer I've seen are doubling down using it. This engine is the main reason why Bethesda still uses its outdated game engine! I wish there was a tool that combined mods from different mod authors similar to what Gantz79 done with his bat files!
I suppose that these limitations are due to the fact that precisely the UE engine is designed so that the game data cannot be easily accessed and modifications are created, in some cases making it so complicated as to not be able to change some things, as it happens in this game for its Game Pass version.
Hey, just wanted to drop by and say thank you for all of your work! I think 70% of my mods are from you lol. Definitely appreciate it, alot! Stay safe.
Hey, bud. Is there a way to make this compatible with your 100 Percent Pal Capture Rates - Pals Work Suitability LV4 (3 Versions) mod? I saw they use the same parameters. If not, that's cool. Thanks For your mods.
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The author has locked this comment topic for the time beingI hope you enjoy the mod and share the experience of how you managed to get the mod working on your respective servers.
THANKS FOR USING MY MODS AND BEST REGARDS (^◡^)
Is it possible to modife or make another mod where this effect also count for pals u get from eggs?
Would be great because that way it would be possible to get the legendäry passiv stat on pals that u can only get with parents from the identical pal(im thinking of Xenoguard and Bellanoir here)
The legendäry pals such as Frostallion even the the legendary passiv two times^^
is it maybe that when u breed that i need to use pals with no passives as parents?
or am i forgetting something? because the mod seems to work because every wild pal i catch has the two passives
Will try that later. i also tested it with a normal pal(jormuntide) and it also didnt work but i didnt keep in mind that my jormuntides had already 4 passives in the beginning so i need to try that later too. but i may have found another mod that helps me with my problem of getting the legendary passiv on the special pals. its the Lovander's Unique Pal Breeding mod from ReapersVigilance wich let me breed lovander with the special pals to get special pals so now i just need to breed a perfect lovander and can get the special pals with every passive i want....hopefully^^
But anyway i love many of your other mods and i am really thankfull for them :)
I am currently using:
Instant Breed Farm with Berries (2 Versions)
Remove All Back Weapons (40 Models)
Crude Oil Extractor Build Anywhere
Low Cost Pals Condensation (Pal Distillation Pod) (Rank Up) (2 versions) -> this when i dont want only alphas(for baseworkers)
Gantz79 Modular Game Settings Mod (4097 versions) -> this one for the alphapal breedingmod
All of them work perfectly fine and the best part is that the clients dont need install them if they are on a server. only if they want to use them then they need to install some of them. perfect for players who dont want to install mods but still want to play on my server.
always glad to be able to help^^
This makes that for me who no longer play Palworld decide to update few mods and delete the rest, invest hours in updating mods that I will not use and will not bring me any reward I prefer to delete them and other authors recreate them to share them with all users.
P.S: MyuuNeneko I will try to ask Chazzvc if he wants to recreate that mod.
And I see, 63 mods is indeed a big number to maintain + your Final Fantasy VII mods of 98 too. I'm just glad that I can return to my "Uprising of the Flambelles" world. I just read the new reward system and it looks interesting and helpful for users of the site and how donation points work. Anyways thank you again and good luck on modding future games :]
Put yourself in my place, what would you do if you have stopped playing a game and you have 101 mods like I had in PALWORLD and now the new algorithm stops counting the downloads of those users who already downloaded 6 of your mods?
If these games had the downloads of SKIRYM I wouldn't care because with a couple of mods I would receive more than 100K monthly downloads but in PALWORLD for example I don't have more than 2K in total.
What is true is that since this was launched many authors stopped sharing their content for non-popular games and moved to the popular ones on this site, just look how much the collection has risen for some of those games.
I ain't antagonizing you sir unlike the other person in the other mod page if you feel that way, but I understand that if modding is your source of income and you do this for profit it is fine and alright. Games will always have modders/mod makers popular or not popular. San Andreas, Subnautica, and Teardown are old and very very dead-ish but there are still a very few who still upload their creations daily or weekly. It is all in their love and enjoyment of the game in the end tbh on both non-popular and popular kinds of games but if you are finished with Palworld that is fine but others would still wish to enjoy Palworld mods like 50k-100k+ players who still enjoy the game like in Steamdb and Steamcharts
Summary: - If you are finished with modding Palworld it is ok and if someone wants to take over the development, better let them do so for the community of any game since some utility mods or simple modifications for certain players of the game are really useful to them I suppose
- Other modders still exist both as who do it as a hobby and for fun and profit driven and will mod the game both popular and not popular(dead game)
In the end good luck on modding DBZ and Skyrim I suppose
I don't take any comment as something personal and for me, my work is the main source of income and this was a plus that I also enjoyed.
Right now after these years of modding I take my hat off to those authors who invest 2 or 3 hours a day in maintaining, creating, updating and offering support, completely selfless, I can assure you that a large majority of users are not usually understanding or grateful.
I just now as you comment I have finished sharing my DBSZ mods and after sharing my 31 mods and updating them 3 times, I can assure you that it has not been for money, I perfectly understand the new direction that Nexus is taking to increase more its presence in the networks and change its donation policy to support those modders of games that really will give them soundness in the network, also with this they finish with the polemics of the curators and translators, but as in everything there is collateral damage.
Now I'm creating my mods for FFVII Rebirth something that right now I'm enjoying a lot because I'm a big fan of this game, I don't intend to eliminate all the mods from PALWORLD but I will start to reduce many of them, my presence and participation.
I guess when I started I did not think that every few months I would start to play and modify other games and right now it is very complicated for me to maintain so many mods for so many different games, it is a titanic and too laborious task that is no longer remunerated I assure you.
i like the structures but this also makes it so i cant place down stone walls due to it being replaced. since stone structure set already exists i had an idea where you make a structure set of like black stone, charred wood, maybe even a crystalline Set like using amethyst like the way the meteorite looks or base form hexolite quartz, pure quartz or even paldium, a set that uses pal metal, plasteel for a more divers metal set using the metals in game, a bone set that uses the bons you get when defeating certain pals, an ore set that uses the various ores such as coal or quartz.
I'm very sorry if I'm over steeping my bounds asking you for any of this, i have no idea how to make mods myself or even where to start, but I've seen and am using a few of your mods and really like them and was wondering if any of this is even possible
I wish there was a tool that combined mods from different mod authors similar to what Gantz79 done with his bat files!
Definitely appreciate it, alot! Stay safe.