Mod has been fixed for current game version and also migrated to PalSchema for vastly increased compatibility with other mods.
Remove the old mod and reinstall it according to the new installation instructions. If you had a save with the old version running, you might lose your Parts items, technologies and the workbench itself - can't be avoided, sorry.
Also note that Vortex autoinstallation is no longer possible. Vortex will need to be updated for PalSchema support first. Install manually for now.
This is an excellent mod that definitely improved my gameplay with my last playthrough. Everything you've set up with the item disassembly and recrafting is great. My comment is simply to request that you add all the other element-specific protection rings to your mod. I've ended up with a chest full of low-end rings that were always worthless, and I think being able to condense them for an upgraded version would have helped. Thanks for your work on this mod!
Hello, I'm trying to uninstall the mod, but my game then crashes when I do, already got rid of the table and any mod item related to it, even throwing my accessories away didn't work, do you have any tips on how I can figure out what is causing the crashes ?
Hi, I'll try to recreate it and fix myself and let you know, but the only thing I can guess for now is that there's still an accessory part item somewhere in the world.
Ignore this, I wasn't looking closely enough. Because it replaced the Mercy Ring, and the other mod moved that to a normal tech it was editing the normal tech instead. My bad.
Would it be possible to make a version that unlocks the Workbench at 18th level instead of 19th? Or point me to where I could make the tweak myself?
It being at 19th level is causing it to conflict with another mod I have, and I can't seem to fix it on my end by altering the "technologies.json" file
Actually, maybe change this is a bug or conflict report. I just tried the edit but on the other end, tweaking the other mods tech to move to 18 and for yours to stay at 19.
The other mod shifted to 18 fine, but your mods workbench then doesn't show up for 19. The later tech, the rare crafting one for level 47 does show fine though. So this mod is active, the workbench tech just won't show even when it's tech level is freed up. Not sure what the cause for that is anymore.
I downloaded the easy and hard mode to test, however, the bench to use the mod does not appear as shown in the image of the exemple. ( yes i took the tecnology )
What other mods have you got installed? If the technologies show, that means the mod loaded correctly, so there's probably a conflict with another mod. Especially the DT_BuildObjectDataTable_Common file.
If you can join the Discord we'll help you sort it out - https://discord.com/invite/xUPnVX3U
Haven't tested that, but AFAIK other mods using the same methods like this one just need to be installed on both server and clients and should work no problem.
Z keybind does nothing in my game, so I'm not sure what you mean by that. You need to press TAB and go to the technology tab to unlock the techs. Take a look inside the IMAGES section, where I show screenshots of all the steps to unlock and build it.
55 comments
Remove the old mod and reinstall it according to the new installation instructions. If you had a save with the old version running, you might lose your Parts items, technologies and the workbench itself - can't be avoided, sorry.
Also note that Vortex autoinstallation is no longer possible. Vortex will need to be updated for PalSchema support first. Install manually for now.
Is there a chance you make a mod where you can combine different amulets, or accessories?
Have a nice day!
Because it replaced the Mercy Ring, and the other mod moved that to a normal tech it was editing the normal tech instead. My bad.
Would it be possible to make a version that unlocks the Workbench at 18th level instead of 19th? Or point me to where I could make the tweak myself?It being at 19th level is causing it to conflict with another mod I have, and I can't seem to fix it on my end by altering the "technologies.json" file(The Conflicting Mod)
Thanks for the mod! :DActually, maybe change this is a bug or conflict report.
I just tried the edit but on the other end, tweaking the other mods tech to move to 18 and for yours to stay at 19.
The other mod shifted to 18 fine, but your mods workbench then doesn't show up for 19. The later tech, the rare crafting one for level 47 does show fine though. So this mod is active, the workbench tech just won't show even when it's tech level is freed up. Not sure what the cause for that is anymore.
This is so awesome thank you again <3 !
If you can join the Discord we'll help you sort it out - https://discord.com/invite/xUPnVX3U
Im getting a crash on save-load.
Z keybind does nothing in my game, so I'm not sure what you mean by that. You need to press TAB and go to the technology tab to unlock the techs. Take a look inside the IMAGES section, where I show screenshots of all the steps to unlock and build it.
Or maybe you've got another mod installed that overwrites it.