Changes in 0.5.5: ● Dissasembly Conveyor now has more slots and much more butchering speed. ● Ring of Mercy has been moved to Lv14 and craftable for Quality Workbench (first workbench don't work in 0.3.2). ● Code structure for every file has been improved to allow the new .jsonc format. ● Guild chest slots have been moved to Base Camp module.
NOTE FOR PALSCHEMA 0.3.2 ● PalSchema 3.0.2 features some remaining bugs in Blueprint files, but luckly only a few niche things are affected, most of the previous bugs have been fixed. Remember to reinstall UE4SS and PalSchema if necessary, Palworld may have affected the installation with the updates. ● Palschema 0.3.2 has been fixed, re-download the 0.3.2 from Okaetsu's github. No bugged features now.
Potential fix for UE4SS installations not working:
I had some issues with the UE4SS pathing before, even if the installation was done right. Apparently, UE4SS don't work well sometimes with old game installations, so try one of the two following steps:
Option A: Reinstall the game, deleting completely the Palworld folder before reinstall. Then, install again UE4SS as intended.
Option B: Move the contents of the folder "ue4ss" outside, to Win64. This pathing will make UE4SS work, so give it a try if reinstall the game sounds like a pain.
Some things work, some not. It does not crash for me, that's probably other mod.
But yes, tl:dr we should wait for the Palschema author to release the stable 3.0. A lot of things are broken right now because the last updates, Palworld devs can't stop messing with internal things apparently.
Is there a list of thing specifically that arent currently working? I wanna make sure my issue isnt a mod conflict. I just started up a fresh world with all of 12 mods installed (including this one and UE4SS). I should mention the other mods are managed by vortex and it didnt rly give me an option to manually do UE4SS, it just auto installed it and reinstalls it if i try to move the files from /pal/binaries/win64 to a UE4SS folder in the same directory. I installed schema correctly as far as that goes. Onto the issue i noticed: When i try and assign stat points to atk, instead of giving me 5 per point like the gameplay module says, it gives me 2 like base game. Havent gotten far enough to rly see anything else but i noticed that right away.
EDIT: Was most likely the thing with Vortex. I created a backup of my mod folders entirely, including the paks, and reinstalled them after disabling vortex management (which uninstalled all my mods so thank god for foresight). Its working fine now!
Would it be possible to lower pal skills cooldowns? I know there are mods on this site that do this but they don't work on gamepass version of the game.
Has Palworld version 0.5.2 broke the mod? I can launch with palschema and u4ess but when I add the mod files to palschema I get this error EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000005
I am also having this issue, Reinstalled EVERYTHING, resetup everything, and this is the ONLY mod I install and it crashes each and every time without fail, game simply refuses to launch of work with this mod installed, I tried BOTH the "Palschema 0.3.3" and "PalSchema 0.3.2" I cannot find this "3.0.2" I keep seeing and I am assuming it's a typo.
Just tested Palschema 3.2 and 3.3 and got the mod working with 0 crashes, with all the features listed currently working.
Acces violation means literally "there was something wrong at some point" which I can't use at all to help you guys. I need UE4SS log or at least some basic information, like the Palworld version you're playing on, if you're playing via Steam or Gamepass, if you're in single player, co-op or dedicated server, and if the game crashes with all CGR modules or only with some of them.
I am personally playing the Steam version build v0.5.3.69037, It's with all modules, and the crash happens upon game launch, so i can't get in singleplayer to test if it works or not, However- it also immediatly crashes on a Dedicated Server aswell, here's a pastebin link to my crashlog when I try adding CGR to it, note, this happens with and without other mods https://pastebin.com/K4P3sD6S
I'm seeing a good list of mods that are incompatible with CGR because they load the same BPs/DTs, and while this is technically compatible with .pak mods, it's not always safe (using mods with same purposes, in general).
Try keeping your current modlist and test with every CGR module alone, so I can get closer to what functions are causing the problem.
Tried with nothing BUT CGR, did one with all the modules, then each one individually, the only one that actually let me launch me game with was just parameters, everything else caused a crash, Here's a link to a Google Drive folder so you can see the logs https://drive.google.com/drive/folders/1HIseEl6F43pK5dk0Qunc5Eg2ELo1Oi1o?usp=sharing
Figured it out, it's an issue with using the github version of UE4SS, I downloaded the one from the workshop released a month ago- and it's working now~
All blueprints in the overworld shops have been changed to their Legendary version
Is this still true even after the addition of the Drafting Table, which is normally unlocked at level 45. that allows you to combine schematics in order to upgrade them.
Request: Can you make the Drafting Table available earlier or unlocked by default? That way we can use it on early game schematics?
In fact there is an even bigger problem with my old blueprint changes: you no longer equip cosmetics directly, so their stats are redundant and whether they are legendary blueprints or not is irrelevant.
What I will do is to reduce the price of those blueprints in the stores, as now their only and correct use is for the cosmetic slot.
Can you still make the Drafting table available earlier, so we can condense blueprints early game for things like cloth and bow blueprints while they are still relevant?
Not a priority, but I will look into it when I have time. 45 seems “ok” considering the general legendary rate for blueprints with my mod, but it all depends on the availability of free spaces in the tech tree.
Just to be clear, it is installed in this directory...right? \steam\\steamapps\common\Palworld\Pal\Binaries\Win64\ue4ss\Mods\PalSchema\Mods Or is it \steam\steamapps\common\Palworld\Pal\Binaries\Win64\Mods\PalSchema\mods I have mods that instruct me to put it in the second directory... which works mysteriously for them.
The first path is the new standard path for UE4SS (win64/ue4ss/Mods) so if you're downloading "old" mods they will likely point you directly to Mods folder (win64/Mods, ignoring the ue4ss folder). In this case you need to move all contents in the Mods folder to the new ue4ss/Mods, if you know what I mean.
This mods Incredible it changes so much and gives so much control over everything <3 I was wondering if it was possible to able to increase the dash range on the boots in the same way as the gliders speed increase dont know much about how everything works yet and if thats a whole other thing to able to do 😅
Mimog is active skill, not passive so that's knowledge I don't have. I've tried to make similar edits before, for example to make the player use weapons in saddles that normally don't allow them (Seline, Jetdragon...) but got 0 results.
If someone manage to make that kind of mods work, I'll definitely try to replicate it.
Sadly not since I'm not running them myself. I would appreciate if someone report some kind of list of bugs/features that don't work (at least for the current version of Palschema) and I can add them to the thread.
388 comments
Update for Palschema 0.3.2
Changes in 0.5.5:
● Dissasembly Conveyor now has more slots and much more butchering speed.
● Ring of Mercy has been moved to Lv14 and craftable for Quality Workbench (first workbench don't work in 0.3.2).
● Code structure for every file has been improved to allow the new .jsonc format.
● Guild chest slots have been moved to Base Camp module.
NOTE FOR PALSCHEMA 0.3.2
●
PalSchema 3.0.2 features some remaining bugs in Blueprint files, but luckly only a few niche things are affected, most of the previous bugs have been fixed. Remember to reinstall UE4SS and PalSchema if necessary, Palworld may have affected the installation with the updates.● Palschema 0.3.2 has been fixed, re-download the 0.3.2 from Okaetsu's github. No bugged features now.
I had some issues with the UE4SS pathing before, even if the installation was done right. Apparently, UE4SS don't work well sometimes with old game installations, so try one of the two following steps:
Option A: Reinstall the game, deleting completely the Palworld folder before reinstall. Then, install again UE4SS as intended.
Option B: Move the contents of the folder "ue4ss" outside, to Win64. This pathing will make UE4SS work, so give it a try if reinstall the game sounds like a pain.
Is that related to the game update or palschema?
I just need to understand in order to wait the right update and do correct updates afterward.
i'd like to use some mods on the gamepass version , installing palschema is working fine , but game is crashing as soon as i add any module to it.
Sorry for bothering if this answer has been already given , it has not been really clear for me.
But yes, tl:dr we should wait for the Palschema author to release the stable 3.0. A lot of things are broken right now because the last updates, Palworld devs can't stop messing with internal things apparently.
EDIT: Was most likely the thing with Vortex. I created a backup of my mod folders entirely, including the paks, and reinstalled them after disabling vortex management (which uninstalled all my mods so thank god for foresight). Its working fine now!
Acces violation means literally "there was something wrong at some point" which I can't use at all to help you guys. I need UE4SS log or at least some basic information, like the Palworld version you're playing on, if you're playing via Steam or Gamepass, if you're in single player, co-op or dedicated server, and if the game crashes with all CGR modules or only with some of them.
https://pastebin.com/K4P3sD6S
Try keeping your current modlist and test with every CGR module alone, so I can get closer to what functions are causing the problem.
https://drive.google.com/drive/folders/1HIseEl6F43pK5dk0Qunc5Eg2ELo1Oi1o?usp=sharing
Request: Can you make the Drafting Table available earlier or unlocked by default? That way we can use it on early game schematics?
What I will do is to reduce the price of those blueprints in the stores, as now their only and correct use is for the cosmetic slot.
\steam\\steamapps\common\Palworld\Pal\Binaries\Win64\ue4ss\Mods\PalSchema\Mods
Or is it\steam\steamapps\common\Palworld\Pal\Binaries\Win64\Mods\PalSchema\mods
I have mods that instruct me to put it in the second directory... which works mysteriously for them.If someone manage to make that kind of mods work, I'll definitely try to replicate it.
Do you know which features don't work on a dedicated server?