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Ceris

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CerisWhite

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135 comments

  1. Volmont
    Volmont
    • member
    • 6 kudos
    Getting this error with one of the newer updates:

    TypeError: Cannot read property 'value' of undefined
        at a0_0x1b3666 (C:\Users\x\Desktop\Lantern\Lantern.js:1:20925)
        at Stream.<anonymous> (C:\Users\x\Desktop\Lantern\Lantern.js:1:77238)
        at Stream.emit (events.js:310:20)
        at drain (C:\Users\x\Desktop\node_modules\through\index.js:36:16)
        at Stream.stream.queue.stream.push (C:\Users\x\Desktop\node_modules\through\index.js:45:5)
        at Parser.parser.onValue (C:\Users\x\Desktop\node_modules\JSONStream\index.js:118:16)
        at Parser.proto.emit (C:\Users\x\Desktop\node_modules\jsonparse\jsonparse.js:337:8)
        at Parser.proto.pop (C:\Users\x\Desktop\node_modules\jsonparse\jsonparse.js:332:8)
        at Parser.proto.onToken (C:\Users\x\Desktop\node_modules\jsonparse\jsonparse.js:402:12)
        at Parser.parser.onToken (C:\Users\x\Desktop\node_modules\JSONStream\index.js:128:12)
    Press any key to continue . . .
    1. TheShinjiakamoto
      TheShinjiakamoto
      • member
      • 0 kudos
      A real shame that out of all three save editors, none of them have been updated for Sakurajima.
  2. NoPantsCarl
    NoPantsCarl
    • premium
    • 1 kudos
    Still getting FATAL ERROR with the newest update: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
    1. CerisWhite
      CerisWhite
      • member
      • 0 kudos
      I'm reviewing the issue open on my github right now. I'll try to find a fix as soon as possible.
    2. CerisWhite
      CerisWhite
      • member
      • 0 kudos
      Try v1.5.5
      Should work now
    3. JustCallMeAlec
      JustCallMeAlec
      • member
      • 0 kudos
      Still throwing errors for me, too.
      "node" is not recognized as an internal or external command, with latest 1.5.5. Any ideas?
    4. CerisWhite
      CerisWhite
      • member
      • 0 kudos
      Yeah, sorry about that. I had a little issue with packaging the latest files. I just uploaded a fixed version that should work fine.
    5. NoPantsCarl
      NoPantsCarl
      • premium
      • 1 kudos
      This what I'm getting with the newest version.

      <--- Last few GCs --->
      [32116:000001CA27983920]    47162 ms: Mark-sweep 2038.3 (2062.1) -> 2036.6 (2043.8) MB, 110.0 / 0.0 ms  (+ 330.5 ms in 97 steps since start of marking, biggest step 7.2 ms, walltime since start of marking 475 ms) (average mu = 0.185, current mu = 0.172) f[32116:000001CA27983920]    47186 ms: Scavenge 2040.1 (2043.8) -> 2036.1 (2065.6) MB, 5.5 / 0.0 ms  (average mu = 0.185, current mu = 0.172) allocation failure
      <--- JS stacktrace --->
      ==== JS stack trace =========================================
          0: ExitFrame [pc: 00007FF791CF716D]
      Security context: 0x032f43ac08d1 <JSObject>
          1: write [000003A9F9D66E51] [C:\Users\NoPantsCarl\Desktop\Palworld\Lantern\node_modules\jsonparse\jsonparse.js:~127] [pc=0000009D94D60ECA](this=0x01524f250369 <Parser map = 00000379FC13DEC9>,0x014a9b246309 <Uint8Array map = 00000379FC124749>)
          2: /* anonymous */ [000000FA6CE915F1] [C:\Users\NoPantsCarl\Desktop\Palworld\Lantern\node_modules\JSONStrea...
      FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
       1: 00007FF7910EC95F napi_wrap+112799
       2: 00007FF79108CF36 v8::base::CPU::has_sse+55702
       3: 00007FF79108DDC3 v8::base::CPU::has_sse+59427
       4: 00007FF7918A9D9E v8::Isolate::ReportExternalAllocationLimitReached+94
       5: 00007FF791891E71 v8::SharedArrayBuffer::Externalize+833
       6: 00007FF79175E30C v8::internal::Heap::EphemeronKeyWriteBarrierFromCode+1436
       7: 00007FF791769540 v8::internal::Heap::ProtectUnprotectedMemoryChunks+1312
       8: 00007FF791766064 v8::internal::Heap::PageFlagsAreConsistent+3204
       9: 00007FF79175B863 v8::internal::Heap::CollectGarbage+1283
      10: 00007FF7917620F4 v8::internal::Heap::GlobalSizeOfObjects+212
      11: 00007FF791797F1B v8::internal::StackGuard::HandleInterrupts+907
      12: 00007FF7914E25F9 v8::internal::interpreter::JumpTableTargetOffsets::iterator::operator=+7737
      13: 00007FF791CF716D v8::internal::SetupIsolateDelegate::SetupHeap+546637
      14: 0000009D94D60ECA
      Press any key to continue . . .
    6. NoPantsCarl
      NoPantsCarl
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      • 1 kudos
      I am pleased to provide an update on this issue, as it has been successfully resolved on my end. The underlying problem stems from the size of your save file, which is exceeding optimal parameters. To address this, I recommend utilizing the MagicBear Palworld Server Toolkit available on GitHub. Within the toolkit, you can execute the "Delete Unreferenced Item Container" function via the graphical user interface or command line. Following this procedure, your saved game file will be reduced to approximately 14 MB, ensuring compatibility with features such as the Lantern.
  3. arseniclullaby
    arseniclullaby
    • supporter
    • 0 kudos
    Windows stopped it from running because it saw this as a threat.

    Detected: Trojan:win32/Wacatac.B!ml Anyone else get this? Is this safe? It was on the Latern_v1.5.2_win.zip
     
    1. Crikittt
      Crikittt
      • premium
      • 0 kudos
      yeah should get in the habit of clicking the green check mark for verification on what you are downloading. its literally right above ( Download Vortex or Manual Download) just be cautious lol
  4. gautyy
    gautyy
    • member
    • 0 kudos
    aftter replacing my save with the edited one the game has reset the world/save. even replacing the save with a back up doesnt work :/
    1. PorukaOruka
      PorukaOruka
      • member
      • 0 kudos
      This happened to me with the pal editor mod as well; I lost an entire save with that mod, sucks. I'm on Gamepass, not sure if that matters.
  5. nightiscalling
    nightiscalling
    • member
    • 0 kudos
    Currently seeing this error after dragging the level.sav onto import while using the 1.5.6 release

    UESave file. Converting to JSON...
    Converted C:\0\55451D884E457A4C612BF7B7107CF034\Level.sav to JSON.

    <--- Last few GCs --->

    [22096:000001DCD2F45C10]284797 ms: Mark-sweep 1973.2 (2096.0) -> 1973.2 (2096.0) MB, 1057.6 / 0.0 ms  (average mu = 0.135, current mu = 0.000) allocation failure scavenge might not succeed
    [22096:000001DCD2F45C10]285843 ms: Mark-sweep 1973.2 (2096.0) -> 1973.2 (2096.0) MB, 1045.4 / 0.0 ms  (average mu = 0.072, current mu = 0.000) allocation failure scavenge might not succeed


    <--- JS stacktrace --->

    ==== JS stack trace =========================================

    Security context: 0x0306ead408d1 <JSObject>
    0: builtin exit frame: stringify(this=0x0306ead5ec89 <Object map = 0000032F6C843549>,0,0x0066cb6801b9 <null>,0x03b0812bbba1 <Object map = 0000032F6C864929>,0x0306ead5ec89 <Object map = 0000032F6C843549>)

    1: /* anonymous */ [000001230DF9C369] [C:\node_modules\JSONStream\index.js:196] [bytecode=0000019A3EA39969 offset=28](this=0x03b0812bbb29 <Stream map = 000002177441F6F9>,0x03b0812bbba1 ...

    FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
     1: 00007FF69AB9C95F napi_wrap+112799
     2: 00007FF69AB3CF36 v8::base::CPU::has_sse+55702
     3: 00007FF69AB3DDC3 v8::base::CPU::has_sse+59427
     4: 00007FF69B359D9E v8::Isolate::ReportExternalAllocationLimitReached+94
     5: 00007FF69B341E71 v8::SharedArrayBuffer::Externalize+833
     6: 00007FF69B20E30C v8::internal::Heap::EphemeronKeyWriteBarrierFromCode+1436
     7: 00007FF69B219540 v8::internal::Heap::ProtectUnprotectedMemoryChunks+1312
     8: 00007FF69B216064 v8::internal::Heap::PageFlagsAreConsistent+3204
     9: 00007FF69B20B863 v8::internal::Heap::CollectGarbage+1283
    10: 00007FF69B20AC54 v8::internal::Heap::CollectAllAvailableGarbage+196
    11: 00007FF69B209F54 v8::internal::Heap::AddRetainedMap+2580
    12: 00007FF69B231B8F v8::internal::Factory::NewRawTwoByteString+95
    13: 00007FF69AF1FE7B v8::internal::StringStream::ClearMentionedObjectCache+9579
    14: 00007FF69B14498D v8::internal::TimedHistogram::Stop+2093
    15: 00007FF69B1459EB v8::internal::TimedHistogram::Stop+6283
    16: 00007FF69B1469B7 v8::internal::TimedHistogram::Stop+10327
    17: 00007FF69B1483E4 v8::internal::TimedHistogram::Stop+17028
    18: 00007FF69B14741E v8::internal::TimedHistogram::Stop+12990
    19: 00007FF69B1469B7 v8::internal::TimedHistogram::Stop+10327
    20: 00007FF69B1469B7 v8::internal::TimedHistogram::Stop+10327
    21: 00007FF69B1469B7 v8::internal::TimedHistogram::Stop+10327
    22: 00007FF69B1483E4 v8::internal::TimedHistogram::Stop+17028
    23: 00007FF69B14741E v8::internal::TimedHistogram::Stop+12990
    24: 00007FF69B1469B7 v8::internal::TimedHistogram::Stop+10327
    25: 00007FF69B1469B7 v8::internal::TimedHistogram::Stop+10327
    26: 00007FF69B1469B7 v8::internal::TimedHistogram::Stop+10327
    27: 00007FF69B1469B7 v8::internal::TimedHistogram::Stop+10327
    28: 00007FF69B1483E4 v8::internal::TimedHistogram::Stop+17028
    29: 00007FF69B14AFF0 v8::internal::TimedHistogram::Stop+28304
    30: 00007FF69B2D3624 v8::internal::Builtins::builtin_handle+84900
    31: 00007FF69B7A726D v8::internal::SetupIsolateDelegate::SetupHeap+546893
    32: 00007FF69B72C11C v8::internal::SetupIsolateDelegate::SetupHeap+42748
    33: 000001303C18BE81
    Import complete
    Press any key to continue . . .
  6. Spesh9001
    Spesh9001
    • supporter
    • 1 kudos
    Editing pals work suitabilities doesn't seem to do anything. The numbers change in the code, but the game still shows the same old base suitabilities (pal performance/behaviour also reflects this, so its not just a visual thing).
    Anyone got any ideas on how to change work suitabilities on a pal-by-pal basis?
  7. Spesh9001
    Spesh9001
    • supporter
    • 1 kudos
    Heya, I drag my Level.sav (or any other .sav file) onto any of the batch files found in Utility, and it spits out this error.
    It looks like its getting confused by "Program Files" in the address, seeing the space and calling it quits.

    Edit: I managed to fix it by moving the lantern folder onto the desktop, but its still a pretty annoying bug

    UESave file. Converting to JSON...
    python: can't open file 'C:\Program': [Errno 2] No such file or directory
    child_process.js:669
    throw err;
    ^
    Error: Command failed: python C:\Program Files (x86)\Steam\steamapps\common\Palworld\PalEdit\Lantern\Data\palworld-save-tools\convert.py --to-json C:\Users\Andrew\AppData\Local\Pal\Saved\SaveGames\76561198028687602\0F1ABD0140E4C49F906B16B96627CAA3\Level.sav
    python: can't open file 'C:\Program': [Errno 2] No such file or directory
    at checkExecSyncError (child_process.js:630:11)
    at Object.execSync (child_process.js:666:15)
    at a0_0x5a9fd5 (C:\Program Files (x86)\Steam\steamapps\common\Palworld\PalEdit\Lantern\Lantern.js:1:72099)
    at Object.<anonymous> (C:\Program Files (x86)\Steam\steamapps\common\Palworld\PalEdit\Lantern\Lantern.js:1:76807)
    at Module._compile (internal/modules/cjs/loader.js:1156:30)
    at Object.Module._extensions..js (internal/modules/cjs/loader.js:1176:10)
    at Module.load (internal/modules/cjs/loader.js:1000:32)
    at Function.Module._load (internal/modules/cjs/loader.js:899:14)
    at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:74:12)
    at internal/main/run_main_module.js:18:47 {
      status: 2,
      signal: null,
      output: [
    null,
    <Buffer >,
    <Buffer 70 79 74 68 6f 6e 3a 20 63 61 6e 27 74 20 6f 70 65 6e 20 66 69 6c 65 20 27 43 3a 5c 50 72 6f 67 72 61 6d 27 3a 20 5b 45 72 72 6e 6f 20 32 5d 20 4e 6f ... 24 more bytes>
      ],
      pid: 26024,
      stdout: <Buffer >,
      stderr: <Buffer 70 79 74 68 6f 6e 3a 20 63 61 6e 27 74 20 6f 70 65 6e 20 66 69 6c 65 20 27 43 3a 5c 50 72 6f 67 72 61 6d 27 3a 20 5b 45 72 72 6e 6f 20 32 5d 20 4e 6f ... 24 more bytes>
    }
    Press any key to continue . . .
  8. abiba567
    abiba567
    • member
    • 1 kudos
    After dropping Level.sav on ImportPals.cmd, the following error is displayed and new.Level.sav.json is not generated.I would appreciate it if you could let me know if you know the solution.

    TypeError: Cannot read property 'value' of undefined
        at Stream.<anonymous> (F:\Lantern_v1.5.7_Win\Lantern.js:1:88492)
        at Stream.emit (events.js:310:20)
        at drain (F:\node_modules\through\index.js:36:16)
        at Stream.stream.queue.stream.push (F:\node_modules\through\index.js:45:5)
        at Parser.parser.onValue (F:\node_modules\JSONStream\index.js:118:16)
        at Parser.proto.emit (F:\node_modules\jsonparse\jsonparse.js:337:8)
        at Parser.proto.pop (F:\node_modules\jsonparse\jsonparse.js:332:8)
        at Parser.proto.onToken (F:\node_modules\jsonparse\jsonparse.js:402:12)
        at Parser.parser.onToken (F:\node_modules\JSONStream\index.js:128:12)
        at Parser.proto.write (F:\node_modules\jsonparse\jsonparse.js:135:34)
    Import complete
    1. Nuadaxxx
      Nuadaxxx
      • member
      • 1 kudos
      Sometimes the level.sav is broken do i again with the backup then is works for sure.
    2. abiba567
      abiba567
      • member
      • 1 kudos
      As you taught me, I picked up some Level.sav from the backup and tried it, but the same error occurred and the result did not change.So, when I created new world data and tried it with a brand new Level.sav, new.Level.sav.json was successfully generated.
      Apparently my save data has been corrupted for quite some time. I don't know the cause of the corruption, but I have found the reason why new.Level.sav.json was not generated, so I would like to resolve it with this.
      Thank you very much for your reply!
  9. duelvz
    duelvz
    • member
    • 1 kudos
    With this mod, can i edit my currently explored map to be reset?
  10. Azrtheal
    Azrtheal
    • supporter
    • 0 kudos
    Program works fine for me. Still searching for that Lifmunk Catch level bonus in the coding though :)