1/1/1/1 SEEMED to work, for example I was able to max upgrade a Cattiva which showed it ranked its mining up to Lvl 2 on its summary page and everything else. But, it is still incapable of mining Ore :/ so it seems like something is still broken. Same thing happened with my Depresso after getting all stars. It cant mine ore either. Hopefully just a small tweak is needed! Thanks for the mod.
I did manage to get this mod to work (I used the half cost version 2, 8, 16, 32), though oddly enough, each rank was also increasing Pal's work speed stat which shouldn't be possible. To clear up some confusion, I know that a max condensed pal increased their work suitability by one stage.
AS of the 15th of October 2024, the 1 Pal Cost version of the mod works. Just installed it via vortex manager and it worked fine, the ONLY issue I have encountered is that if you try to rank up a pal that has already had costs put into it BEFORE you installed the mod, the condense button will be grayed out and not usable so it has to be on a pal that has no costs put in it. AFTER installing the mod, you can stop costs halfway and fill them in again later when needed, but anything with costs put into it prior to installing the mod will not let you. Not sure about the other versions of it tho.
Beautiful and amazing mod idea, getting partner skill to lvl 5 takes a lot of pals to breed with time and cakes. 120 pals to be precise! cutting it down was really amazing to do! saves a lot of materials and time ! thanks a lot ! Unfortunately, i get stuck on the condenser button that is Greyed and the pals don't add up. Yet the cut down number of required pals does show up correctly, i am hoping you can update the mod to work and if possible without Array set to true as 99% of mods used alongside require it to be False. But currently, the mod does get stuck in the issue i mentionned up regardless. If there is any manual public way to self update it, i'd love to hear about it so i can do and share with the rest. but i am very blue on making mods Q.Q
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-- RegisterInitGameStatePostHook(function(ContextParam)
-- LoadMods(ContextParam:get())
-- end)
Unfortunately, i get stuck on the condenser button that is Greyed and the pals don't add up. Yet the cut down number of required pals does show up correctly, i am hoping you can update the mod to work and if possible without Array set to true as 99% of mods used alongside require it to be False. But currently, the mod does get stuck in the issue i mentionned up regardless.
If there is any manual public way to self update it, i'd love to hear about it so i can do and share with the rest. but i am very blue on making mods Q.Q