Q: Game crashes, halp! A: Game can crash with or without mod, its in EA. But if you have have consistent crashes with specific mod installed do next: 1) set bUseUObjectArrayCache to false in the UE4SS-settings.ini file. 2) install UE4SS signatures (see requirements while downloading mod) 3) if version from Main Files crashes, try the same version but from Optional Files, they made in different way script wise.
Q: Game/save loads fine, but mod doesn't work as intended, halp! A: Double check if you followed Installation instructions. If you sure you did: 1) try the same version but from Optional Files, they made in different way script wise. 2) if you using version from Main Files make sure you added respective line to mods.txt (some mods work without it, but most don't). 3) organize my mods in the next order: PalBoxReorganizedX : 1 DeadBodiesDespawnInstantlyX : 1 MoreStatPointsX : 1 MoreTechnologyPointsX : 1 MaxLevelIncreasedX : 1 BetterShieldUltimateX : 1 BetterRidingGroundMountsX : 1 BetterSellRatesX : 1 NoMoreBurningBasesX : 1 NoDamagedEquipmentPenaltiesX : 1 AutoSaveTimeX : 1 LessRestrictiveBuilding : 1 LessMapShroudX : 1 MoreMarkersX : 1 HUDFadeOutNever : 1 NoMoreWildPalsOnYourBase : 1 ConfigurableExpGainX : 1
Q: UE4SS 2.5.2 or 3.0.0? A: Both work fine with my mods. I haven't seen the differences stability wise.
Q: Do I really need signatures for Palworld 0.1.4? People says they are not needed anymore. A: Some mods will work without signatures, but some absolutely wont.
Q: I have issues installing mod on dedicated server. A: Read article.
CHANGE LOG 1.01 - added Status points gain as well (x2, x4 and x8 versions). fixed x2 version of Tech points (kudos to uba409). 1.05 - remove manual mod enabling (you need to copy folder from archive to Mods and thats it) and made names reflect gain multiplier to avoid Nexus issues with uploading files with the same name and size. everything double checked. 1.06 - added tech point gains from additional sources - fast travel stations and bosses. 1.10 - added Eld3rBrain edits to scripts (kudos to them!), should increase mod stability. 1.12 - added hook for servers, versions from Main Files should work on dedicated servers too now.
NOTES For clarity sake technology gains per level are : x2 = 12, x4 = 24, x8 = 48, half = 3 (vanilla is 6 per level). For status points its x2 = 2, x4 = 4, x8 = 8.
If game crashed on the start/load, try to set bUseUObjectArrayCache to false in the UE4SS-settings.ini file. You may also need to install UE4SS signatures (see required files).
for Palworld 0.3.1.0 mod is working in SP and Co-op normally. server hook doesn't work anymore, but people report that for some mods "activating" mod in SP first then joining dedicated server makes mod work for them.
Installed it all correctly, put in your recommended load order. Level 3 on Stats, only 2 points (I have the x8 one installed)
I likely need the signatures, I do not know HOW to install signatures. Can you please help out with that, saying "You may need to install signatures" doesn't really help someone who doesn't really understand how to do so
I have tried downloading several version of this mod so far and none have worked yet. I've double checked all of the installation steps, looked at all of the tips from the comments and still nothing has worked. It just won't give me any more than the standard values for technology points.
It works near perfect. I have found that the game by default doesn't allow you to invest anymore than 50 points into any given stat. Is there a way to change that?
I just isolated this problem to the Ore Crusher mod. Folks posting over there are saying the same thing. If you have Ore Crusher, remove it and you should be good.
229 comments
Q: Game crashes, halp!
A: Game can crash with or without mod, its in EA. But if you have have consistent crashes with specific mod installed do next:
1) set bUseUObjectArrayCache to false in the UE4SS-settings.ini file.
2) install UE4SS signatures (see requirements while downloading mod)
3) if version from Main Files crashes, try the same version but from Optional Files, they made in different way script wise.
Q: Game/save loads fine, but mod doesn't work as intended, halp!
A: Double check if you followed Installation instructions. If you sure you did:
1) try the same version but from Optional Files, they made in different way script wise.
2) if you using version from Main Files make sure you added respective line to mods.txt (some mods work without it, but most don't).
3) organize my mods in the next order:
PalBoxReorganizedX : 1
DeadBodiesDespawnInstantlyX : 1
MoreStatPointsX : 1
MoreTechnologyPointsX : 1
MaxLevelIncreasedX : 1
BetterShieldUltimateX : 1
BetterRidingGroundMountsX : 1
BetterSellRatesX : 1
NoMoreBurningBasesX : 1
NoDamagedEquipmentPenaltiesX : 1
AutoSaveTimeX : 1
LessRestrictiveBuilding : 1
LessMapShroudX : 1
MoreMarkersX : 1
HUDFadeOutNever : 1
NoMoreWildPalsOnYourBase : 1
ConfigurableExpGainX : 1
Q: UE4SS 2.5.2 or 3.0.0?
A: Both work fine with my mods. I haven't seen the differences stability wise.
Q: Do I really need signatures for Palworld 0.1.4? People says they are not needed anymore.
A: Some mods will work without signatures, but some absolutely wont.
Q: I have issues installing mod on dedicated server.
A: Read article.
CHANGE LOG
1.01 - added Status points gain as well (x2, x4 and x8 versions). fixed x2 version of Tech points (kudos to uba409).
1.05 - remove manual mod enabling (you need to copy folder from archive to Mods and thats it) and made names reflect gain multiplier to avoid Nexus issues with uploading files with the same name and size. everything double checked.
1.06 - added tech point gains from additional sources - fast travel stations and bosses.
1.10 - added Eld3rBrain edits to scripts (kudos to them!), should increase mod stability.
1.12 - added hook for servers, versions from Main Files should work on dedicated servers too now.
NOTES
For clarity sake technology gains per level are : x2 = 12, x4 = 24, x8 = 48, half = 3 (vanilla is 6 per level). For status points its x2 = 2, x4 = 4, x8 = 8.
If game crashed on the start/load, try to set bUseUObjectArrayCache to false in the UE4SS-settings.ini file. You may also need to install UE4SS signatures (see required files).
For dedicated server setup check this out: https://palworldforums.net/resources/how-to-enable-mods-for-your-coop-and-steam-dedicated-server-inject-new-character-into-current-save.8/
edit: i got the optional files to work!<3
I likely need the signatures, I do not know HOW to install signatures. Can you please help out with that, saying "You may need to install signatures" doesn't really help someone who doesn't really understand how to do so
Is it a bug or maybe conflict with other mod?