Followed the guide. Best guide to this so far BTW. Game either wants to Crash on loading a save with mod on OR Its stable but Texture wont load. Its just one Body texture. Double checked my Pak with Fmod (just drop the Pak in the Mod Director of Palworld if you already set it up and it will see the PAK and be able to open it)and it is injected with the texture.
Any ideas? Or did the new update break this method?
It should still work like before, maybe its a problem with the mappings because they got updated, just uploaded the new version of them Im not modding rn because of lack of time so just in case I let you here the link for the discord community, they helped me a lot when I started modding Palworld Modding Community
Fmodel has the new mappings, it seems its the Pak itself I tried to Repak a Working Mod(after unPaking) with the Program given same symptoms. I cant find any new version of the UnrealPak program.
People on the modding discord seems to still use the unreal pak batch, haven't tried myself because I don't have much time to even play games rn The most recent stuff with unrealpak I can find is this github, theres nothing to lose trying that one instead
Actually been going through all my Archived Pak swaps. Seems like a TON of them are dead. One of a kind and that one Monado over sword Seems to work but nothing else that touches pals. gonna have to find a NEW model/Texture swap to test.
Some stuff changed with the latest updates, heard some people complaining about some more complicated mods not working, pretty sure it has to do with that Good luck mate, sorry I can't help more
Aye If i find anything out will update. So far I have found my 5.1 VER of Unreal Engine had an updated version of UnrealPak. No crashes with the paks when using that VER. Still no change to the textures. Found one recent Standalone mod pak replacer for a pal working. Might bug them to see what they are doing differently.
So i figured it out. I had a combo of failures. 1. Dont let vortex elevate mods it will want to delete manual ones there if you disable everything/disable all mods that go in ~mods it just deletes the folder and remakes it. 2. I had a single space in my Folder structure causing the replace to be ignored, 3. A some what old replacer skin for the sword was interfering with other replacers, (hence why i was going mad thinking a ton of other mods broke it was just one that dominoes others in order to keep working.It worked only if it was the only Replacer mod not tied to the OK/Altermatic frameworks. 4. I forgot to grab the injected uasset from DDS injected folder before PAKing leading to the default skin being replaced with the default skin. 5. some of the github Repakers were causing issues Compressed They dont list VER in properties. Your Link in the thread is the working one. Ver 4.12.00 with Compressed.bat. The 5.1 i grabbed from my Unreal Is an unknown. I know yours works i wont fix what isn't broken. 6. I left a space in the a file that was NOT supposed be in there.
Wonderful mod, thank you so much! This needs more attention!
If there is any desire in your heart to make a similar mod that would package up meshes and materials so that people can more easily port their mods to xMOG that would be absolutely fantastic but also I realize how much effort that would take so no worries if you don't have the time for it.
Im don't feel too confortable with meshes as I'm not good at it so I don't think I can make a guide for that sorry but for my piercings mod I used a guide on the Palworld modding discord that worked pretty well for me, you can give it a try and many people helped me there.
I need a really big help. I made a texture replacement mod for an anothet game, Pacific Drive. After the repacking, if I open the pak file with FModel, I see the correct replaced texture. After this if I close the program, then reopen and open again my pak file, I see the original texture from the game. What is it? A bug with the injection? Or seriously what... I can't imagine what is the solution. And no, it's not a visual bug, if exporting the texture as PNG, it's the OG file from the game. And if I save the replaced, it's the replaced texture. So it's looks like, somehow my modded texture is replaced by the OG texture in my pak file. Madness. Please help.
Maybe Pacific Drive files need to be exported in a different way for other programs to recognize them, in palworld you need to export the png or dds with very specific options, you can look if they have a modding community or ask on a modding discord to see if anyone can help, I'm sorry I can't help more but idk how to mod other games, some games won't mod the same way even if the process is similar.
To be honest, the modding community is very-very tiny. Not so much mods for the game. Me too started it now, but I think it's not an easy task. I just can't get it, how the hell is possible this thing. In a "closed" and packed file the modded texture switching back. If I have something about it, I post here, maybe become handy in the future.
Should be working fine as people are still doin' this method for simple textures, the first think I always think of its the mappings or something with the repaking. Snintedog had similar problem and it seems it was something on their end, the comment should be below this one, you could try some of the methods he used to troubleshoot the problem, I'll lock the coment so it appears the first one and you can find it better, Im sorry I can't be of more help
Hi, thanks for your guiding. When i want to export texture, FModel always got error :"Invalid FString length". Do you know why? I am modding in another UE game called Days Gone.
I realized maybe it is about the mapping file. Do you know how to find the mapping file for different game?
Idk where to get other mappings sorry, I got the one for palworld from the palworld discord modding comunity. I suppose you'll have to look for a days gone discord modding comunity or try looking one on google
If you only want to modify the texture file it should work like in this guide, you only need to search for the mod texture in Fmodel, but if the texture is a material you need to use blender or unreal instead
Does anybody know how to extract the Skill effects? I wanted to change the color of the ice missile but it seems that there are no png files for the skills:
Sorry, I don't know how the attacks work in terms of changin the colors or effects of them, probably has to do with ue, but maybe in the modding discord someone knows how to do it and can give you a hand with that
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Any ideas? Or did the new update break this method?
Im not modding rn because of lack of time so just in case I let you here the link for the discord community, they helped me a lot when I started modding
Palworld Modding Community
The most recent stuff with unrealpak I can find is this github, theres nothing to lose trying that one instead
Actually been going through all my Archived Pak swaps. Seems like a TON of them are dead. One of a kind and that one Monado over sword Seems to work but nothing else that touches pals. gonna have to find a NEW model/Texture swap to test.
Good luck mate, sorry I can't help more
1. Dont let vortex elevate mods it will want to delete manual ones there if you disable everything/disable all mods that go in ~mods it just deletes the folder and remakes it.
2. I had a single space in my Folder structure causing the replace to be ignored,
3. A some what old replacer skin for the sword was interfering with other replacers, (hence why i was going mad thinking a ton of other mods broke it was just one that dominoes others in order to keep working.It worked only if it was the only Replacer mod not tied to the OK/Altermatic frameworks.
4. I forgot to grab the injected uasset from DDS injected folder before PAKing leading to the default skin being replaced with the default skin.
5. some of the github Repakers were causing issues Compressed They dont list VER in properties. Your Link in the thread is the working one. Ver 4.12.00 with Compressed.bat. The 5.1 i grabbed from my Unreal Is an unknown. I know yours works i wont fix what isn't broken.
6. I left a space in the a file that was NOT supposed be in there.
I am my own worst enemy.
If there is any desire in your heart to make a similar mod that would package up meshes and materials so that people can more easily port their mods to xMOG that would be absolutely fantastic but also I realize how much effort that would take so no worries if you don't have the time for it.
Once again, absolutely fantastic mod!
I need a really big help. I made a texture replacement mod for an anothet game, Pacific Drive. After the repacking, if I open the pak file with FModel, I see the correct replaced texture. After this if I close the program, then reopen and open again my pak file, I see the original texture from the game.
What is it? A bug with the injection? Or seriously what... I can't imagine what is the solution. And no, it's not a visual bug, if exporting the texture as PNG, it's the OG file from the game. And if I save the replaced, it's the replaced texture. So it's looks like, somehow my modded texture is replaced by the OG texture in my pak file. Madness.
Please help.
Thanks for your reply!
Snintedog had similar problem and it seems it was something on their end, the comment should be below this one, you could try some of the methods he used to troubleshoot the problem, I'll lock the coment so it appears the first one and you can find it better, Im sorry I can't be of more help
When i want to export texture, FModel always got error :"Invalid FString length".
Do you know why? I am modding in another UE game called Days Gone.
I realized maybe it is about the mapping file. Do you know how to find the mapping file for different game?
I suppose you'll have to look for a days gone discord modding comunity or try looking one on google
Editing the textures was easier than I thought :D