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arFuz

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arFuz

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About this mod

This mod randomizes the pre-determined outcomes when you combine two parents. In the base game, a Foxparks and a Cremis make a Lifmunk, and that is always going to be the outcome of those parents. This changes the values internally so that it would create a new pre-determined outcome, which in my first test was a Robinquil, and it always will be.

Permissions and credits
DISCLAIMER
THIS MOD EDITS THE DT_PalMonsterParameter.uasset
and thus cannot be used if you have other mods editing it as well!


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tl;dr but shorter
Rerolls the determined outcomes when breeding. Does not randomize each individual breed. ParentSpeciesA + ParentSpeciesB will always yield the same child species outside of very niche circumstances.

tl;dr:
Changes breed power of everything outside of the specialized pals (Legendaries, GYM bosses, and others that are set to 0 by default). This means your Cremis and your Chikipi could make something epic. Like a Lamball, or a Jormuntide. And that outcome will not change unless you remove the .pak file or create a new one.

Too Long; did read(and some more technical stuff):
This shuffles the breeding power of all the pals in the game. It DOES keep boss type and vanilla type breeding power consistent with one another. This does not touch the predetermined and overwritten breeding outcomes listed in the PalCombiUnique.uasset, which includes many of the rarer elemental variants and, of course, the legendary pals (oh, and some unimplemented pals). The way it works is that if you happen to get a breed outcome that would correspond with the breed power of one of those outcomes, it will pick the next closest pal it can that is not considered unique.
------------------------------------Instructions------------------------------------------

Unzip the folder and run the UnrealPak-ScatterBreed batch file. 
This will create a few things. First a filelist. Ignore. 
Second, it will create a ScatterBreed_P.pak file. This is an important file. Keep him safe. He carries the seed for your new breeding combinations.... 
.....
Okay, now take that .pak mule and place it in '/.../Palworld/Pal/Paks,' right alongside your Pal-Windows.pak. And whatever other filthy cheats you have. 
This is its new home. It will spread its seed from here and you need never™ worry about it again. Unless you choose to. Or the game updates/adds pals. 
You can run this as many times as you'd like... although you need only follow these instructions one time unless you decide you'd like to do the Seed Shuffle™ again. Then just run the batch file again and repeat the process.

IF YOU DO NOT CARE TO CREATE MULTIPLE .PAKs, THERE IS AN OPTIONAL FILE THAT EXISTS THAT IS JUST A .PAK FILE AND YOU CAN JUST PLUG N' PLAY™ 

Just note that everyone who does this will have the exact same breeding outcomes and if you were to remove it and re-add without taking a new .pak created with the batch file, it will result in the SAME outcomes.

--------------------------------------Credits----------------------------------------------

First of all, Palworld. Naturally. Because if it didn't exist I couldn't get mad at my friends for instantly memorizing the wiki and all the breeding combos. Because I'd never™ do that.

Second, Astro, the homie I met on discord. They contributed HEAVILY to this project. And by heavy I mean imagine two Moose... Moosen? Mooses? Micen? Meece(ft. mr5l4y3r)? fighting on your daughters brand new 1000 space sheckle dollhouse that's made entirely of recycled paper. First of all he wrote most of the code. Second, he wrote the comments in the code because I am the big (refer to the micen above) dumb and it took me way too long to figure anything out in C#. And because they seem like a pretty cool person. 

And third, SleepyHead08 who spearheaded me and Astro's first meeting. He's really the secret hero of this story. The rest of us are just pawns in his master plans.