File information

Last updated

Original upload

Created by

yakuzadeso

Uploaded by

yakuzadeso

Virus scan

Safe to use

Tags for this mod

32 comments

  1. yakuzadeso
    yakuzadeso
    • premium
    • 458 kudos
    Locked
    Sticky
    Make sure you've installed the latest version of REUE4SS, version 3 dropped not too long ago with bug fixes and performance improvements!
    Release v3.0.0 · UE4SS-RE/RE-UE4SS (github.com) 

    FAQs/Troubleshooting

    Performance issues after installing REUE4SS

    Uninstall and reinstall REUE4SS. You only need to delete UE4SS.dll and dwmapi.dll and then redownload them and drop them back to your game's folder.
    Make sure you've installed the latest version of REUE4SS, version 3 dropped not too long ago with bug fixes and performance improvements!
    Release v3.0.0 · UE4SS-RE/RE-UE4SS (github.com) 
    Open UE4SS-settings.ini in \Pal\Binaries\Win64 with something like Notepad and set bUseUObjectArrayCache to false, GuiConsoleEnabled to 0 and GuiConsoleVisible to 0.

    My game is crashing after installing REUE4SS

    Open UE4SS-settings.ini in \Pal\Binaries\Win64 with something like Notepad and set bUseUObjectArrayCache to false, GuiConsoleEnabled to 0 and GuiConsoleVisible to 0.

    The mod isn't working on client/server

    Make sure you've installed everything correctly, according to the instructions in the description. Most mods need to be installed on both the server and the clients to work and if the mod includes settings you most probably need to use the same settings in both the client and the server.

    I've installed everything correctly but still nothing

    If REUE4SS is working then you should be getting a file UE4SS.log in \Pal\Binaries\Win64. You can open it with Notepad to see if you're getting something like "Mod '*Mod's Name*' has enabled.txt, starting mod." If there's no such line then the mod was not installed correctly. If there are errors you can share the contents of your log file on Pastebin.com and share the link in the bugs section. You can find log files on both the server and the client folders. You need to specify which is which when sharing them.

    Where do I get help or info on modding the game?

    You can join the Palworld modding discord server: invite 

    How to share bugs/log files/ask for help?

    You can share bugs and your logs in the bugs section of the mod. You need to clarify if you're running the mod on both your clients and server, if the bug is happening in multiplayer, singleplayer, server or coop. You need to share steps to replicate the issue, unless it is completely random. Please make sure to read through the comments/the discord server/other bug reports in case your issue is a duplicate and/or is already resolved. Please make proper bug reports and comments, I can't help you if all you share is "doesn't work".
  2. ShadowPIXL
    ShadowPIXL
    • member
    • 0 kudos
    Could you update the 12 hour format?
  3. Br0nXMainStr33t
    Br0nXMainStr33t
    • supporter
    • 0 kudos
    Just wanted to let you know, that this mod and your other, the "display current date time" crash the Client when joining a server :) 
    1. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      Any errors in the log file?
    2. Br0nXMainStr33t
      Br0nXMainStr33t
      • supporter
      • 0 kudos
      i could iron things out. Display current date time and coordinates works fine.

      Only Display current date time crashes my client on Server join.

      And regarding the log-file: i dont know what i have to look for but i didnt find any "ERROR:" lines.

      Here is the client log file in paste bin: https://pastebin.com/LknXy082
  4. manzzo
    manzzo
    • member
    • 0 kudos
    Mod is partially broken after latest updates currently - but if you edit roughly Line 40 in the "main.lua" script, you can fix it. It should look like this:
    <...>
    function DoHooks()
        RegisterHook("/Game/Pal/Blueprint/UI/UserInterface/Map/WBP_Map_Base.WBP_Map_Base_C:Setup Location Icon",
            function(Context)
                if not PalUtility or not PalUtility:IsValid() then
                    PalUtility = StaticFindObject("/Script/Pal.Default__PalUtility")
                end
    <...>

    EDIT: To clarify (after a small discussion happened below, lol) - this only fixes the loading, as it only loads coordinates otherwise (there is a loading error otherwise in UE4SS log). If you change the "Setup Location Icon" part, it will load properly.
    1. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      I can't really tell why these references aren't working properly for some of you, or potentially becoming null or whatever it is shortly after grabbing them. It's been an ongoing issue that I can't replicate and both this and my other date time mod are working flawlessly for me. I'll take a look sometime later in case I figure anything out but it doesn't make much sense and trying to grab references and doing checks all the time might become problematic.
    2. manzzo
      manzzo
      • member
      • 0 kudos
      Yeah, fair enough. For me, it didn't seem to like the original version - only coordinates were showing. But after checking the current headers it seems that it is actually now "Setup Location Icon" instead of "SetupLocationIcon" in the headers.
      I have no idea why did it change to this, but for me, the change was enough to fix it fully (otherwise UE4SS was throwing me an error about a non-existing hook point).
    3. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      Oh damn you're totally right lol, forgot I changed that locally when testing it. I never uploaded the update lol mb!!!! I thought you were talking about the pal utility reference.
    4. manzzo
      manzzo
      • member
      • 0 kudos
      Yeah that was the only issue I had, sorry I wasn't clear enough initially. ^^'
    5. KnightBearFuel
      KnightBearFuel
      • supporter
      • 1 kudos
      Thank you for this, this fixed it for me as well.
  5. 273666957
    273666957
    • member
    • 0 kudos
    在 Palworld Nexus 上显示当前日期时间 - Mods and community,当日期为200的时候显示20,当日期为201的时候显示21
  6. Degrelescence
    Degrelescence
    • premium
    • 25 kudos
    Not working anymore, right?
    1. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      Working fine for me.
  7. joewalabel
    joewalabel
    • premium
    • 45 kudos
    Just a simple request, is possible show not in the map, but at botton left corner of game's screen, just below player's hunger bar? or at another locations on the main screen of the game, please?
    It wold be great if we can saw this withut need the map open :D
    and ofc the coords of the player.
    Thanks!!!
    1. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      Done! Unfortunately didn't find a way to do the coordinates as well D:
      Display current date time
  8. redlantern
    redlantern
    • member
    • 6 kudos
    anyway to have this display real world time?
  9. Just tried this mod and it is not compatible with FastTravelFromAnywhere. Just wanted to tell those who use both mods and see FastTravelFromAnywhere stops working for unknown reasons.
    1. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      Yea I just noticed. Both of them are mine. It seems like there's something weird going on, maybe a bug with REUE4SS? - because they use the same hook. I'm investigating D:
    2. mr5l4y3r
      mr5l4y3r
      • member
      • 2 kudos
      yeah just tested this myself and it seems like it overrides the fast travel mod. the name of the mod starts with a D, so it comes before F in modloader, but in the log it says map hooks and mod loaded so i honestly have no idea what to tell you.
      my only suggestion is the (somewhat) simple fix of combining the 2 mods into one lua file and having that as a 3rd option for people who want both of your map mods, at least for now? i would really love to have both
    3. mr5l4y3r
      mr5l4y3r
      • member
      • 2 kudos
      FIXED IT NVM
      

      if you want both to work, simply add this line into mods.txt in Palworld/Pal/Binaries/Win64/Mods : FastTravelFromAnywhere: 1
      this works just tested it, bpmodloader handles the date and time (this mod) and force loading the teleport mod like this
      on steam version 1.4 using UE4SS 3.0.0
    4. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      Having the functions in the same file, essentially merging the mods fixes this issue. And the fact that your fix fixes this issue is so weird. Everything about this is weird af. I feel like this is a bug with reue4ss. D:
    5. mr5l4y3r
      mr5l4y3r
      • member
      • 2 kudos
      haha yeah definitely a bug but thank you for all u doin. great mods
    6. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      Fixed incompatibility with FastTravelFromAnywhere! :D
    7. Just downloaded the update and it works fine now.
  10. tuan51000
    tuan51000
    • premium
    • 0 kudos
    this mod not working with controller? it wont move when i open the map have to press L1 first
    1. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      Yep! Sorry I'm on mouse n keyboard! Fixing this!

      Edit: Fixed!
  11. IuBatista
    IuBatista
    • member
    • 0 kudos
    If you could create a version for 24h format that would be cool :)
    1. IuBatista
      IuBatista
      • member
      • 0 kudos
      Btw, in my save the map says I'm on the 18th but in the menu it says I'm on the 107th
      Is it because of the bug that the game had in the previous version that reset the number of days displayed in the menu?
    2. Soulsuck24
      Soulsuck24
      • member
      • 0 kudos
      You should be able to comment out lines 61-69 and remove the AM/PM from line 71. Should look something like this.

              --if hour >= 12 then
              --  am_pm = "PM"
              --  if hour > 12 then
              --      hour = hour - 12
              --  end
              --end
              --if hour == 0 then
              --  hour = 12
              --end

              --local time        = string.format("%02d:%02d %s", hour, minute, am_pm)
              local time        = string.format("%02d:%02d", hour, minute)
    3. mr5l4y3r
      mr5l4y3r
      • member
      • 2 kudos
      seems like it is day of the month not total days, more like a real calendar. for me i just tested on a save that is day 54 and it says day 24 in game, when i get to day 61 i fully expect it to say day 1 on the map but this is just my guess
    4. yakuzadeso
      yakuzadeso
      • premium
      • 458 kudos
      Yea it's date/time, not day/time lol D:

      I'll see if I can implement an option to change between 24h format and 12h format.

      Edit: Done!