If I remember correctly this mod can be used to actually duplicate enemies on field, and if said enemies die they will BOTH respawn permanently. (It's been about a year since I last used this mod, but if it still works I assume that glitch is still around.)
I found out how to make it work! You should open the mod's file main.lua as text, found out this block of code if spawner:IsValid() then if spawner.SpawnerType == 2 then spawner:SpawnRequest_ByOutside(true) end end then change it like this if spawner:IsValid() then -- if spawner.SpawnerType == 2 then spawner:SpawnRequest_ByOutside(true) -- end end And the mod begin to work okay for now.
Actually it's not a PROPER solution, because I don't use dev tools for this and don't know which properties have that item and what them actually mean, but this is at least something that really works. It may have some side effects, idk, and it works quite slowly. And I'v noticed it don't respawn bounty ones (violet icons on the map). But I tested it out with mammorest near the beggining of the game - works fine with it.
The hotkey for respawning field bosses seem to freeze my game. It is set f5 as default. I will try another key to see if it still gives me this issue. ~after changing to f6, I no longer get frozen. Unsure why but there may be another mod that was interfering, although I am not sure what mod had f5 as a hotkey, none that I can see. Is there any way to tell what mod is linked to what without checking each .ini ?
edit: It did not crash me the first test, but when I went to use it again, it froze and I had to close the game forcefully again. Changing hot key did not work to fix it. I do not have anything that uses f6 that I am aware of either so I am at a loss. Checking comments for this issue shows it has been around as a bug since at least november. I saw other similar mods do the same thing with hotkeys.
Hello, this mod is still effective, but it cannot reset the cooldown time of some bosses. Can you update it? For example, the Pillager boss, or some bosses in dungeons that are like mazes.
服务器无法使用的问题我已经解决了,有需要的可以发邮件询问 I have resolved the issue of the server being unusable. If anyone needs it, they can send an email inquiry [email protected] 我不喜欢录视频我可以手把手教你们 I don't like recording videos. I can teach you step by step
105 comments
You should open the mod's file main.lua as text, found out this block of code
if spawner:IsValid() then
then change it like thisif spawner.SpawnerType == 2 then
spawner:SpawnRequest_ByOutside(true)
end
end
if spawner:IsValid() then
And the mod begin to work okay for now.-- if spawner.SpawnerType == 2 then
spawner:SpawnRequest_ByOutside(true)
-- end
end
Actually it's not a PROPER solution, because I don't use dev tools for this and don't know which properties have that item and what them actually mean, but this is at least something that really works.
It may have some side effects, idk, and it works quite slowly. And I'v noticed it don't respawn bounty ones (violet icons on the map). But I tested it out with mammorest near the beggining of the game - works fine with it.
~after changing to f6, I no longer get frozen. Unsure why but there may be another mod that was interfering, although I am not sure what mod had f5 as a hotkey, none that I can see. Is there any way to tell what mod is linked to what without checking each .ini ?
edit: It did not crash me the first test, but when I went to use it again, it froze and I had to close the game forcefully again. Changing hot key did not work to fix it. I do not have anything that uses f6 that I am aware of either so I am at a loss. Checking comments for this issue shows it has been around as a bug since at least november. I saw other similar mods do the same thing with hotkeys.
I have resolved the issue of the server being unusable. If anyone needs it, they can send an email inquiry
[email protected]
我不喜欢录视频我可以手把手教你们
I don't like recording videos. I can teach you step by step