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smile10116033

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smile10116033

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41 comments

  1. BatildaRabbitt
    BatildaRabbitt
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    I cant get the mod to work?

    what does "edit the mod.txt add: ChangeHolderPalSize : 1" mean? I can't find mod.txt !

    1. BatildaRabbitt
      BatildaRabbitt
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      did you mean modS.txt? 
      even putting it in there didnt work :/
    2. smile10116033
      smile10116033
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      i don't play palworld a long time
      this mod is work on plaworld old version
  2. jam0012
    jam0012
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    .
  3. alsghrla98
    alsghrla98
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    It doesn't seem to work with ue4ss 3.0.1 version. Or it doesn't seem to work with a dedicated server. The pal size doesn't change, there are only tremors up and down. Even if I check it as X=1 Y=0.2 Z=0.2, the size doesn't change.
    1. smile10116033
      smile10116033
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      Only tested in single player
  4. kshkshkshksh
    kshkshkshksh
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    Thank you for your mod.
    But there is still this problem,petting and feeding will revert Pal size back. Could you tell me how to Solve this problem?
    1. smile10116033
      smile10116033
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      sorry i upload wrong version
      is ok now
    2. kshkshkshksh
      kshkshkshksh
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      Thank you very much. I'll try it later.
    3. kshkshkshksh
      kshkshkshksh
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      It works.Thank you for your great mod.
    4. smile10116033
      smile10116033
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      (o_o)b
  5. DashingKun
    DashingKun
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    Did I write the wrong code? Why it didn't work for me?
    local PalIDArray = {
        "Umihebi",          {X = 0.5, Y = 0.5, Z = 0.5},
        "BOSS_Umihebi",     {X = 0.5, Y = 0.5, Z = 0.5},
        "Umihebi_Fire",     {X = 0.5, Y = 0.5, Z = 0.5},
        "BOSS_Umihebi_Fire",{X = 0.5, Y = 0.5, Z = 0.5},
        "BlackMetalDragon", {X = 0.5, Y = 0.5, Z = 0.5},
        "BOSS_BlackMetalDragon", {X = 0.5, Y = 0.5, Z = 0.5},
        "BOSS_JetDragon",   {X = 0.2, Y = 0.2, Z = 0.2},
        "JetDragon",        {X = 0.2, Y = 0.2, Z = 0.2},
    }
    local CheckPalID = false
    local function Change3D(PalID)
        for number, element in pairs(PalIDArray) do 
            if PalID == element then return PalIDArray[number+1] end
        end
        return{X = 1, Y = 1, Z = 1}
    end
      
    1. smile10116033
      smile10116033
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      your Array is work
  6. nox1test
    nox1test
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    Is it possible to reduce the size of only the pals in the Viewing Cage?
    If I keep too many pals in the gauge, the pals will turn into popcorn...
    1. smile10116033
      smile10116033
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      i will give it a try
  7. gt300
    gt300
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    First time pal summon is apply the sizing mod setting.
    but 2nd time and etc's pal summon size is the normal.
    I wrong the main.lua writing?

    local PalIDArray = {
        "BOSS_JetDragon",   {X = 1.5, Y = 1.5, Z = 1.5},
        "JetDragon",        {X = 1.5, Y = 1.5, Z = 1.5},
        "BOSS_BlackFurDragon",   {X = 1.5, Y = 1.5, Z = 1.5},
        "BlackFurDragon",        {X = 1.5, Y = 1.5, Z = 1.5},
        "BOSS_IceHorse",   {X = 1.5, Y = 1.5, Z = 1.5},
        "IceHorse",        {X = 1.5, Y = 1.5, Z = 1.5},
        "BOSS_IceHorse_Dark",   {X = 1.5, Y = 1.5, Z = 1.5},
        "IceHorse_Dark",        {X = 1.5, Y = 1.5, Z = 1.5},
        "BOSS_Eagle",   {X = 1.5, Y = 1.5, Z = 1.5},
        "Eagle",        {X = 1.5, Y = 1.5, Z = 1.5},
        "BOSS_SkyDragon",   {X = 1.5, Y = 1.5, Z = 1.5},
        "SkyDragon",        {X = 1.5, Y = 1.5, Z = 1.5},
    }
    local CheckPalID = false
    local function Change3D(PalID)
        for number, element in pairs(PalIDArray) do 
            if PalID == element then return PalIDArray[number+1] end
        end
        return{X = 1, Y = 1, Z = 1}
    end
    1. smile10116033
      smile10116033
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      your array not any problem

      you can add  this line
      "ChickenPal",           {X = 1, Y = 0.2, Z = 0.2},
      check this mod is working
      or turn on the CheckPalID false to true
  8. nalother
    nalother
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    UE4SS:3.0.1
    not working
    the UE4SS.log have:
    [Lua] CHPS_Hook
    [RegisterHook] Registered script hook ...
    1. nalother
      nalother
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      and this is my lua setting:
      local PalIDArray = {
          "BOSS_CatMage",   {X = 0.1, Y = 0.1, Z = 0.1},
          "CatMage",        {X = 0.1, Y = 0.1, Z = 0.1},
          "BOSS_FoxMage",        {X = 0.1, Y = 0.1, Z = 0.1},
          "FoxMage",        {X = 0.1, Y = 0.1, Z = 0.1},
          "BOSS_LilyQueen",        {X = 0.1, Y = 0.1, Z = 0.1},
          "LilyQueen",        {X = 0.1, Y = 0.1, Z = 0.1},
          "BOSS_LilyQueen_Dark",        {X = 0.1, Y = 0.1, Z = 0.1},
          "LilyQueen_Dark",        {X = 0.1, Y = 0.1, Z = 0.1},
          "FlowerDoll",        {X = 0.1, Y = 0.1, Z = 0.1},
          "BOSS_FlowerDoll",        {X = 0.1, Y = 0.1, Z = 0.1},
      }
    2. smile10116033
      smile10116033
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      i use 3.0.1 is working
      Video
    3. nalother
      nalother
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      sorry,I didn't read the request carefully, I was using it on a multi-server, and it wasn't installed on the server
    4. smile10116033
      smile10116033
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      ok
      enjoy your game
      :)
  9. Wgfirjg
    Wgfirjg
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    hello! how can i change the code to let mutiple pals chang size together?
    1. smile10116033
      smile10116033
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      go to HERE find PalID
      then you can use notepad or something to edit ChangeHolderPalSize/Scripts/main.lua file
      find the "Change3D" function
      add or delete PalID & XYZ whatever you want 
      size > 1 Bigger
      < 1 Smaller
      This Mod Change Normal Type And Specific Type
    2. Wgfirjg
      Wgfirjg
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      Thank you ! a little more detail would be helpful.
      do i add PalID like this
      " function Change3D(PalID) 
      if PalID == "Boss_Anubis,Anubis,Umihebi,Horus" then``` " 
      or creat more function modules like
      "function Change3D(PalID)   
      if PalID == "Boss_Anubis" then
      ``` 
      function Change3D(PalID) 
       if PalID == "Umihebi" then ``` "
    3. smile10116033
      smile10116033
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      Just 
      if PalID == "[PalID_1]" then
      return {X = [size], Y = [size], Z = [size]}
      elseif PalID == "[PalID_2]" then
      return {X = [size], Y = [size], Z = [size]}
      elseif PalID == "[PalID_3]" then
      return {X = [size], Y = [size], Z = [size]}
      .
      .
      .
      end
    4. smile10116033
      smile10116033
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      OR
      if PalID == "BOSS_JetDragon"  then return {X = 0.2, Y = 0.2, Z = 0.2} end
      if PalID == "JetDragon"       then return {X = 0.2, Y = 0.2, Z = 0.2} end
      if PalID == "BOSS_ChickenPal" then return {X = 0.1, Y = 0.1, Z = 0.1} end
    5. Wgfirjg
      Wgfirjg
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      function Change3D(PalID)
          if PalID == "Horus" then
              return {X = 0.1, Y = 0.1, Z = 0.1}
          end
          if PalID == "Anubis" then
              return {X = 0.2, Y = 0.2, Z = 0.2}
          end
          if PalID == "Boss_Anubis" then
              return {X = 0.2, Y = 0.2, Z = 0.2}
          end
          return{X = 1, Y = 1, Z = 1}
      end
      it only works for anubis, not the other two, i wonder maybe something's wrong with PalID on the website.
    6. smile10116033
      smile10116033
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      if you have open 
      GuiConsoleEnabled = 1
      GuiConsoleVisible = 1
      press restart all mods button Then start another world then restart the original world
      you can see the debugging tool jump out:
      [Lua] CHPS_Hook
      [RegisterHook] Registered script hook (131, 131) for Function /Game/Pal/Blueprint/Component/OtomoHolder/BP_OtomoPalHolderComponent.BP_OtomoPalHolderComponent_C:ActivateOtomo
      [RegisterHook] Registered script hook (132, 132) for Function /Game/Pal/Blueprint/Character/Base/BP_PettingCamera.BP_PettingCamera_C:UpdatePettingCameraOffset
      [RegisterHook] Registered script hook (133, 133) for Function /Game/Pal/Blueprint/Component/OtomoHolder/BP_OtomoPalHolderComponent.BP_OtomoPalHolderComponent_C:IncrementActiveOtomoCount

      four text  express the mod is working

      if you not open:
      plase restart the game
      :)

      OH! remember save your file
    7. Wgfirjg
      Wgfirjg
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      many thanks , great mod , i'll keep trying
    8. smile10116033
      smile10116033
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      i make other Method
      use array to read PalID and Size
      you can try it
      have a nice day
      :)
  10. Didote
    Didote
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    Hello, good morning, how do i use it? there's like keybings or smth? thanks
    1. smile10116033
      smile10116033
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      YOU GOT MAIL:
      i add the Detailed description
      go back DESCRIPTION to check :)
    2. Didote
      Didote
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      thanks