I have a problem with the mod or some problems. When active the game crashs after a while. the only other active mods are (I use Vortex): -UE4SS -Integrate storage warehouses for all camps -DekHighVisCrosshairPack -One-of-a-Kind Overhaul -DekModConfigMenu -Paldar Minimap -Unreal Pal Tool
And yes I deactivated every mod to find the one that crashs it by activating one after another and played for maybe one hour to see, if it crashs.
When the mod is deactivated the game works with no crashs, BUT now lucky Pals are small after they were captured or I tried to capture them. I saw it live. A lucky Daedream was normal. The first capture try failed and it shrank in size to a normal Daedream size. Also my other lucky Pals have the size of normal ones. Did the mod mess with some parts of the game?
Edit: The size gets from lucky size to normal size, but the collider still seems to be lucky size. My Eikthyrdeer still can't fit through the holes in the dungeon. ^^
Edit2: When I put the small lucky ones into my camp, they get big again and stay it, when I put them into my team again. When I first summon them then they are big. unsummon and summon again and they are small again.
Edit3: Ok. Found now, that One of a Kind shrinks Lucky Pals. ^^
What does not work the Size of the Pals? Do you see a Message when you spawn ingame? like left top corner should come a Message where it says its active now?
I don't know what problem I encountered. The lucky companions in the game have become larger than before, and they haven't returned to their normal size after returning to the camp. It seems that the mod has played an out of range role.
dosent seem to work, bred a bunch of pals (bristla and depresso) to get lucky, legend, ferocious and muscle head and they turned out normal sized, same for lucky, artisan, work slave and serious.
Great mod but for me is doing the opposite: team pals are normal size and camp pals are lucky size (or even bigger than lucky size lol). I am using a lot of mods but none that change pal size so not sure if is a conflict of mods.
Hm could be that one of your Mods is the issue but other Question do you see left top corner a Message when you spawn ingame? it should say something like its active now.
Yes it showed it, will test it later again with out other mods to maybe find out the one that could cause a problem (again I didn't used any size/skin/color mods and the rest of the mods work as intended).
At least I could use it for a Diggitoise mine base since my lucky one became stupidly bigger that is hitting more ores than usual at the same time xD
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When active the game crashs after a while. the only other active mods are (I use Vortex):
-UE4SS
-Integrate storage warehouses for all camps
-DekHighVisCrosshairPack
-One-of-a-Kind Overhaul
-DekModConfigMenu
-Paldar Minimap
-Unreal Pal Tool
And yes I deactivated every mod to find the one that crashs it by activating one after another and played for maybe one hour to see, if it crashs.
When the mod is deactivated the game works with no crashs, BUT now lucky Pals are small after they were captured or I tried to capture them. I saw it live. A lucky Daedream was normal. The first capture try failed and it shrank in size to a normal Daedream size. Also my other lucky Pals have the size of normal ones. Did the mod mess with some parts of the game?
Edit: The size gets from lucky size to normal size, but the collider still seems to be lucky size. My Eikthyrdeer still can't fit through the holes in the dungeon. ^^
Edit2: When I put the small lucky ones into my camp, they get big again and stay it, when I put them into my team again. When I first summon them then they are big. unsummon and summon again and they are small again.
Edit3: Ok. Found now, that One of a Kind shrinks Lucky Pals. ^^
ps, it was an already started save
At least I could use it for a Diggitoise mine base since my lucky one became stupidly bigger that is hitting more ores than usual at the same time xD