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Catlivia

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  1. Catlivia
    Catlivia
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    FAQ

    Can I use this mod together with mods such as True Monster Rancher, Better Vixy Rates or Zoom's Schematic Drop Buff?

    I just wanted to leave a sticky post here to clarify something in regards to mods such as True Monster Rancher/Better Vixy Rates and other mods that influence the farming pals drop rates, but also mods such as Zoom's Schematic Drop Buff that influence the drop rates of killing/catching/butchering ANY pal.

    First, with v1.6 I split the mod up into two parts. Both parts are included in the .zip file listed as the "main" file. But that doesn't mean you have to include both. You can do one without the other.

    Part of this mod is NOT compatible with those mods (True Monster Rancher/Better Vixy Rates). What you can do is download this mod and only use the file called GearProgressionAlphaPalDrops_P, while leaving out GearProgressionTreasureBoxDrops_P entirely. It's only the one with "TreasureBoxDrops" in the name that is incompatible with the farming pal mods. It's also incompatible with any mod affecting dungeon or treasure chest loot.

    With all that said, AlphaPalDrops is incompatible with any other mod that influences drop rates from any pal (not just alpha). Zoom's Schematic Drop Buff is an example of a mod that ISN'T compatible with AlphaPalDrops.

    Unfortunately right now most, if not all, of the mods that deals with drop rates are doing it by actively altering the drop tables and the game can't read two of the same drop table. Whatever version of the drop table it loads last will be the one that matters. Sorry!

    What do you mean by different droptables/datatables?

    When a game is made important data is collected into a long list of data. It's essentially a database where you organize relevant data for the game to read through. Think of it as a filing cabinet where you file lists of various things under their respective tab. In the case of Palworld, we have DT_PalDropItem and DT_ItemLotteryDataTable. Each datatable contains information pertaining to specific things.

    DT_PalDropItem contains ALL the data for what Pal drops what when killed, caught or butchered. So when any of those three events happen, this is the database the game goes to for data retrieval so it knows what to give the player and at what rate. 

    DT_ItemLotteryDataTable contains ALL the data for treasure chest loots (both open world and dungeons), but also all the random ranching drops. When Vixy or Lamball poops out an item in the Pal Ranch, this is the datatable the game goes to for data retrieval. 

    So in the case of this mod I have altered the loot for the chests by changing the code names and loot rates of items in CHESTS only. However, I have to keep the rates for ranch pals or else that system wouldn't work for anyone using this mod. The same applies to the author of TMR/BVR - they couldn't remove the data for treasure chests because that would break the chests when that mod was used. That means all the data pertaining to the systems these mods don't touch have to be kept in. 

    Now imagine sitting at your desk and taking out two copies of the same list of items from that filing cabinet. On your desk you only have room for ONE stack of papers, so you put one paper down first, then the other on top. You know both lists are there, but only the one on top can be effectively read. That's what the game does. When it loads the mods (and datatables) it basically puts each datatable in its own pile and if another datatable of the same name shows up, it's just put ON TOP in that same pile. So the game can only see and read the one on top, or rather the one it fetched last. Even if that list (datatable) only changed the values of treasure chests, it will still have the original rates of the ranch pals on there. So, the game only sees those original rates and not the altered rates of the ranch pals on the datatable below.

    I really hope this clarified it for those of you that didn't know. It's unfortunate that these mods don't work together and the only way for them to do so would be if I added an alternate file with the TMR/BVR rates manually added on my end, or for the TMR/BVR author to add my treasure chest rates to an alternate file of theirs. It's a possibility, but then the proper author wouldn't get their download count and so on. Either way one of us might feel screwed. Maybe. 

    Can you make an alternate version to do X or Y?

    No. I haven't done any code here mainly because I don't know how. I was going to learn, but I could achieve what I wanted to without needing it, so all I've done is change the variables the game dev's put in to begin with. I can't functionally change any system or give you guys a config file to manually adjust settings. 

    In the future I might be able to upgrade this mod to a complete code overhaul which would supposedly increase it's compatibility capabilities considerably, but today or tomorrow is not that day. And while I could make an alternate version with more higher drop rates, you have to understand that I've already spent a lot of time doing the stuff that's already released and for now I just want to enjoy it myself and think about new and fun mods I might be able to do to complement this, such as changing recipes and introducing a progression lock system through crafting and new recipes. Too much time would be eaten by me making various alternate versions of the mod I already released.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------

    It's been overwhelming seeing how many people wanted to use this mod. I've never made one before and only expected a handful of people with the same quirky need for clearer and more defined progression to download it also. Instead I am near 1k downloads at the time of writing this and so much support in the comments. Thank you all for being so supportive and I really do hope you are enjoying my work! ♥
  2. OscardLeCanard
    OscardLeCanard
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    Hi, this mode was not giving me loot from some pal of the extensions or carrots on dinossom for example
  3. OmegaBattle
    OmegaBattle
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    Does this work with the latest update?
  4. AnubisGamers
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    Just a huge heads up! As of august 14th 2024. This mod messes with the latest "Sakurajima" update. It deletes drop tables for minog so you can't get dogcoins and oil rig chests/drop tables. DO NOT USE INTO MOD IS UPDATED IF YOU ARE WANTING TO DO ENDGAME CONTENT!
  5. Resief
    Resief
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    If I saw it right, some loot drop tables fpr the game were changed in the big update....at least that is what I think happend

    (for example the cloud does not drop with this mod on)
  6. NaIlkaiserBeretta
    NaIlkaiserBeretta
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    does this still work with the latest update?
  7. remedy916nos
    remedy916nos
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    i don't understand why you changed the AR drop alpha, from blazamut to dinossom.... it would make sense if you had still used blazamut for some type of drop.
  8. Echelon
    Echelon
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    thanks you for this mod, just wish pals would drop souls, but i understand your sticky. hopefully the TMR redux comes soon
  9. Roncas471
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    Grintale Drops Ring of Resistance instead of the Topical Armor schematic 3-4

    Note. Didnt even moved from place and since i had the Respawn bosses mode i continued to spawn them and got Topical Armor schematic 3 and 4 amnd also got again the ring
  10. ThinkJames007
    ThinkJames007
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    Anyone know if this is functional in game version 1.5 update
     
    Update: Makes sense I deleted pals drop souls mod and now it's working thanks 
    1. eniguman
      eniguman
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      It seems to be.  been farming alphas from the spread sheet all morning and gotten the schematics.
  11. jincatz01
    jincatz01
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    Hello, I just want to make sure for the Alpha Pals drops changes, it touches DT_PalDropItem.uasset? Can it be made compatible with https://www.nexusmods.com/palworld/mods/632 ? If yes, then that's good but if no, are you able to make one where it only changes drop rates to 100% instead? I'm doing a slow leveling progression but I didn't want to get into the grinding for schematics part, this is counter-intuitive with what you're trying to do, yes. But your take on redistributing the schematics is a really good idea that I want to apply on my playthrough. I'm sure I'm not alone on this.

    Really am appreciative of this mod, it's quite amazing the stuff you did here! Kudos!
    1. Catlivia
      Catlivia
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      I urge you to read both the description page and the sticky note at the top of this page. Thanks.