Enabling logging currently causes issues. If you are using logging for any reason, you must use the UE4SS experimental build by Okaetsu here.
Due to an inconsistent issue which prevents some servers from using the mod, I removed MCM support indefinitely. I will not support versions of the mod earlier than 0.1.5.1 for this reason. Please update the mod before seeking my assistance with issues. Also, if you are having server issues keep in mind that if it's not specific to the modifiers of my mod, I will probably be of little help. I don't use servers, and generally the issues with them are more likely to be host, system or game problems than something that I can fix.
Change Log: 0.4.12 : Made logging disabled by default again to prevent unwanted log spam. Updated the following default setting values: CharacterMaxLevel & GuildCharacterMaxLevel from 55 to 60. OtomoWazaCoolDownSpeedRate from 1.0 to 2.0. AddMaxSPPerStatusPoint from 100.0 to 10.0. ClimbMaxSpeed from 500.0 to 150.0. These were oversights in the last update on my part. Improved logging functions to allow the user to log both default and modified values if they wish. This should allow an easier way to discover changed values by PocketPair so they can be reported to me quicker. Enable separately in config.lua.
0.4.11 : Removed GliderSP and BuildExp as they are no longer working. I will add them back as soon as I find a workaround. Added the following new settings (Find them under Character Modifiers in config.lua). SprintMaxSpeed sets maximum speed while sprinting, SlidingMaxSpeed sets maximum speed while sliding, ClimbMaxSpeed sets maximum speed while climbing, InWaterRate sets water depth to begin swimming, DashSwimMaxSpeed sets maximum speed while dash swimming.
I created a Discord for my mods, I'd be happy to assist you there. You can discuss, report bugs, suggest changes or new mods for me to create, and more.
If you'd like to help support my efforts, feel free to become a patron or you could donate directly through paypal. I don't currently have a lot of rewards to offer, but it will help me caffeinate myself while I expand customization further in the Palapagos Islands. I'd really appreciate it! :)
Hi, cant post on your discord bc I never varified my account. I tried using the mod but it doesn't seem to work for me. I tried using DamageModifiers mod instead to make sure it's not just the server/ue4ss setup I failed. I am very bad with stuff like this and can't figure out the problem.
Trying to get it working on a dedicated server but I know that used to be an issue when I tried the mod one year ago too and I gave up.
Installed it on the client the same way I did for the server and it works in singleplayer. I set damage to x10 for testing purposes and it works in singleplayer but using the same config on the server changes nothing. Client side only changes the displayed dmg on the server too but the actual numbers dealt are unchanged.
i did the settings, and i wanted to have me start with 50 weight and stat points only give half, basically makes you work harder but i also removed the stat boost limit so you start out weak but you can be really strong if you commit - since 4.15, they go through but when i close the game and load my save, it sometimes shifts to the default settings, completely undoing any modded boosts - sometimes it doesnt register at all, i was wondering if this is an update issue and you just havent updated it yet or if i did something stupid and broke it
Turn on the logging option in config.lua and send me your UE4SS.log when this happens. Either in pm on here, or preferably in my discord. You could also try the newer, experimental UE4SS which is newer and works pretty well. You have to make sure to delete all previous UE4SS files though
It's a PalSchema issue it looks like, so nothing to do with this mod. Try to make sure UE4SS experimental, PalSchema, and all related mods are updated and try again.
EDIT: Although the issue from this specific log file appears to be a PalSchema issue, I can confirm that enabling logging causes issues unrelated to PalSchema. This is a UE4SS current build issue, and should be fixed soon by one of the contributors. Until then, do not enable logging, or PM me here or get in touch on my discord and I can provide the fix!
this mod is the only one can increase your sprint speed, sliding speed,climbing speed and swimming speed。 and still work now 31/1/2025. other speed mods had already outdated and crash the game you can try this mod,change the config file as the change log below
“0.4.11 : Removed GliderSP and BuildExp as they are no longer working. I will add them back as soon as I find a workaround. Added the following new settings (Find them under Character Modifiers in config.lua). SprintMaxSpeed sets maximum speed while sprinting, SlidingMaxSpeed sets maximum speed while sliding, ClimbMaxSpeed sets maximum speed while climbing, InWaterRate sets water depth to begin swimming, DashSwimMaxSpeed sets maximum speed while dash swimming.”
Consider making the mod not change the setting unless the user specifies it. So basically "if setting ~= nil then" for each one. It's a bit cleaner and safer on updates. It also won't conflict with the in-game options menu this way.
200 comments
Enabling logging currently causes issues. If you are using logging for any reason, you must use the UE4SS experimental build by Okaetsu here.
Due to an inconsistent issue which prevents some servers from using the mod, I removed MCM support indefinitely. I will not support versions of the mod earlier than 0.1.5.1 for this reason. Please update the mod before seeking my assistance with issues. Also, if you are having server issues keep in mind that if it's not specific to the modifiers of my mod, I will probably be of little help. I don't use servers, and generally the issues with them are more likely to be host, system or game problems than something that I can fix.
Change Log:
0.4.12 : Made logging disabled by default again to prevent unwanted log spam. Updated the following default setting values: CharacterMaxLevel & GuildCharacterMaxLevel from 55 to 60. OtomoWazaCoolDownSpeedRate from 1.0 to 2.0. AddMaxSPPerStatusPoint from 100.0 to 10.0. ClimbMaxSpeed from 500.0 to 150.0. These were oversights in the last update on my part. Improved logging functions to allow the user to log both default and modified values if they wish. This should allow an easier way to discover changed values by PocketPair so they can be reported to me quicker. Enable separately in config.lua.
0.4.11 : Removed GliderSP and BuildExp as they are no longer working. I will add them back as soon as I find a workaround. Added the following new settings (Find them under Character Modifiers in config.lua). SprintMaxSpeed sets maximum speed while sprinting, SlidingMaxSpeed sets maximum speed while sliding, ClimbMaxSpeed sets maximum speed while climbing, InWaterRate sets water depth to begin swimming, DashSwimMaxSpeed sets maximum speed while dash swimming.
If you'd like to help support my efforts, feel free to become a patron or you could donate directly through paypal. I don't currently have a lot of rewards to offer, but it will help me caffeinate myself while I expand customization further in the Palapagos Islands. I'd really appreciate it! :)
Trying to get it working on a dedicated server but I know that used to be an issue when I tried the mod one year ago too and I gave up.
Installed it on the client the same way I did for the server and it works in singleplayer. I set damage to x10 for testing purposes and it works in singleplayer but using the same config on the server changes nothing. Client side only changes the displayed dmg on the server too but the actual numbers dealt are unchanged.
EDIT: Although the issue from this specific log file appears to be a PalSchema issue, I can confirm that enabling logging causes issues unrelated to PalSchema. This is a UE4SS current build issue, and should be fixed soon by one of the contributors. Until then, do not enable logging, or PM me here or get in touch on my discord and I can provide the fix!
and still work now 31/1/2025. other speed mods had already outdated and crash the game
you can try this mod,change the config file as the change log below
“0.4.11 : Removed GliderSP and BuildExp as they are no longer working. I will add them back as soon as I find a workaround. Added the following new settings (Find them under Character Modifiers in config.lua). SprintMaxSpeed sets maximum speed while sprinting, SlidingMaxSpeed sets maximum speed while sliding, ClimbMaxSpeed sets maximum speed while climbing, InWaterRate sets water depth to begin swimming, DashSwimMaxSpeed sets maximum speed while dash swimming.”
Consider making the mod not change the setting unless the user specifies it. So basically "if setting ~= nil then" for each one. It's a bit cleaner and safer on updates. It also won't conflict with the in-game options menu this way.
LongPress timer _ "spoils" sorry dont remeber exact name.
and mount max speed and acelaration speed.
Could you see if it's possible to adjust how long a player is allowed to remain downed for before they are forced to respawn?