doesnt work dont waste your time !!! bag of tricks and everything. It shows needs retart on Unity Mod Manager, and the mod doesnt work withOut unity mod manager
I have a question. Is it in some way possible to keep normal encumbrance on the per character basis and only have the multiplier affect the party encumbrance? I figure you can't since the party one is based on the normal one. But figured I'd ask anyway.
I can't say for sure, but it might be possible. Just for you information Carry More isn't being updated any more since I've integrated all its functionality into Bag of Tricks.
This is intended since the game expects an integer as the returned value. But next time I work on the mod I can change it to accept decimal values as a multiplier and then round the actual carrying limit to the nearest integer. Thank you for pointing this out!
Ah, that makes sense. I just assumed we could use decimals because in the description it says "(note that only points [.] can be used as a decimal seperator).". Thanks for your work on this mod. I never really played with encumbrance on any of my D&D or Pathfinder campaigns and its just kind of a pain in the butt in the game.
I hand't realised I left that note - thanks again! (It now should be gone until the new version is online. :) )
Encumbrance can be a tricky thing; I had campaigns were it added a lot of depth, but other times it just got ditched or only roughly estimated. In PC games however I tend to pinch everything that isn't pinned down...
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bag of tricks and everything. It shows needs retart on Unity Mod Manager, and the mod doesnt work withOut unity mod manager
Is it in some way possible to keep normal encumbrance on the per character basis and only have the multiplier affect the party encumbrance?
I figure you can't since the party one is based on the normal one.
But figured I'd ask anyway.
Just for you information Carry More isn't being updated any more since I've integrated all its functionality into Bag of Tricks.
But next time I work on the mod I can change it to accept decimal values as a multiplier and then round the actual carrying limit to the nearest integer.
Thank you for pointing this out!
(It now should be gone until the new version is online. :) )
Encumbrance can be a tricky thing; I had campaigns were it added a lot of depth, but other times it just got ditched or only roughly estimated.
In PC games however I tend to pinch everything that isn't pinned down...
Edit: The update is now available.