Hi does anyone have a mod suggestion that would also level up the enemies to match the increased level I only have the base game(definitive edition) So I can't do the fun underground one, currently I'm in the old sycamore tree and I'm plowing through everything and I haven't even started multiclassing yet, I want to have insane combo builds but I also want the enemies to be strong enough to take a few hits, also I've set the enemies in-game difficulty to max
This reply is several years late, so it's not really for you, but I thought I would answer in case anyone else is wanting to do the time thing. If you install the Bag of Tricks mod, it has an option to set a multiplier for the enemy's base hit points. That doesn't effect how hard they're hitting you, but at least it might take you more than one hit to kill them :)
Very wonderful mod! And do you have any plan to add controller support? Now I can't see the overlook class feats table in class tab of the character and updata. Like the right part of this image. And with mouse and keyboard that's perfect.
Sorry, no plans for the moment; I don't really have the time to play PF:WotR, let alone mod for it, and I don't even have it as my primary platfiorm, Linux, is not (yet, hopefully) supported.
Source for the original mod are on GitHub so maybe someone else sill do it anyway (https://github.com/rdolbeau/PathfinderKingmakerMods);
WoTR's Toy Box mod has this feature built in; you can set the level cap to whatever you want. https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/8
I was just wondering if there was an option, or an alternate mod to remove the extra feats? I just wanted to up the level cap, not get all these extra feats.
Is this error while loading old save related to this mod?
Error: Object reference not set to an instance of an object at (wrapper dynamic-method) Kingmaker.Player.Kingmaker.Player.PostLoad_Patch2(Kingmaker.Player)
Do you think that when you get to releasing updated version, that it will work? I do have 2.0.8 version as well, so I can play that, but I kinda wanted to try new turn based combat out and my saves use your awesome mod :)
Damn, NexusMods is not notifying me about responses.. Sorry!
Well I never tried compiling mods and didn't find the source - it may just work and I could finally move to new version :D Now to find out how mods are actually built for this game..
Is it this 'definitive edition' (which I don't have and not sure what it is), or just the update to 2.1.0h (which I haven't dowloaded from gog yet, but can).
Anyway - no promise when I'll find the time to do a new build for 2.1.0h :-(
The "Definitive Edition" is just the name of the latest big patch, you don't need a special version of the game.
I'm using your mod as well and have no issue loading a save game with characters that are lower level (level 10'ish), so I assume the issue with loading hits when characters go above level 20.
This actually worked fine for me but I had to start a new save (I just used Bag of Tricks to level my character to 22 and it worked fine after saving and reloading).
I was 65 hours into a save and now I can't load any of my saves. I can't even load Varnhold Lot saves with lower level characters.
No one seems to be reporting issues with any of the other mods I was using and I think this is the one that broke all my saves. I'd love to see an update so I can load my saves again.
@arakan94: I tried your version for 2.1.5d and I wasn't getting general feats after level 21. I did get class-based feats, like from Fighter2. This was on Steam version 2.1.7.
Hey there I know you might not know this, but since you've messed with the source code you might have an idea.. Does this mod work with other mod's classes? More specifically, CotW?
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And do you have any plan to add controller support? Now I can't see the overlook class feats table in class tab of the character and updata.
Like the right part of this image. And with mouse and keyboard that's perfect.
Sorry, no plans for the moment; I don't really have the time to play PF:WotR, let alone mod for it, and I don't even have it as my primary platfiorm, Linux, is not (yet, hopefully) supported.
Source for the original mod are on GitHub so maybe someone else sill do it anyway (https://github.com/rdolbeau/PathfinderKingmakerMods);
Cordially,
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/8
Error: Object reference not set to an instance of an object at (wrapper dynamic-method) Kingmaker.Player.Kingmaker.Player.PostLoad_Patch2(Kingmaker.Player)
Do you think that when you get to releasing updated version, that it will work? I do have 2.0.8 version as well, so I can play that, but I kinda wanted to try new turn based combat out and my saves use your awesome mod :)
<https://github.com/rdolbeau/PathfinderKingmakerMods>
Well I never tried compiling mods and didn't find the source - it may just work and I could finally move to new version :D Now to find out how mods are actually built for this game..
I assume that it's for version 2.1.7b?
The timing was unfortunate - was in the middle of a "do everything and get the 'secret' ending run. Alas.
Is it this 'definitive edition' (which I don't have and not sure what it is), or just the update to 2.1.0h (which I haven't dowloaded from gog yet, but can).
Anyway - no promise when I'll find the time to do a new build for 2.1.0h :-(
I'm using your mod as well and have no issue loading a save game with characters that are lower level (level 10'ish), so I assume the issue with loading hits when characters go above level 20.
Rude of Steam.
No one seems to be reporting issues with any of the other mods I was using and I think this is the one that broke all my saves. I'd love to see an update so I can load my saves again.
My old saves from 2.0.8 work again!
My old saves from 2.0.8 work again!
I know you might not know this, but since you've messed with the source code you might have an idea.. Does this mod work with other mod's classes? More specifically, CotW?
Cordially,