For all your info: New Version should fix the obscure RED Flag Bug i could not recreate. I choose the elegant solution to just not interfere with anything except visuals on GlobalMap at all, but since i could not recreate bug i was not able to test it properly. Please test it if you can and give infos. if you encounter the Bug again, pls send me a savefile so i can look at it.
Hey Folks, I made an Updated Version on my Github, just override the "CustomMapMarkers.dll" from v1ld with the one on this Link: https://github.com/FakeFriend24/pfk-custom-map-markers/releases/tag/1.20a Don't expect to much, im a modding beginner, just fixed an easy bug, but hey, its now working as intended.
There is a serious bug (problem) when using this mod! Mod will supress and in some cases completely hide RED flags when there is an event in the zone. Tested on quest Troll Trouble , Jubilost Skunk River was totally hiden and Bald Hiltop (curse quest) was supressed (and could only be found if moving mouse cursor over the zone). So unless u precisly know where to go and u know everything upfront where which event is i would suggest not using this mod untill its fixed v2.1.5d mod manager 0.22.14
Hey, i actually dont really understand your bug, could you please elaborate? First: is it happening on Travel Map or on Location Map? What exactly is Surpressed? The Whole Event (nothing happens even though it should) or just the map Indicator (For Example: Red Exclamation mark not visible)?
When i tried it just now with Bald Hilltop, everything worked fine.
Hey, I managed to get my addon to work, but unfortunately on any map, I can not eddit the markers, when I go in to Mod options, non of the markers I place show up. :( Help? So annoying to play the game without them :(
Did you use the new DLL from my Github? Here's the Link: https://github.com/FakeFriend24/pfk-custom-map-markers/releases Here is the link, just override the latest .dll from this page with mine, it fixes everything i have encountered so far. Had no Issue with Bald Hilltop and Skunk River, but maybe thats a misunderstanding: Bald Hilltop only gets the red flag when the end of the month draws near and the Skunk River Event is completely hidden, so there will be no red flag, you gotta run into it, thats intended, but it will still be there, if you have met the requirements. (Source, but beware of SPOILERS!)
As of 2.1.5d (which is the latest Kingmaker version as of this writing) is this mod safe to use? I heard from others about important red flags not being where they should. If not, may we get it fixed? If so, how do we play that version?
For those interested in this mod, I just received an email from the developer:
"Hi, Unfortunately not since I don't have the game or the tools installed on this new computer, nor do I plan to get back to it anytime soon. The source code is on github and linked from the mod page if someone wishes to fix it up and publish it. The license is an open-source one where anyone may freely modify and redistribute. Sorry I couldn't be of help!"
Hopefully someone with knowledge on such things will take up the challenge. :)
I think it should be ok as long as you deactivate the mod, at least that's what I've done and it seems fine.
With the mod enabled I was getting a screwed up local map (kept defaulting to "Thorn River" but blank) and I couldn't use the global map at all (wouldn't get the dialogue to travel or to enter any map).
But with the mod disabled it seems to be fine now (i.e. local map works and I can interact with the global map again as normal), I've just lost all the map markers obvs.
Confirming what Seighfryd posted 18th August and that the mod does not work, including with the game ver 2.1.0i. I had not used this mod before so this is on a clean install.
Does not work at all with the August 2020 update (game version 2.1.0h).
- Using a past save that used this mod, the map is empty and shows an irrelevant name for the area. - The mod cannot be configured (F10). - Doing the usual shift+click on a map seems to bug the game with a visual bug also (like a text banner that is partially loaded). - Past Custom Map data gets overridden and lost (crap!). - Deleting all Custom Map data (under disk:\Users\...\AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker) does not fix the mod.
hi it seems to work and i can be stupid but… Shift+left clik put a note called custome note on the global note. but that is it. i can not edit it or change anything ? How do you type any text in it ?? thank you
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Thanks
Also, is there a way to just manually install the mod (i.e. without UMM) ?
EDIT:
Nevermind, it works with Epic Games if you use UMM.
I made an Updated Version on my Github, just override the "CustomMapMarkers.dll" from v1ld with the one on this Link:
https://github.com/FakeFriend24/pfk-custom-map-markers/releases/tag/1.20a
Don't expect to much, im a modding beginner, just fixed an easy bug, but hey, its now working as intended.
Mfg
Me
Mod will supress and in some cases completely hide RED flags when there is an event in the zone. Tested on quest Troll Trouble , Jubilost Skunk River was totally hiden and Bald Hiltop (curse quest) was supressed (and could only be found if moving mouse cursor over the zone). So unless u precisly know where to go and u know everything upfront where which event is i would suggest not using this mod untill its fixed
v2.1.5d
mod manager 0.22.14
First: is it happening on Travel Map or on Location Map? What exactly is Surpressed? The Whole Event (nothing happens even though it should) or just the map Indicator (For Example: Red Exclamation mark not visible)?
When i tried it just now with Bald Hilltop, everything worked fine.
Here is the link, just override the latest .dll from this page with mine, it fixes everything i have encountered so far. Had no Issue with Bald Hilltop and Skunk River, but maybe thats a misunderstanding: Bald Hilltop only gets the red flag when the end of the month draws near and the Skunk River Event is completely hidden, so there will be no red flag, you gotta run into it, thats intended, but it will still be there, if you have met the requirements. (Source, but beware of SPOILERS!)
Thanks for your and the original creator hard work.
Thankee!
"Hi,
Unfortunately not since I don't have the game or the tools installed on this new computer, nor do I plan to get back to it anytime soon.
The source code is on github and linked from the mod page if someone wishes to fix it up and publish it. The license is an open-source one where anyone may freely modify and redistribute.
Sorry I couldn't be of help!"
Hopefully someone with knowledge on such things will take up the challenge. :)
https://github.com/FakeFriend24/pfk-custom-map-markers/releases/tag/1.20a
Have fun :D
With the mod enabled I was getting a screwed up local map (kept defaulting to "Thorn River" but blank) and I couldn't use the global map at all (wouldn't get the dialogue to travel or to enter any map).
But with the mod disabled it seems to be fine now (i.e. local map works and I can interact with the global map again as normal), I've just lost all the map markers obvs.
I had not used this mod before so this is on a clean install.
- Using a past save that used this mod, the map is empty and shows an irrelevant name for the area.
- The mod cannot be configured (F10).
- Doing the usual shift+click on a map seems to bug the game with a visual bug also (like a text banner that is partially loaded).
- Past Custom Map data gets overridden and lost (crap!).
- Deleting all Custom Map data (under disk:\Users\...\AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker) does not fix the mod.